XG-1 "Star Wing" Assault Gunboat Thread

By FTS Gecko, in X-Wing

IT CAME YESTERDAY!

799691_md-Missile%20Boat.JPG

It's still a WIP, but I can't wait to play it. I'm going to run it as a TIE Punisher, and "Redline" to be precise. With the dual TL ability, boost, and lots of missiles and EM, it's as close as I can get right now.

It's amazing!

Shapeways?

IT CAME YESTERDAY!

799691_md-Missile%20Boat.JPG

It's still a WIP, but I can't wait to play it. I'm going to run it as a TIE Punisher, and "Redline" to be precise. With the dual TL ability, boost, and lots of missiles and EM, it's as close as I can get right now.

It's amazing!

Shapeways?

Yep, FUD (Frosted Ultra Detail) is the way to go BTW. Costs more, but it is worth it. Next order will be for 2 GUNBOATS and a DX-9. I hope to finish painting it this weekend.

Edited by Salted Diamond

IT CAME YESTERDAY!

799691_md-Missile%20Boat.JPG

It's still a WIP, but I can't wait to play it. I'm going to run it as a TIE Punisher, and "Redline" to be precise. With the dual TL ability, boost, and lots of missiles and EM, it's as close as I can get right now.

It's amazing!

Shapeways?

Yep, FUD (Frosted Ultra Detail) is the way to go BTW. Costs more, but it is worth it. Next order will be for 2 GUNBOATS and a DX-9. I hope to finish painting it this weekend.

Okay...i want this now.

I made this for the incoming Custom Card League:

x_wing_miniatures_game___assault_gunboat

Edited by Odanan

I see it having 4 hull rather than 5

I see it having 4 hull rather than 5

4 hull and 2 agility?

1 or 2 agility - either way is fine. And the 4 straight should be red in my opinion.

I'd also get rid of the torp slot, and make the card people (including myself) suggested that is a 2point title that lets it get an extra munition token on each missile slot...that way it reinforces the idea of extra munitions without giving a torp slot that really is only meant for ExtraM.

The ships and the cards look great, I should have said that in my prior post.

XG-1 Assault Gunboat..... Gunboat.... where did I hear this before? ;)

Good stuff Odanan. No Rho Squadron Pilot though? What happens when we need reinforcements?!

Based on the Gunboat's game performance, 5 hull and 2 agility would actually be legitimate. You'd have to make them more expensive to play if those were the stats, though.

Edited by Red XIV

Or drop their shields to two. I think 4 hull is about right, though. Same as the Aggressor and G1-A, after all

I made this for the incoming Custom Card League:

x_wing_miniatures_game___assault_gunboat

Good stuff Odanan. No Rho Squadron Pilot though? What happens when we need reinforcements?!

Rho Squadron: Title, -2 points, Gunboat only

Do not deploy this ship at setup. All other ships on the field gain the following action-

Action: roll 2 red dice. If you roll at least 1 hit or crit, deploy a ship with the Rho Squadron title touching any table edge.

I made this for the incoming Custom Card League:

x_wing_miniatures_game___assault_gunboat

Good stuff Odanan. No Rho Squadron Pilot though? What happens when we need reinforcements?!

Rho Squadron: Title, -2 points, Gunboat only

Do not deploy this ship at setup. All other ships on the field gain the following action-

Action: roll 2 red dice. If you roll at least 1 hit or crit, deploy a ship with the Rho Squadron title touching any table edge.

What program are you using to make such nice clean HD cards?

:)

I made this for the incoming Custom Card League:

x_wing_miniatures_game___assault_gunboat

Good stuff Odanan. No Rho Squadron Pilot though? What happens when we need reinforcements?!

Rho Squadron: Title, -2 points, Gunboat only

Do not deploy this ship at setup. All other ships on the field gain the following action-

Action: roll 2 red dice. If you roll at least 1 hit or crit, deploy a ship with the Rho Squadron title touching any table edge.

What program are you using to make such nice clean HD cards?

:)

Photoshop.

I made this for the incoming Custom Card League:

x_wing_miniatures_game___assault_gunboat

Good stuff Odanan. No Rho Squadron Pilot though? What happens when we need reinforcements?!

Rho Squadron: Title, -2 points, Gunboat only

Do not deploy this ship at setup. All other ships on the field gain the following action-

Action: roll 2 red dice. If you roll at least 1 hit or crit, deploy a ship with the Rho Squadron title touching any table edge.

What program are you using to make such nice clean HD cards?

:)

Photoshop.

Where are you getting the HD scans of the base card Brah... do you just have a nice-ass scanner at home and suches?

You Badass You!

:lol:

I made this for the incoming Custom Card League:

x_wing_miniatures_game___assault_gunboat

Good stuff Odanan. No Rho Squadron Pilot though? What happens when we need reinforcements?!

Rho Squadron: Title, -2 points, Gunboat only

Do not deploy this ship at setup. All other ships on the field gain the following action-

Action: roll 2 red dice. If you roll at least 1 hit or crit, deploy a ship with the Rho Squadron title touching any table edge.

What program are you using to make such nice clean HD cards?

:)

Photoshop.

Where are you getting the HD scans of the base card Brah... do you just have a nice-ass scanner at home and suches?

You Badass You!

:lol:

The "background" of the cards it's a mix of several images I found out there, including those generated by the Strange Eons X-Wing module.

I made this for the incoming Custom Card League:

x_wing_miniatures_game___assault_gunboat

Good stuff Odanan. No Rho Squadron Pilot though? What happens when we need reinforcements?!

Rho Squadron: Title, -2 points, Gunboat only

Do not deploy this ship at setup. All other ships on the field gain the following action-

Action: roll 2 red dice. If you roll at least 1 hit or crit, deploy a ship with the Rho Squadron title touching any table edge.

You wanted, you got it:

x_wing_miniatures_game___custom_upgrade_

Good stuff Odanan. No Rho Squadron Pilot though? What happens when we need reinforcements?!

I was looking for an excuse to replace the "Talon" by something else (because of some Talonbane Cobra). Rho is perfect.

x_wing_miniatures_game___ship__assault_g

You wanted, you got it:

x_wing_miniatures_game___custom_upgrade_

Too strong. Without the action requirement, and with 50% reliability, there's a good chance it will arrive before combat happens, meaning the point reduction (for missing out on combat) does not belong.

"Each turn, you may roll 2 defense dice. On (evade)(evade), deploy this ship on any table edge."

Edited by Rakaydos

799777_md-.jpeg

Loving it SD!

You wanted, you got it:

x_wing_miniatures_game___custom_upgrade_

Too strong. Without the action requirement, and with 50% reliability, there's a good chance it will arrive before combat happens, meaning the point reduction (for missing out on combat) does not belong.

"Each turn, you may roll 2 defense dice. On (evade)(evade), deploy this ship on any table edge."

Better now?

x_wing_miniatures_game___custom_upgrade_

I'm still not sure a 39/64 chance of deployment in the opponent's rear in the first 2 turns is worth a point reduction, but I suppose the 125/512 chance of not coming in even after 3 turns might be.

I could have a squad cost of 0...

Edited by Odanan

I think it shouldn't have a die roll at all.. If lucky you could have it in the 1st round deploying right behind the enemy, if unlucky you could never deploy it in a game.

Maybe when one of your ships get hit or something?

That way it will never be deployed before combat and may take a turn to get into range.

And shouldn't the basic gunboats be Tau, Mu and Nu?

The pictures on all the cards on this page are amazing :wub: