XG-1 "Star Wing" Assault Gunboat Thread

By FTS Gecko, in X-Wing

Well - now that the Force Awakens set has been released - there's always the possibility of it being given a Tech upgrade slot instead of either Systems or Cannon.

More design space. More!

Not so sure about Tech on the Gunboat.

Remember that even featuring hyperdrive and shields it was a rather old ship.

Of course if it gets a tech slot I could only be happy about it. :P

Well - now that the Force Awakens set has been released - there's always the possibility of it being given a Tech upgrade slot instead of either Systems or Cannon.

More design space. More!

Not so sure about Tech on the Gunboat.

Remember that even featuring hyperdrive and shields it was a rather old ship.

Of course if it gets a tech slot I could only be happy about it. :P

Yeah, I'm kinda iffy on that but can see it.

Maybe a special upgrade called integrated tractor beam.

Still, if anything Defender, E-wing and Avenger. They are the next gen ships. K-wing can be argued too.

The only guy who honestly was able to use it to good effect was Steele. Most others were not so hot.

Oh, I don't know about that. The Gunboats that appear as Imperial reinforcements during X-Wing Alliance Prologue/Mission 6 - Rebel Rendezvous do a pretty bang on job of wiping the floor with the Otana if you're not careful.

Well - now that the Force Awakens set has been released - there's always the possibility of it being given a Tech upgrade slot instead of either Systems or Cannon.

More design space. More!

Not so sure about Tech on the Gunboat.

Remember that even featuring hyperdrive and shields it was a rather old ship.

Of course if it gets a tech slot I could only be happy about it. :P

Well - now that the Force Awakens set has been released - there's always the possibility of it being given a Tech upgrade slot instead of either Systems or Cannon.

More design space. More!

Not so sure about Tech on the Gunboat.

Remember that even featuring hyperdrive and shields it was a rather old ship.

Of course if it gets a tech slot I could only be happy about it. :P

Yeah, I'm kinda iffy on that but can see it.

Maybe a special upgrade called integrated tractor beam.

Still, if anything Defender, E-wing and Avenger. They are the next gen ships. K-wing can be argued too.

Integrated tractor beam would be great but.. I don't think we will see it that way.

More likely something related to Ion cannons, I'd say.

I'd love to see something related to hyperdrive capable ships in this game, too.

That's something the developers have completely left out.

Hyperdrives... that's more for meta campaigns I feel.

I can see it as being a 1 point modification that means the ship isn't counted as destroyed it if leaves via it's own deployment zone.

Edited by DariusAPB

System yes. Tech no. Definately no illicit, this thing is LIGIT!

Agility 2 maybe. I would be ok with 1 as long as it had at least 8 HP.

Hull and shield around 4 each.

2 missiles. Maybe that torp slot just because.

Focus and TL, and barrel roll! It's got to have that! This is the Imperial B-wing after all.

22 points for PS2 is exactly th design space this should occupy.

I like giving it 2 cannons, so it can rock ion and tractor, or ion and HLC, or the ALL NEW heavy ion double cannon upgrade!

Two ion tokens and a crit result if it hits! 4 red dice! Range 1-3! What's not to like? And don't forget the double heavy laser cannon. Or more realistically a 'cannon' upgrade that allows a primary attack after a cannon secondary weapon attack if the target recieved an ion token. This frees up the mod and title slots for other cool stuffs.

Gunboat, never forget. We aren't TIE pilots, we are IMPERIAL pilots. Or Brians.

Yeah some method of saving up points.

System yes. Tech no. Definately no illicit, this thing is LIGIT!

Agility 2 maybe. I would be ok with 1 as long as it had at least 8 HP.

Hull and shield around 4 each.

2 missiles. Maybe that torp slot just because.

Focus and TL, and barrel roll! It's got to have that! This is the Imperial B-wing after all.

22 points for PS2 is exactly th design space this should occupy.

I like giving it 2 cannons, so it can rock ion and tractor, or ion and HLC, or the ALL NEW heavy ion double cannon upgrade!

Two ion tokens and a crit result if it hits! 4 red dice! Range 1-3! What's not to like? And don't forget the double heavy laser cannon. Or more realistically a 'cannon' upgrade that allows a primary attack after a cannon secondary weapon attack if the target recieved an ion token. This frees up the mod and title slots for other cool stuffs.

Gunboat, never forget. We aren't TIE pilots, we are IMPERIAL pilots. Or Brians.

hahah no no the Gunboat couldn't barrel roll even if its life depended on it. :D

The torpedo slot would fit in just right since it featured two warhead launchers with a nice load of 16 concussion missiles or 12 proton torps. And there's where Extra Munitions would show up. Not bad huh?

Disagree with Barrel rolls. It's an imperial Y-wing. But really, it's an assault gunboat. Tough, durable, but not that agile. I honestly can't picture it barrel rolling. Not without expert handling. In it's main source, the x-wing series, EVERY SHIP could do a barrel roll. But.... it doesn't fit the gunboat.

Edited by DariusAPB

As a 2 attack ship, I'd personally be aiming for the 20-22 point mark for the lowest priced generic - and that would be including an Ion Cannon upgrade. Then it's got it's niche as a cheap Imperial control ship.

Rookie Pilot is 21 with 3/2/3/2, Target Lock and Focus (considered overcosted)

Blue Squadron Pilot is 22 points with 3/1/3/5, Target Lock, Focus and Barrel Roll (considered efficient)

Cartel Spacer is 19 (with Heavy Scyk & Ion Cannon), 2/3/2/1 Target Lock, Focus, Evade and Barrel Roll (considered overcosted)

So a PS2 Rho Squadron Pilot with 2/2/4/3 stats, Target Lock and Focus seems about right at 19 points. Dependent on what's on the upgrade bar, of course. It would mean if it takes a cannon slot that a HLC would rock in at 26 points - too expensive for 4 in a list.

I'd still prefer an alternative solution to just putting a Cannon slot on the ship, but we've been over that plenty of times in this thread! :P

I remember barrel rolling with the Y-Wing on X-Wing like.. once. It was a great method to become a straight walking target. :D

I remember barrel rolling with the Y-Wing on X-Wing like.. once. It was a great method to become a straight walking target. :D

It was perfect for approaching or performing attack strafes on capital ships.

Important note: I am talking about barrel rolling towards a target, not aileron rolling.

Edited by DariusAPB

For my fellow boat boys: if everyone is really set on 'integrated ions' then let's go all out.

Blue dice.

Yep, the GUNBOAT is some awesome a that it deserves its own dice! Give it a blue 3 for Att and let it roll blue ion dice (4 at range one, this is a primary weapon after all!) So, what's on these dice? Well, we could make em like the Red ones, with a regular hit and three Ion symbols (like the tokens), 2 focus and two blanks. Evades can cancel ion results, and any ion results not cancelled result in an ion token placed on the ship. Focus can be changed to ion only (or maybe a hit, haven't decided) using a focus token.

Or we can have two hits and two ions, with two focus and two blanks. Might be more balanced that way, who needs more than two ion tokens on a ship outside of Epic anyway? Importantly these dice don't cause crits unless there's something else going on like marksmanship or a pilot ability or something.

So what do y'all think? I'm sure somewhere in the 55 previous pages someone has thought of something similar.

GUNBOAT now gets the $20 treatment with large blister to include three blue dice and extra rules card, and a cannon upgrade (free) that is Defender only that gives the option of its primary weapon to roll blue dice. And tons of ordnance fixes. And a system upgrade that allows shield regen of some kind (maybe get a shield back on a green, or two shields back and a 'no attack' token when a maneuver is revealed).

No. Let's keep to the x-wing format, gunboat isn't that special. Hell at this point we just want it in the game.

For my fellow boat boys: if everyone is really set on 'integrated ions' then let's go all out.

Blue dice.

Yep, the GUNBOAT is some awesome a that it deserves its own dice! Give it a blue 3 for Att and let it roll blue ion dice (4 at range one, this is a primary weapon after all!) So, what's on these dice? Well, we could make em like the Red ones, with a regular hit and three Ion symbols (like the tokens), 2 focus and two blanks. Evades can cancel ion results, and any ion results not cancelled result in an ion token placed on the ship. Focus can be changed to ion only (or maybe a hit, haven't decided) using a focus token.

Or we can have two hits and two ions, with two focus and two blanks. Might be more balanced that way, who needs more than two ion tokens on a ship outside of Epic anyway? Importantly these dice don't cause crits unless there's something else going on like marksmanship or a pilot ability or something.

So what do y'all think? I'm sure somewhere in the 55 previous pages someone has thought of something similar.

GUNBOAT now gets the $20 treatment with large blister to include three blue dice and extra rules card, and a cannon upgrade (free) that is Defender only that gives the option of its primary weapon to roll blue dice. And tons of ordnance fixes. And a system upgrade that allows shield regen of some kind (maybe get a shield back on a green, or two shields back and a 'no attack' token when a maneuver is revealed).

When I first got to know the game and and its mechanics I was rather surprised that firing with ION cannons required additional upgrades.

I was disappointed that with an Y-Wing's primary attack you didn't get to choose wether you wanted to fire the regular or the ion cannons. (I always lived with the impression (due to X-wing games) that Y-Wing always had ion cannons)

Doesn't necessarily mean separate dice, just 'announce which type of attack you're doing'

Yet, based on the x-wing games, ion-cannon would only deal stress tokens once shields are down (otherwise they would remove shields)

Edited by Ingaric

^the proliferation of various tokens is a bit unsettling. Ions causing stress would have been awesome and kept them pretty relevant.

As a 2 attack ship, I'd personally be aiming for the 20-22 point mark for the lowest priced generic - and that would be including an Ion Cannon upgrade. Then it's got it's niche as a cheap Imperial control ship.

Rookie Pilot is 21 with 3/2/3/2, Target Lock and Focus (considered overcosted)

Blue Squadron Pilot is 22 points with 3/1/3/5, Target Lock, Focus and Barrel Roll (considered efficient)

Cartel Spacer is 19 (with Heavy Scyk & Ion Cannon), 2/3/2/1 Target Lock, Focus, Evade and Barrel Roll (considered overcosted)

So a PS2 Rho Squadron Pilot with 2/2/4/3 stats, Target Lock and Focus seems about right at 19 points. Dependent on what's on the upgrade bar, of course. It would mean if it takes a cannon slot that a HLC would rock in at 26 points - too expensive for 4 in a list.

I'd still prefer an alternative solution to just putting a Cannon slot on the ship, but we've been over that plenty of times in this thread! :P

So it's a faster, more maneuverable lambda with ton of non-crew options and ordnance at lower cost?

Doesn't sound logic.

Cartel spacer is a fail of design.

2/2/4/3 sounds like a Y-wing relative, but tankier. 19 is the lowest it should get if the dial is around the same level of "meh" Y-wing has.

telling the truth there's no logic reasoning behind all the "boat" fuss.

as a game design point of view? It's ANOTHER IMPERIAL ORDNANCE. Now in Lambda flavour

Nostalgia value, good mid 20s ship, cheap control ship-small base. Low point small base cannon...

I could go on...

One more, just one.

Imperial small base ship that is not a TIE.

Nostalgia value, good mid 20s ship, cheap control ship-small base. Low point small base cannon...

I could go on...

Defender was born obsolete in it's current form.

It has great stats and the white turn, but needs something to make it special. the TIE MK2 modification helps, but it needs something nice. Also, and this is actually quite important: THE GUNBOAT WOULD BE THE ONLY IMPERIAL FIGHTER THAT CANNOT TIE/MK2!!!

Given the Gunboats proposed dial, i'd argue it doesn't cross the defender at all.

Edited by DariusAPB
making the defender obsolete. Base cost would need to be higher than base defender.

Er, no. On all points.

Edited by FTS Gecko

So it's a faster, more maneuverable lambda with ton of non-crew options and ordnance at lower cost? Doesn't sound logic.

Er, no. If it doesn't sound logical, that's because you're using flawed logic.

making the defender obsolete. Base cost would need to be higher than base defender.

Er, no. On all points.

As long as all SWG ships get into the game first, I'm totes cool with the gunboat and its fluffy Mary Sue stats. By then the defender will be fixed.

Oh come on, Mary Sue Gunboat?

It's a slow moving, barely agile tank with a cannon strapped on to it and missiles.

The only mary sue-ing comes from the fact that it has a hyperdrive.

If you said missile boat, I'd agree 10000%

Defender needs real fixing though. Except maybe for epic, which is the great equalizer.

You do realise it's basically an Imperial Y-Wing right? Where do "Mary Sue stats" come into it?