XG-1 "Star Wing" Assault Gunboat Thread

By FTS Gecko, in X-Wing

We need the Sentinel, all the trilogy ships will be covered then right? maybe not the alternate engine Gozanti, but close enough.

Also Missileboat, we are waiting.

Sentinel, Missile Boat, and Assault Gunboat please.

I don't know if this has been suggested but why doesn't FFG just do a title similar to the tie-bomber. They turned a bomber into a shuttle bomber with the new title coming out in Imperial Veterans...why not make a title that turns the shuttle into the gunboat and the title adds stats to the shuttles existing stats?

Dude no.

I don't know if this has been suggested but why doesn't FFG just do a title similar to the tie-bomber. They turned a bomber into a shuttle bomber with the new title coming out in Imperial Veterans...why not make a title that turns the shuttle into the gunboat and the title adds stats to the shuttles existing stats?

Dude no.

I agree, this isn't canon. At no time has the Lambda been used as a gunboat.

I don't know if this has been suggested but why doesn't FFG just do a title similar to the tie-bomber. They turned a bomber into a shuttle bomber with the new title coming out in Imperial Veterans...why not make a title that turns the shuttle into the gunboat and the title adds stats to the shuttles existing stats?

Because the TIE Shuttle is literally just a TIE Bomber with the ordnance pods removed and chairs put in.

The Lambda Shuttle and the Gunboat are two completely different ships. They aren't even remotely the same size.

Edited by DarthEnderX

I don't know if this has been suggested but why doesn't FFG just do a title similar to the tie-bomber. They turned a bomber into a shuttle bomber with the new title coming out in Imperial Veterans...why not make a title that turns the shuttle into the gunboat and the title adds stats to the shuttles existing stats?

Because the TIE Shuttle is literally just a TIE Bomber with the ordnance pods removed and chairs put in.

The Lambda Shuttle and the Gunboat are two completely different ships. They aren't even remotely the same size.

Yeah I had no idea the size difference.

They also installed cup holders right? :)

At no time has the Lambda been used as a gunboat...

...well, you say that. But I remember a nasty mission in the original X-Wing where you're tasked with identifying, disabling and capturing a certain Imperial shuttle.

"Easy", I thought, having run a number of ID/ion/capture missions in my Y-Wing previously.

Only, there's like, half a dozen of them. And when you get in range, they all turn to face you and start shooting. It was a massacre.

But anyway, back on topic. Yeah, the XG-1 Assault Gunboat is a much smaller ship than the Lambda. It's a one-person starfighter that's approximately the same length as the X-Wing (slightly shorter, actually), but has a larger profile due to it's wingspan.

I'll be playing through TOD2 on X-wing (getting into my Sunrider buzz!) over the next week or two. So I'll relay the initial shock and awe of encountering Gunboats when I relive it again...

To the younger members of the audience: You had better believe there was shock and awe. TIE Fighters going down to 2 hits, Interceptors to 3, Bombers to 6. However Bombers tended to occasionally fling a missile at you.

The Gunboats.... Dunno how many hits just to take shields down, reliably flung missiles at you, if you rammed one, was a lot less pleasant than an interceptor or fighter going down. They were an all new threat, versatile, deadly.

Due to a physics bug in the game, they could also randomly change direction when killed, causing you to asplode also.

By the time TIE Fighter rolled around, it wasn't the Interceptor, or even Advanced I wanted to fly first.

EDIT: BY which I mean, TIE Fighter on 5 floppy discs. Not even CDs.

It was the Gunboat. (Amusingly, the X1 wasn't even in the game. I still don't understand why this is).

Edited by DariusAPB

I'll add this:

X-wing alliance is the lesser of the series for several reasons. While graphically it it was more impressive, polished even the missions just have so many stupid bugs...

To be fair, most games in the series had some annoying bugs that popped up occasionally ("Bad gunboats, stop killing that ship I disabled for the Emperor!" or "Stop killing me, station, I'm escorting the ship that is trying to dock with you!" are things I've shouted at the screen from time to time) and questionable game balance (I know the TIE Defender is awesome and all, but is it really realistic for one fighter to take on waves of enemy ships on its own?), but I haven't played Alliance yet so maybe it was worse.

Edited by TurtleFreak

To be fair, most games in the series had some annoying bugs that popped up occasionally ("Bad gunboats, stop killing that ship I disabled for the Emperor!" or "Stop killing me, station, I'm escorting the ship that is trying to dock with you!" are things I've shouted at the screen from time to time) and questionable game balance (I know the TIE Defender is awesome and all, but is it really realistic for one fighter to take on waves of enemy ships on its own?), but I haven't played Alliance yet so maybe it was worse.

Yes...Yes it is.

Force sensitive maarek in the best star fighter ever made of course he can blow away traitors single handed.

Having played god knows how many hundreds of hours of each game. I can tell you with complete honestly that Alliance has the buggiest missions, it also has the most complex mission engine.

XvT is second, with secondmost complex.

TIE Third... thirdmost complex.

X-wing generally isn't buggy, but it's mission structure is really, really simple with minimalistic scripting and flight orders.

I've made missions/campaigns for all of these games. Mostly X-wing v TIE. I was too young/emo when doing it for TIE Fighter, so i won't take ownership of the missions I made back then. I could do better. I revisited X-wing, and alliance for editing much later.

I agree Alliance could get quirky at times, but I still enjoyed it the most. It felt like the most "complete" version of the game. A real immersive experience.

And it gave us the TIE Bizarro. So there's that.

I've really wanted to play the original X-Wing, TIE Fighter, etc. games but haven't taken the time into acquiring them. I may do that sooner rather than later.

The tie defender is your reward for bringing peace and justice to the galaxy.

The gunboat is how you brought that peace.

Hobo helps illustrate why TIE Fighter was such a great game, and is responsible (I assume) for the huge number of Imperial affiliates on these forums. The game was about much more than just dogfights. It was about empire, and why it was needed, about what it did for the common people, and about a TIE pilot's place in the larger world. X-wing pilots basically are just heroes. TIE pilots are soldiers. They have a job to do, from something as meager as scanning crates for contraband (but that contraband is going to fund pirates, which prey on honest merchants) to something as grand as going toe-to-toe with a Rebel fleet. The first missions, you're a scrub, and you do scrub work, but it's important work. It's the work of empire, because while taxes might not be popular, they're preferable to pirates. You do your work in defense of honest imperial citizens, not dashing rogues at the outskirts of society that get privileged treatment just because they were born to someone important or have a winning smile.

The love so many have for the gunboat is drawn from that experience. The gunboat is not a dashing dogfighter, it is a solid, dependable long-distance strike craft that wins through cunning attacks and intelligent engagement. The tools of a professional. It was also the first ship you really get that has some broader abilities necessary to take on bigger targets. Piloting one is the Empire basically saying "you've done a good job, we trust you", and it feels awesome in the game.

That's a fantastic post Biophysical. And let's not forget the righteous aces of Gunboat Rho Squadron, your brothers in arms waiting to hyperspace in and lend a helping hand if you're feeling (or being) overwhelmed.

Personally I've loved the Gunboat since that cutscene at the end of X-Wing Tour of Duty 1. "What the hell are they?" we thought. Then we found out - they were the Empire's answer to Rebel hit and run tactics, and they literally changed the game.

I really hope rebels introduces the XG-1, although Disney has been screwing with canon. I get the feeling they just want to erase the XG-1 for not being a TIE. The B-Wing introduced early? What are they thinking?

To be fair, most games in the series had some annoying bugs that popped up occasionally ("Bad gunboats, stop killing that ship I disabled for the Emperor!" or "Stop killing me, station, I'm escorting the ship that is trying to dock with you!" are things I've shouted at the screen from time to time) and questionable game balance (I know the TIE Defender is awesome and all, but is it really realistic for one fighter to take on waves of enemy ships on its own?), but I haven't played Alliance yet so maybe it was worse.

Yes...Yes it is.

Force sensitive maarek in the best star fighter ever made of course he can blow away traitors single handed.

Well, maybe Maarek could, but I find it tiring to spend 5+ minutes chasing each traitorous TIE Advanced and TIE Defender around in circles especially when it's just me against a dozen of them. I've been going back through the TIE Fighter missions again, and it just feels odd that around the 8th or 9th tour the game stops giving you wingmen or that the ones it gives you die in the first minute of the mission no matter how well you try to protect them. The game was at its best when it put you in a weaker ship that was part of a bigger squad (Imperial style). It seems like some missions pretty much require reinforcements despite the mission briefing clearly saying that you're the only one nearby, and it breaks the immersion a tiny bit.

It's still my favorite Star Wars game ever made, but it has its issues.

Agreed. Battles 1-6 are the best. From a gameplay perspective, 7-13 are kinda against the point of the game. They turn you into a special snowflake when really nah, it's all about being the cog in the glorious machine.

Also, Pirates and Rebels = more fun opponents than mirror matches. Who else here, first TOD actually when a "Rebel" (green) Xwing appeared made a point to engage it directly, nevermind the pirate y-wings, this was an actual rebel pilot. Oh he is mine, Shift-I (not sure if i did this, not sure if i had wingmen, but I do this a lot). glory to the Empire!

I love the TIE Defender, and Avenger(Advanced) but prefer it's role in XvTBOP.

Edited by DariusAPB

I really hope rebels introduces the XG-1, although Disney has been screwing with canon. I get the feeling they just want to erase the XG-1 for not being a TIE. The B-Wing introduced early? What are they thinking?

Well, to be fair the Rebels TV Series hasn't exactly shied away from introducing EU ships, themes and stories.

It gave the Immobilizer-418 Cruiser it's first canon on-screen appearance, and that ship's first visual appearance was in the same game that introduced the XG-1 Assault Gunboat.

Rebels and Rogue One are the great hopes for Civil War era EU content at the moment.

Edited by FTS Gecko

Rebels is a love letter to the EU in a lot of places. Interdictors, the Quasar Fire, Black Sun armour, swoop bikes...

I really hope rebels introduces the XG-1, although Disney has been screwing with canon. I get the feeling they just want to erase the XG-1 for not being a TIE. The B-Wing introduced early? What are they thinking?

Well, to be fair the Rebels TV Series hasn't exactly shied away from introducing EU ships, themes and stories.

It gave the Immobilizer-418 Cruiser it's first canon on-screen appearance, and that ship's first visual appearance was in the same game that introduced the XG-1 Assault Gunboat.

Rebels and Rogue One are the great hopes for Civil War era EU content at the moment.

Edited by Eskandare
I totally s#!^ myself when I saw the Immobilizer-418 on screen. I yelled INTERDICTOR!

I must admit I was rather excited myself. Interdictors in Armada? Yes please.

If I ever actually get around to playing Armada again, that is.

I agree Alliance could get quirky at times, but I still enjoyed it the most. It felt like the most "complete" version of the game. A real immersive experience.

And it gave us the TIE Bizarro. So there's that.

I had to google that as I have never heard of it. I think Bizarro is a more than apt term to describe it.

I've really wanted to play the original X-Wing, TIE Fighter, etc. games but haven't taken the time into acquiring them. I may do that sooner rather than later.

The tie defender is your reward for bringing peace and justice to the galaxy.

The gunboat is how you brought that peace.

Hobo helps illustrate why TIE Fighter was such a great game, and is responsible (I assume) for the huge number of Imperial affiliates on these forums. The game was about much more than just dogfights. It was about empire, and why it was needed, about what it did for the common people, and about a TIE pilot's place in the larger world. X-wing pilots basically are just heroes. TIE pilots are soldiers. They have a job to do, from something as meager as scanning crates for contraband (but that contraband is going to fund pirates, which prey on honest merchants) to something as grand as going toe-to-toe with a Rebel fleet. The first missions, you're a scrub, and you do scrub work, but it's important work. It's the work of empire, because while taxes might not be popular, they're preferable to pirates. You do your work in defense of honest imperial citizens, not dashing rogues at the outskirts of society that get privileged treatment just because they were born to someone important or have a winning smile.

The love so many have for the gunboat is drawn from that experience. The gunboat is not a dashing dogfighter, it is a solid, dependable long-distance strike craft that wins through cunning attacks and intelligent engagement. The tools of a professional. It was also the first ship you really get that has some broader abilities necessary to take on bigger targets. Piloting one is the Empire basically saying "you've done a good job, we trust you", and it feels awesome in the game.

Okay, now I'm convinced I HAVE to play these games. I'm glad they're on Steam now, as that makes it so much easier. Now I just need to find time to play these games. It may end up cutting into my X-Wing playing time. :P

The love so many have for the gunboat is drawn from that experience. The gunboat is not a dashing dogfighter, it is a solid, dependable long-distance strike craft that wins through cunning attacks and intelligent engagement. The tools of a professional. It was also the first ship you really get that has some broader abilities necessary to take on bigger targets. Piloting one is the Empire basically saying "you've done a good job, we trust you", and it feels awesome in the game.

Okay, now I'm convinced I HAVE to play these games. I'm glad they're on Steam now, as that makes it so much easier. Now I just need to find time to play these games. It may end up cutting into my X-Wing playing time. :P

Steam misses the definitive 95 editions if I recall. You are better off with gog.com

I can confirm that each game has all the editions (floppy, CD, 95/XvTengine). Note that for the XvT engine games (Xvt, BOP, TIE95 and Xwing95) You need a joystick. You do for alliance also.

If you have any questions RE the x-wing series of games, never be afraid to PM me.

Edited by DariusAPB

Steam misses the definitive 95 editions if I recall. You are better off with gog.com

I can confirm that each game has all the editions (floppy, CD, 95/XvTengine). Note that for the XvT engine games (Xvt, BOP, TIE95 and Xwing95) You need a joystick. You do for alliance also.

If you have any questions RE the x-wing series of games, never be afraid to PM me.

I do not have a joystick nor have I ever used one for gaming. I really appreciate the heads up and information! I'll be installing it tonight.