On collisions... using to your advantage and hopefully a ramming ship

By krechevskoy, in X-Wing

I was listening to the Dice Tower podcast and it was brought up how one player was using all lambda shuttles to collide into each other to keep a perpetual 360 firing ring, not having to move and just keep firing like a wagon circle. (this is actually brilliant)

Now I know that is not against the rules, but do you think that FFG would modify the rules to accommodate for using colliding into your own ships to get a free "non stress" stationary "0" action. This is one of those things where I would say getting in the way of your own ships should be a hinderance and not a benefit.

Tangent to this, I was thinking why FFG hasn't made a ramming ship that can attack by ramming. I know one of the A-wing pilots can still attack on a collision, and the capital ships will destroy smaller ships if they overlap, but was hoping for more "ramming" attacks from ships. There may not be anything in the SW universe that attacks that way but it would open up a new method of strategy in the SW universe.

FFG has ruled that the Falcon Fortress, where you set two or more ships to run into each other so they don't have to move, is a legal tactic, but one they may deal with if they feel the need.

The Huge ships however destroy smaller ships, even the large ones if they run into them.

if you have trouble beating 4 shuttles bumping into each other..and not having actions....and only one gets to shoot in your direction....you should probably rethink your build. lol

was listening to the Dice Tower podcast and it was brought up how one player was using all lambda shuttles to collide into each other to keep a perpetual 360 firing ring, not having to move and just keep firing like a wagon circle. (this is actually brilliant)

It's not brilliant, it's a mechanic abuse. FFG agrees, when the YT-Fortress appeared (the only even approximately viable one of these) they said they were going to keep an eye on it.

They haven't done anything for one simple reason: it's worse than playing the game properly. Falcon Fortress, while tough, gets no actions and can be violently butchered by an even slightly skilled player just by focusfiring. Anything involving Lambda shuttles is so bad it's laughable, seeing as it can only ever bring one gun to bear at any time, making it even easier to kill!

Basically, these strategies are good for a laugh but lack any true viability. If a competitive one is ever found FFG will kill it.

FFG has ruled that the Falcon Fortress, where you set two or more ships to run into each other so they don't have to move, is a legal tactic, but one they may deal with if they feel the need.

They've said it isn't illegal, but they hardly endorse it.

Edited by Lagomorphia

They've said it isn't illegal, but they hardly endorse it.

I'm pretty sure I didn't say they did. I said they consider it a legal tactic but one they'll keep an eye on.

It's not a good one, and 4 shuttles... I think all you're doing is making it that much easier to get some free shots in on them.

"Legal" has the implication that they're cool with it.

"Legal" has the implication that they're cool with it.

No, legal just means it's within the technical bounds of the rules. Which it is.

I think ships should roll for damage just like they do asteroids if they're crashing into other ships. Problem solved

They've said it isn't illegal, but they hardly endorse it.

I'm pretty sure I didn't say they did. I said they consider it a legal tactic but one they'll keep an eye on.

Which is probably a reason why there aren't turreted ships with system slots.

Moral of the story: unless you want to be THAT GUY, don't go into a game with this is your intended tactic. A guy at a tourney I actually went to had 4 shuttles across the back row bumping each other (better than the wagon circle of death) and it was beyond lame.

Why this topic again. Wipe the floor with the idiot doing this and walk away laughing. This has never and will never be a viable tactic.

I think ships should roll for damage just like they do asteroids if they're crashing into other ships. Problem solved

Nope. No. no no no dear god, no... that would generate an even bigger problem, and make higher PS ships less valuable.

the fact that dice tower reported it makes me think someone actually lost to that failed tactic. Either by not focus firing or coming in two fire arcs and failing at dice rolls.

I think ships should roll for damage just like they do asteroids if they're crashing into other ships. Problem solved

Nope. No. no no no dear god, no... that would generate an even bigger problem, and make higher PS ships less valuable.

It makes more sense that way. Realistically, running into something IS going to damage your ship. And they'd both roll, not just the one that moved last. It'd put that much more of an emphasis on planning maneuvers and people would think twice before sending their ships into the middle of a swarm

I think ships should roll for damage just like they do asteroids if they're crashing into other ships. Problem solved

Nope. No. no no no dear god, no... that would generate an even bigger problem, and make higher PS ships less valuable.

It makes more sense that way. Realistically, running into something IS going to damage your ship. And they'd both roll, not just the one that moved last. It'd put that much more of an emphasis on planning maneuvers and people would think twice before sending their ships into the middle of a swarm

If you're gonna house rule on harsher treatment of overlapping, hand out stress tokens to both ships instead of just skipping an action step. That way you at least simulate the stress you feel of barely avoiding a collision and to collect yourself you have to fly an easy maneuver the next turn if you wish to use actions.

If you're gonna house rule on harsher treatment of overlapping, hand out stress tokens to both ships instead of just skipping an action step. That way you at least simulate the stress you feel of barely avoiding a collision and to collect yourself you have to fly an easy maneuver the next turn if you wish to use actions.

Hell, if I hit you in the corner I can't even do that. I literally cannot move, and am stuck and stressed. It leads to a stagnant game.

Yeah, but it's better than straight out dealing damage. If you're going to house rule, which I'm not a big fan of usually (in any game)

The good thing about discussions like this is that it shows why FFG made things as they are.

Probably the design process went through the same stages:

- Overlapping causes damage

- realize problems

- Overlapping causes stress

- realize problems

- Overlapping causes loss of action

- this works

Edited by Dagonet

I'm imagining one Arvel with no upgrades savaging an entire 4 Lamba fortress....

There's some legitimate tactics with double shuttle bumps, at one of our tournaments a player used Captain Yorr to absorb the stress of a Lamba doing a 0 move in front of him. Yorr then bumped into the Lambda in front. But he was still moving around the playing field, just squeezing an extra 0 move when he needed one. It was actually interesting and interactive, unlike the fortress squads.

Yeah, but it's better than straight out dealing damage. If you're going to house rule, which I'm not a big fan of usually (in any game)

The good thing about discussions like this is that it shows why FFG made things as they are.

Probably the design process went through the same stages:

- Overlapping causes damage

- realize problems

- Overlapping causes stress

- realize problems

- Overlapping causes loss of action

- this works

Regardless of whether its legal or not, what sort of person would do that? I struggle to believe that such a game would even approximate fun (for either side). One of the great things about this game is the movement mechanics, its what makes the game IMO - just sitting there and rolling dice is not my idea of a good game.

If an opponent used that tactic with me I'd just take my ships and go elsewhere - whilst I play to win, fun is my primary motivation. Thankfully the people at my club think likewise.

Edited by Ghost Dancer

Regardless of whether its legal or not, what sort of person would do that?

Two reasons pop into my head.

One, to try it out and see what happens. Ideally they'll get blow to bits and never try it again.

Two, to win a tournament round, in which case they're even more likely to get blown to bits...

I agree that having collisions do damage is NOT the answer. In theory the ships fly above/below each other which doesn't really fit with the idea of having damage done from a collision.

One thing that could be implemented though is if on the NEXT round any ship that was touching is still touching, THEN damage happens.

While instantly dealing damage on collisions may be game breaking, rolling isnt. it's only a 38% chance of a damage, and it's good enough for a deterrent. We used that as a house rule for a log time, and it worked just fine.

As for the whole 3d space argument: does 4 shuttles sitting in one place make more sense? I thought not

If you're gonna house rule on harsher treatment of overlapping, hand out stress tokens to both ships instead of just skipping an action step. That way you at least simulate the stress you feel of barely avoiding a collision and to collect yourself you have to fly an easy maneuver the next turn if you wish to use actions.

I'd say allow ships that collide a Focus Token! This would straighten out a lot of issues with colliding!

Stop and think about it before replying! Your ship runs into another ship, you lose all actions but receive a Focus Token, because you didn't really hit the other ship. You are above or below it and lost your ability to barrel roll, evade, boost, target lock, etc...But now you are Focused on not getting hit by another ship or firing on another ship.

This simulates the 3D space better. Allowing nothing makes it seem too two dimensional.