XG-1 "Star Wing" Assault Gunboat Thread

By FTS Gecko, in X-Wing

1 hour ago, Dabirdisdaword said:

4x HLC linked nus

4x trick shot mangler linked rhos

28 pts each

Ouch. That's a lot of pain, and clearly very effective.

However, it seems like a bit of a missed opportunity to spam 8 PtL Concussion Missile Long Range Scanner Rhos, to recreate the whole Independence Day "Fox One/Fox Two" missile launch...

Can;'t have more than 4 of the same secondary weapon any more IIRC.

29 minutes ago, FTS Gecko said:

Ouch. That's a lot of pain, and clearly very effective.

However, it seems like a bit of a missed opportunity to spam 8 PtL Concussion Missile Long Range Scanner Rhos, to recreate the whole Independence Day "Fox One/Fox Two" missile launch...

Next time I'm putting os1 UGR on the nus.

There was some grumbling about 8x linked being allowed but only 4 predator. So that'll be my fix. Maybe I'll be able to up gun the gozanti

Edited by Dabirdisdaword
19 hours ago, thespaceinvader said:

Can;'t have more than 4 of the same secondary weapon any more IIRC.

While understandable (TLT/HLC spam etc), that makes me sad for Gunboats.

11 hours ago, FTS Gecko said:

While understandable (TLT/HLC spam etc), that makes me sad for Gunboats.

Don't be sad. Linked batteries are not a secondary. And we have 2 cannon options that are a straight upgrade to the gunboat primary.

Also 4 mangler 4 harpoon should make many people happy with their boats

I’d like to sit back and think on the beauty and simplicity of GUNBOAT builds and how they can stand up to multiple threats in the current strange meta.

Deadeye RHO BOAT

RHO, DE, Missile of choice and chimps. SLAM and reload mean you play slow but engagements deal major damage and deny range 3 bonus.

HLC NU

XG-1, HLC, Linked. LRS can be added but seem unnecessary to me with Linked reroll anyway. 4 dice modded will always be scary even at PS2.

with both named pilots being usable (Karsabi seeing more use apparently) we have a ship with builds for all 4 pilots available. Seeing GUNBOAT on tables this season is an awesome thing, especially in this variety.

On 16.3.2018 at 8:18 PM, Celestial Lizards said:

Gunboats don't have wheels.

Or big-*** cones where missile pods should be.

Then build a "working" Version of the GUNBOAT without air intaktes and landing gear ;)

7 hours ago, GrimmyV said:

I’d like to sit back and think on the beauty and simplicity of GUNBOAT builds and how they can stand up to multiple threats in the current strange meta.

RHO, DE, Missile of choice and chimps. SLAM and reload mean you play slow but engagements deal major damage and deny range 3 bonus.

XG-1, HLC, Linked. LRS can be added but seem unnecessary to me with Linked reroll anyway. 4 dice modded will always be scary even at PS2.

This week I have mostly been flying

Rho Squadron Veteran - PtL, OS-1, Harpoons & Guidance Chimps

30 points of highly mobile beatstickery. I really want to switch the Harpoons out for Concussion Missiles, but why would you?

37 minutes ago, FTS Gecko said:

I really want to switch the Harpoons out for Concussion Missiles, but why would you?

When concussion keeps TL and costs 3 pts.

or you care more about theme than winning.

concusion and cluster missiles have been abandoned by FFG with Homing, Cruise and Harpoon all keeping TLs, and the later two being cheaper and just as if not more effective.

15 minutes ago, GrimmyV said:

concusion and cluster missiles have been abandoned by FFG with Homing, Cruise and Harpoon all keeping TLs, and the later two being cheaper and just as if not more effective.

I posted this as a topic elsewhere, but would anything actually break if FFG errata'd all ordnance to remove the "Spend your Target Lock" line? Ion Torpedoes maybe?

4 minutes ago, FTS Gecko said:

I posted this as a topic elsewhere, but would anything actually break if FFG errata'd all ordnance to remove the "Spend your Target Lock" line? Ion Torpedoes maybe?

I think cluster missiles could become a problem; and homing missiles get outdone by everything. I'd prefer to add the "spend lock" requirement to nearly everything; all except things with homing in the name.

Of course, Long Range Scanners pretty much gets around that.

5 hours ago, RogueLeader42 said:

Then build a "working" Version of the GUNBOAT without air intaktes and landing gear ;)

I would if I had a computer that could get KSP!

3 hours ago, FTS Gecko said:

I posted this as a topic elsewhere, but would anything actually break if FFG errata'd all ordnance to remove the "Spend your Target Lock" line? Ion Torpedoes maybe?

Advanced Launch Tubes (modification) 0 pts

do not spend TL when a torpedo upgrade tells you to spend a TL.

maybe I should make this X-wing, Rebel Alliance only

2 hours ago, Kieransi said:

So I've kind of settled on this as my favorite GUNBOAT build in the last couple months...

Still not 100% sold on cannonboats, which is odd because that's exactly what I wanted at the start of the thread. I think the 1-2 point limit with XG-1 might have something to do with it, as does the reliance on SLAM for repositioning.

I'm really enjoying OS-1's though. They hit harder when SLAMing, and the price is favourable compared to the cannon versions.

13 minutes ago, FTS Gecko said:

Still not 100% sold on cannonboats, which is odd because that's exactly what I wanted at the start of the thread. I think the 1-2 point limit with XG-1 might have something to do with it, as does the reliance on SLAM for repositioning.

I'm really enjoying OS-1's though. They hit harder when SLAMing, and the price is favourable compared to the cannon versions.

Guess you wanted a Missile Boat instead after all.

if only you could do Ion Cannons with the title. So iconic. Or ionic.

GUNBOAT has turned out to be a jack of all trades, where SHE can do many things but to excel some of those things are compromised. This type of balanced design should have been baked into the ships that are now problems since they give up nothing and can still do XY and Z.

I like that while you can have a cannon, missiles and advanced SLAM all at once you can’t do heaven damage when slamming or reloading. And while you can go for HLC with Linked you can’t fire while slamming unless you use a certain pilot.

Edited by GrimmyV
10 minutes ago, FTS Gecko said:

Still not 100% sold on cannonboats, which is odd because that's exactly what I wanted at the start of the thread. I think the 1-2 point limit with XG-1 might have something to do with it, as does the reliance on SLAM for repositioning.

I'm really enjoying OS-1's though. They hit harder when SLAMing, and the price is favourable compared to the cannon versions.

I really like bringing one of each. The missile boats generally hit harder but then get hard countered by either HotCop or Poe/CM, so a cannon boat alongside can keep the auto-losses down. Plus you can work in natural synergies like Harpoon and Mangler.

Really excited for the reaper combination of Palp and jam might which keep a jank as **** Advanced torp Vynder around long enough to fire

I highly doubt it, but hey

Edited by ficklegreendice
3 hours ago, GrimmyV said:

if only you could do Ion Cannons with the title. So iconic. Or ionic.

This. I would have loved if they set the cap at the 3pt mark rather than 2. They did it with the TIE/D title, so why not with the Gunboat?

1 hour ago, Alpha17 said:

This. I would have loved if they set the cap at the 3pt mark rather than 2. They did it with the TIE/D title, so why not with the Gunboat?

There is a reasoning on it. In the game TIE Fighter, we could drain the energy of the weapons to boost the engines, but the beam weapons had a separated energy pool. So, it was possible to drain the weapons and still fire your Tractor Beam or Jamming Beam.

Of course this is too much of a justification for a balance choice, and does not explain why you could fire the Flechette Cannon. :/

18 hours ago, GrimmyV said:

Guess you wanted a Missile Boat instead after all.

Nah, Gunboats use missiles too. Just not as many of them.

18 hours ago, GrimmyV said:

if only you could do Ion Cannons with the title. So iconic. Or ionic.

Yep. As it is, Ion is probably one of the cannons you'd least want to put on a Gunboat. Flechette and Tractor Beam can be used while SLAMing, LB gives a reroll, HLC and Mangler cause more damage. If Ion had been allowed with the XG-1 title it would be much further up the food chain!

20 hours ago, GrimmyV said:

Advanced Launch Tubes (modification) 0 pts, do not spend TL when a torpedo upgrade tells you to spend a TL. Maybe I should make this X-wing, Rebel Alliance only?

Sure, Rebels need sooooo much help right now. (dripping sarcasm)

4 minutes ago, FTS Gecko said:

Nah, Gunboats use missiles too. Just not as many of them.

Yep. As it is, Ion is probably one of the cannons you'd least want to put on a Gunboat. Flechette and Tractor Beam can be used while SLAMing, LB gives a reroll, HLC and Mangler cause more damage. If Ion had been allowed with the XG-1 title it would be much further up the food chain!

This.

It's such a fantastic weapon, I really don't know why it's not used more.....really crazy good on TIE/Ds and Gunboats actually!

19 minutes ago, clanofwolves said:

This. It's such a fantastic weapon, I really don't know why it's not used more.....really crazy good on TIE/Ds and Gunboats actually!

It's main benefit is really it's price. I've seen a couple of players who've sworn by it - until they realised that it can't stack stress.

There's quite a few ships that really don't want even a single stress, though.

Flechette would be fantastic if it could stack stress, but without the ability to do so it's just a little limp, because you can't benefit anywhere near as much from mass fire.

So disappointing that Ion Cannons aren't usable with XG1.

16 hours ago, Alpha17 said:

This. I would have loved if they set the cap at the 3pt mark rather than 2. They did it with the TIE/D title, so why not with the Gunboat?

#GUNBOATFIX2018