XG-1 "Star Wing" Assault Gunboat Thread

By FTS Gecko, in X-Wing

Not even with some gunboats badly photoshopped firing missiles into the crowds?

If it doesn't end with an Ewok sing along, it's not Star Wars.

If there's a Hayden Christensen Force ghost, it's not Star Wars.

If there's shots of Nabop and Coruscan... you get the picture.

**** Lucas and his incessant tinkering!

. . . And I was wondering if anyone else wanted the Gunboat in the game. . .

. . . And I was wondering if anyone else wanted the Gunboat in the game. . .

Yes I do!!!!

Wow, Corvettes went down easily in those games didn't they?

Having a huge blind spot that it's turrets can't reach will do that.

Wow, Corvettes went down easily in those games didn't they?

Having a huge blind spot that it's turrets can't reach will do that.

I remembered having to camp in the blind spots firing quite a lot to bring the big ships down, not just two shots. I should reinstall!

To be fair, the player and his wingmen are firing off Heavy Space Rockets in that mission, which were essentially capital-ship destroyers.

I know it's 20+ years old, but I still can't believe how dated it looks, especially compared to Alliance with XWAU installed:

Gorgeous.

I was looking the stats of the Gunboat in the X-Wing Alliance game:

Shield: 100 (same as the B-Wing)

Hull: 28 (double the A-Wing and the Z-95)

Speed: 90 (B-Wing = 91)

Maneuverability: 78 (X-Wing = 75)

Warheads: 16 (same as B-Wing)

So, we are looking at a ship with these stats:

Att: 2

Def: 2

Hull: 4

Shield: 5

Not bad!

. . . And I was wondering if anyone else wanted the Gunboat in the game. . .

81 pages, more than 1600 replies...I think it is rather THE most hoped for fighter EVER!

. . . And I was wondering if anyone else wanted the Gunboat in the game. . .

81 pages, more than 1600 replies...I think it is rather THE most hoped for fighter EVER!

It's certainly reaching "Imperial Epic Ship" proportions. That topic made it into triple figures if I recall correctly...

I was looking the stats of the Gunboat in the X-Wing Alliance game:

Shield: 100 (same as the B-Wing)

Hull: 28 (double the A-Wing and the Z-95)

Speed: 90 (B-Wing = 91)

Maneuverability: 78 (X-Wing = 75)

Warheads: 16 (same as B-Wing)

So, we are looking at a ship with these stats:

Att: 2

Def: 2

Hull: 4

Shield: 5

Not bad!

Attack is definitely 2.

The other stats are disputed. In the PC games has clearly similar Hull+Shield amount to the B-Wing, and performs a role that is a mix between that of the X-Wing and that of the B-Wing. But in this miniature game it needs to be balanced for the cost it should have for the role.

A hitpoint amount of 8 or 9 behind 2 Agility is much more durability than that of the B-Wing, Y-Wing or K-Wing. It is at the level of the Firespray.

I'd say that if it is going to keep the 2 Agility, then the hitpoints need to be reduced, and/or at least mostly degraded from shields to hull. It could instead be 2/2/2/4, since those 2 defence dice will probably yield evade tokens more often than one, and compensate the lower HP total.

An unupgraded PS 2 Y-Wing costs 18 points and has stats 2/1/5/3. The Y-Wing is overcosted by 2-4 points because it needs to equip a turret and/or droid to be functional, more or less, and end costing 24-26 points to serve a purpose in the squadron. The Gunboat is in similar situation: the primary is not enough for dogfighting, it needs ordnance or something else to increase its utility.

So we could talk about a 2 Attack 2 Agility ship with 6 hitpoints that doesn't rely on the primary weapon? Well, that is what the TIE Bomber is already.

If the Gunboat is to have a similar (or at least comparable) role to that of the Y-Wing or B-Wing, it should end in the same point range after upgrades. But it cannot be a reskin of the TIE Bomber.

Should they be able to carry cannons? Heavy Laser Cannons? At 18 point base cost, there would fit 4 Gunboats with Heavy Laser Cannon.

Considering that for 100 points we get 4 X-Wings with Integrated Astromech (roughly equivalent to 6 hitpoints), a 1 point astromech and 3 points extra per ship to spend on ordnance (plasma torpedoes?), it doesn't feel right. They can shoot the torpedoes one round, but afterwards, they have only their primary of 3.

The Gunboat had ion canons, tractor beams, etc. It had what we could call "utility" cannons. It wasn't definitely as heavily armored as a B-Wing. So while I think the Gunboat should have cannon, it shouldn't be possible to have 4 HLC on the table. So the base price needs to increase to 19 or higher (hard to justify for the base stats of the ship), or the cannons need to be limited to 6 points or lower to keep out the HLC from the list of choices.

But that doesn't sound fun for a ship called Gunboat.

Also, FFG doesn't really like cloning ships, so a carbon copy of the B-Wing with Systems, Cannon and two ordnance slots is too boring to serve as a template. The Mist Hunter is the Scum's B-Wing, but it has quite a different upgrade bar, allowing to take Systems and Crew like the B-Wing, but limiting the cannon to a single Tractor Beam per squadron. In exchange, it has access to the powerful Illicit upgrade.

Maybe the Gunboat should also allow for two powerful upgrades, and limit a third with a title or a modification just like the B-Wing and Mist Hunter do.

2/2/2/4?

I'm sorry, but how a ship with hull stronger than the X-Wing would end up with hull 2? Come on.

Since the TIE Defender got 3 shields in this game, the Gunboat should have at least the same.

I did this card a while ago (with an unofficial Assault Gunboat expansion):

x_wing_miniatures_game___ship__assault_g

The price is not off for a 2 attack ship, I guess.

2/2/2/4?

I'm sorry, but how a ship with hull stronger than the X-Wing would end up with hull 2? Come on.

Since the TIE Defender got 3 shields in this game, the Gunboat should have at least the same.

The only reason I wrote 2 hull 4 shields was that I wanted the price to stay at 18 points because it needs to equip a cannon to do something in dogfighting, have only 6 hitpoints because of the extra agility stat, and that shields are better than hull. It could perfectly be 3/3 or any other combination.

In your link you push the price to 20, and give it 7 hitpoints and PS 3. I am not great and calculating the efficiency of a ship like Major Juggler does, but that sounds also kind of good.

At 20 points base, it has the same price than the Kihraxz.

While the Kihraxz is PS 2, and has only 4 hull 1 shield, you can fit 5 naked Kihraxzes in a squadron and throw 15 red dice per round because of their attack of 3, with a more than decent dial.

In comparison, you could fit either 5 naked gunboats and throw 10 dice per round, or have 4 with 5 points worth of upgrades each.

In the first case, it would have the combat power of 5 Z-95s, although with double the durability. I am not sure if that is any good considering that they will be burned down faster than they can burn down the opponent.

In the second case, if you fit a Mangler cannon on each so that they have a firepower similar to that of an B-Wing, you end with 4 points and not much to do with them. Compare that with BBBBZ, that is strictly better for the same cost. Or with XXXXZ with integrated astromechs.

It doesn't necessarily needs to be a goal, but if we want to have something like Gun Gun Gun Gun TF, the Gunboat needs to be viable equipped at a 22 points total cost, and viable is that it can deal good damage while surviving long enough to do it. If the Mangler is the weapon that equalizes it with the Kihraxz, X-Wing or B-Wing, then the base cost needs to be 18.

Another entirely different path is not to make it so similar to those ships, and instead give it a different perk that equalizes it not by raw amount of Attack and Hitpoints stats, but with something else. That is more FFG's way for solving these problems, too.

So my copy of tie fighter classic skips over campain 5 and 7= I jump straiht from capturing mag pulse missiles with the avenger, to flying Defender and trying to catch avengers. With a mouse.

Any tips on dogfighting the squrrily ones?

Plug an USB game controller with thumbsticks. I have played thru both X-Wing CD and TIE Fighter CD with both mouse, joystick and thumbstick gamepads and the later was the best option, by far. (If you are using DOSBOX, you can map all the axis and buttons to keyboard commands).

The only way to deal with TIE Advanced, TIE Defenders and even A-Wing reliably is to use the Tractor Beam and dumb-fire missiles.

Speaking of that...

An alternative to make the Gunboat equivalent but not a copy of the B-Wing/Mist hunter could be allowing it to attack with ordnance instead of with the primary.

Let's mimic the stages of the PC games where you had to hunt down TIE Advanced and TIE Defenders in your Gunboat making use of your tractor beam and your concussion missiles.

Played this mission last night; the Gunboats went down far too easy.

So did the Nebulon B Frigate. I had serious problems with the Xizor Container Transport, though, just like in the video. Odd.

Come on GAMA.

Fingers-Crossed-702.jpg

Edited by FTS Gecko

Played this mission last night; the Gunboats went down far too easy.

So did the Nebulon B Frigate. I had serious problems with the Xizor Container Transport, though, just like in the video. Odd.

They nerfed the advanced Imperial craft because they were and in many ways are better than their rebel counterparts.

tomorrow there is a...

I really hope FFG announces the Assault Gunboat!!!!

Dare to dream!

What if tomorrow Alex and Frank start by saying...

"And now, we announce an imperial ship that has been much requested and has a huge loyal fan base among our community.

Behold...

(lifts the curtains)

the TIE Avenger!"

Is your body ready, DarthEnderX? :D

Edited by Azrapse

If it's a TIE Hunter I quit...

Nothing wrong with the Avenger. TIE Hunters are interesting, and certainly were fun to fly.

But they suck, and you can do better with other craft.

Edited by incinerator950

GAMA = G + A + M + A = 7 + 1 + 13 + 1 = 22

GUNBOAT = G + U + N + B + O + A + T = 7 + 21 + 14 + 2 + 15 + 1 + 10 = 70

70 ÷ 22 = 3.(18)

3.18 = MARCH 18

GUNBOAT CONFIRMED FOR WAVE IX

WAVE IX ARTICLE ON FRIDAY CONFIRMED GET HYPE

I'd like to see the TIE Avenger as well, of course I would. I'd love to see the Skipray Blastboat as well so the Imperials finally get to use the turret upgrade slot.

But I'm at the point with Imperial forces where I'm desperate for some variety in their small base ships. One, single small base ship that isn't a TIE isn't too much to ask, is it? A bit of variety while fitting with the Imperial aesthetic and theme?

giphy-22.gif

I will just be happy if it's not the TIE/sf Fighter.

I couldn't stand another TIE Fighter clone in the game. It's not this game's fault, of course, but the design department of Episode 7 was really boring and unimmaginative.