So my kill teams next mission is pretty much suicide...but if they act like professionals and move quickly it should be able to get finished without a total party wipe.
The data extracted during the "Extraction" mission from the core book has led to the team attempting to aid in the creation of an effective Neurotoxin that is specifically geared to the genetic markers within Hive Fleet Dagon. There are things that can be done to further this goal. There have been reports that after the destruction of potent synapse creatures there is a burst of Psychic activity from a small picket ship that exists near the heart of the hive splinter near the planet. A few hours later, a single micetic spore will lauch from the picket back to the forces on the planet. It is surmised that this ship is in fact one of the legendary "Regeneration" ships that specialize in downloaded the collected experiences from a dying synapse creature and building them a new body before redeploying them to battle. IN this way, the hive mind can evolve at an even faster rate because no knowledge is ever lost in battle.
Inquisitor Archibald has proposed a dangerous twofold mission.
Primary Objective
- Obtain a biosample from the primary nerve cluster
- Find a way to kill the bioship
They will be inserting via Boarding Torpedo as the hive fleet is too vast to get a Thunderhawk in and have it be able to stop long enough to cut through the outer carapace.
I gave the player that will be leading the mission the Dossier a week ago, and he has been planning that whole time. He is planning on splitting his kill team into two parts, a Loud group, and an infiltration group of himself and one other. They are both sneaky raven guard. The rest of the group's mission would be to go in hard and fast and plant a large warhead that they are bringing with them within the primary cardio-pulmonary system of the ship. He plans to infiltrate the brain of the ship, take the sample. Then plant demolition charges on it. Then the whole team gets back to the rally point and extracts via teleport homer to the Howling Griffons voidship that he has convinced to do a flyby at extreme teleport range to get them out. The ship is 1/4 KM wide, 1 KM long, and 1/2 KM tall. So based on thier intel it should only be an 8th of a KM to get from the outer skin to the inner core. Marines can travel that pretty quick if they can find direct paths, and that's a BIG IF!
Now that you have all the background for the mission...I wanted to see your thoughts on a few things.
1. How do you all imagine the inside of a bioship? Other than the Uriel Ventris book I have only some small ideas for how it would work.
2. What sorts of things could go wrong inside a tyranid ship? I already have a few nasty surprises in mind that I won't reveal here in the fear that the Squad leader could read this post before we play next!
3. How many demo charges should it take to blow up a Bioship brain?
4. How far out should I spread the marines? It's one marine per torpedo I believe.