XG-1 "Star Wing" Assault Gunboat Thread

By FTS Gecko, in X-Wing

1 minute ago, RogueLeader42 said:

JBR7 is pretty quiet since the announcement of the GUNBOAT.

I think he was actually the one starting the joke that this was a cult or a sect. We just played along.

Actually, I feel like he got really disappointed when FFG didn't release a ground combat expansion for X-wing around the time of the release of Rogue One (and now, I don't think that will ever happen with the release of Legion).

1 minute ago, Azrapse said:

I think he was actually the one starting the joke that this was a cult or a sect. We just played along.

Actually, I feel like he got really disappointed when FFG didn't release a ground combat expansion for X-wing around the time of the release of Rogue One (and now, I don't think that will ever happen with the release of Legion).

Yep, he did.

Also possible.

To be honest: I really like that Legion is 28-32mm scale. Otherwise heroes in 1/270 would be hard Rock distinguish from normal infantry.

And of course that I have my own ground war expansion in 1/270 :D

As this thread is again limping to the bottom of the front page I suggest a topic for conversation:

How to fix the OS-1 Title?

5 hours ago, Hannes Solo said:

How to fix the OS-1 Title?

I think the titles needed to assist the ships action economy in some way. On the surface they sound OK, but at best they should have been free or -1 SP at those ability “boosts” when it's on the mat against the meta rabble. The cannon should have at least allowed the ion cannon, so up to 3....I could go on, maybe.

The big issue I have is the mess they made with the named pilots; who are they? This is an iconic ship. Who came up with those —I think— lame abilities? Sad. They should have just given us what should have been as the named pilots: a Maarek Stele and Soontir Fel at 7 and 9 PS respectively, easy. What were you thinking FFG?

Edited by clanofwolves
3 minutes ago, clanofwolves said:

I think the titles needed to assist the ships action economy in some way. On the surface the sound OK, but at best they should have been free or -1 SP at that ability when it's on the mat against the meta rabble. The cannon should have been at least 3....I could go on.

The big issue I have is the mess they made with the named pilots; who are they? This is an iconic ship. Who came up with those lame abilities>? Sad. They should have just given us what should have been as the named pilots: a Maarek Stele and Soontir Fel at 7 and 9 PS respectively, easy. What were you thinking FFG?

XG-1 - increase limit on ability to 3 points.

OS-1 - reword entirely. I don't think having it as a copy of the XG-1 title but with ordnance was a good idea in the first place. "When you receive a weapons disabled token, you may immediately acquire a target lock on an enemy ship at range 1-3."

Yeah, XG1 working with ions would have radically improved it. Or just reissue Flechette Cannoon with a buff to say it gives a stress if they're unstressed or an extra damage if they are stressed.

OS1 I like the idea of a free TL action. Not just at R1-3, but working with LRS if you have them.

EPT: "Targeting Expert"

At the beginning of the Combat Phase, if you are not stressed you may take one Stress Token to acquire a TL on an enemy ship.

Cost: ?

3 points for sure.

Was my Idea too, on pair with PTL, seems reasonable.

4 hours ago, Hannes Solo said:

EPT: "Targeting Expert"

At the beginning of the Combat Phase, if you are not stressed you may take one Stress Token to perform a Target Lock action on an Enemy ship within your Primary Firing Arc, if you have that action in your action bar.

Cost (2) points.

Just my 2 cents of uneducated editing to your lovely idea, haha.

Edited by clanofwolves

I think 2 points may be a bit aggressive in comparison to Deadeye.

3 hours ago, Hannes Solo said:

As this thread is again limping to the bottom of the front page I suggest a topic for conversation:

Or...you could just let it go, having served it's purpose.

27 minutes ago, DarthEnderX said:

Or...you could just let it go, having served it's purpose.

NEVER!!!

How to improve OS1? It needs action economy.

If Vynder had 2 EPT slots for VI and PTL, plus Advanced Slam, OS1 would be fine on him. Either with a harpoon he can slam up, TL+focus, and fire, then reload+focus or reload+TL... or with Unguided Rockets, rocking a 3 die psuedo-cannon as a stronger flechette Vynder.

I'd pay extra points for OS1 to grant a free focus action when it recieves a weapon disabled token.

11 minutes ago, Rakaydos said:

I'd pay extra points for OS1 to grant a free focus action when it recieves a weapon disabled token.

In addition to the existing effect or instead?

I think that OS1 title does have potential, however an effective squad to use it is yet to be discovered.

Cheap missile Nu's are scary enough, they don't need any help from the title.

1 minute ago, PT106 said:

In addition to the existing effect or instead?

I think that OS1 title does have potential, however an effective squad to use it is yet to be discovered.

The problem with OS1 compared to XG1 is...

Missiles/torpedos are overcosted and need extra action economy or a free mod slot to be worthwhile,

SLAM uses the mod slot to get back out of NEGATIVE action economy (Advanced slam)

OS1 locks it's missileboat powers behind wording that prevents almost all efforts to bypass the above problems, in a way that's also highly PS dependant. (Deadeye doesnt work, Targeting synchronizer doesnt work, being PS2 almost never works)

15 minutes ago, Rakaydos said:

The problem with OS1 compared to XG1 is...

Missiles/torpedos are overcosted and need extra action economy or a free mod slot to be worthwhile,

SLAM uses the mod slot to get back out of NEGATIVE action economy (Advanced slam)

OS1 locks it's missileboat powers behind wording that prevents almost all efforts to bypass the above problems, in a way that's also highly PS dependant. (Deadeye doesnt work, Targeting synchronizer doesnt work, being PS2 almost never works)

All true, however OS1 brings the advantage of threatening ordnance shot after SLAM, which is significant as far as area denial is concerned. So, maybe PS2 or PS4 boat with OS1 and LRS (and optionally Systems Officer around?)

1 hour ago, Rakaydos said:

OS1 locks it's missileboat powers behind wording that prevents almost all efforts to bypass the above problems, in a way that's also highly PS dependant. (Deadeye doesnt work, Targeting synchronizer doesnt work, being PS2 almost never works)

So true. Here are a couple pictures of my Rebel squad getting demolished by PS 4 Rho Sq. Pilots with Harpoon Missiles.

25227563318_3ffe16c4a8.jpg

39063210602_6d19a207da.jpg

38384083204_bd6033635e.jpgI didn't think they'd come through the rocks...

38212046705_91e28e1c92.jpg...but they did.

39093984941_a9bf7708b3.jpgThey break off the attack to regroup...

25227551548_72f9c52968.jpg...and take out another fighter.

27316520809_f774f803c2.jpgAnd another...

39093980181_11fd637b0f.jpg...and another.

If they have the PS advantage, the Alpha-class Star Wings are really tough to fight. That SLAM 'n' shoot is just brutal. But in my opponent's previous match, he got demolished by Tycho, Jake, and Horton, so the PS advantage is very important. That's my impression so far.

But they are glorious! Like sharks circling their prey!

39063196802_1cacc4862a.jpg

Edited by Parakitor

The OS-1 missile boat wants to be able to equip Advanced Slam AND Guidance Chips AND Long Range Scanners , because:

  • You need to SLAM to make any sense of the title and prepare another run. But it costs your action.
  • So you need Advanced SLAM to get your action back, but you need it for Reloading your weapons.
  • So you need to get some passive modifiers for your attack, perhaps from Guidance Chips.
  • But you need the target lock on the right ship to even being able to attack, so Long Range Scanners. But if you are low PS most likely you won't have your target in arc.
  • Unless you take DeadEye, but you'd need another action for a focus, and anyway the OS-1 title doesn't allow Deadeye to work with it.

The missile boat is chocked for lack of action economy. Typically it would want a way to SLAM, reload, target lock and either focus or guidance chips.
So, the OS-1 title costs 2 points for 2 redundant upgrade slots and an ability that is actually hard to get good use of.

The question is "Would the missile boat be broken if it could SLAM, reload, target and focus every round"? Most likely. Ordnance walks a very thin line between underpowered and overpowered.
It's worth trying. What if the OS-1 title allowed you to equip any number of modification upgrades? You could equip then Guidance Chips, Long Range Scanners and Advanced SLAM.
That, along with a non-target-spending missile, would allow it to SLAM, reload, and fire a missile against a ship locked with Long Range Scanners, with the modifier provided by Guidance Chips, every round.
Spending the target lock for extra modification would involve having to re-acquire it, so if the player does want to attack every round, it forces him to only modify with chips.

How good would Harpoons be in that case?

Would this be broken? Underpowered?

24 minutes ago, Azrapse said:

What if the OS-1 title allowed you to equip any number of modification upgrades? You could equip then Guidance Chips, Long Range Scanners and Advanced SLAM.
That, along with a non-target-spending missile, would allow it to SLAM, reload, and fire a missile against a ship locked with Long Range Scanners, with the modifier provided by Guidance Chips, every round.
Spending the target lock for extra modification would involve having to re-acquire it, so if the player does want to attack every round, it forces him to only modify with chips.

What you're describing is more or less a PTL OS1 GC Rho boat for 30 points.

My best attempt to make OS1 usble without changes...

Nu Squadron Pilot (18)
Unguided Rockets (2)
Advanced SLAM (2)
Os-1 Arsenal Loadout (2)

Nu Squadron Pilot (18)
Unguided Rockets (2)
Advanced SLAM (2)
Os-1 Arsenal Loadout (2)

Nu Squadron Pilot (18)
Unguided Rockets (2)
Advanced SLAM (2)
Os-1 Arsenal Loadout (2)

Tomax Bren (24)
Crack Shot (1)
Fleet Officer (3)
TIE Shuttle (0)

Total: 100

View in Yet Another Squad Builder

UGR needs action economy to set up, but doesnt have the TL/Reload or range control issues of actual ordnance. A Bomber Buddy sets up that first pass, but it's fairly self sufficent after that.

3 minutes ago, Rakaydos said:

My best attempt to make OS1 usble without changes...

Nu Squadron Pilot (18)
Unguided Rockets (2)
Advanced SLAM (2)
Os-1 Arsenal Loadout (2)

Nu Squadron Pilot (18)
Unguided Rockets (2)
Advanced SLAM (2)
Os-1 Arsenal Loadout (2)

Nu Squadron Pilot (18)
Unguided Rockets (2)
Advanced SLAM (2)
Os-1 Arsenal Loadout (2)

Tomax Bren (24)
Crack Shot (1)
Fleet Officer (3)
TIE Shuttle (0)

Total: 100

View in Yet Another Squad Builder

UGR needs action economy to set up, but doesnt have the TL/Reload or range control issues of actual ordnance. A Bomber Buddy sets up that first pass, but it's fairly self sufficent after that.

But aren't they like 24 points Rookie Pilots, only worse because they cannot do koiograns or reroll their attack dice?

2 minutes ago, Azrapse said:

But aren't they like 24 points Rookie Pilots, only worse because they cannot do koiograns or reroll their attack dice?

They can "talon roll+boost" without stress as long as they stay on the same target, though. Ad they have an extra health.

Edited by Rakaydos

I think if you're going OS-1, you may as well do a full-on TIE Fighter Missile Boat build and make it the King ****-God Emperor Starfighter of Death:

Major Vynder - OS-1 Arsenal Loadout, Push the Limit, Homing Missile, Advanced SLAM - 38 points

...for 3 actions a turn, 7 health behind (usually) 3 agility and the ability to retain Target Locks.

Alternatively, cheap nekkid LRS/Harpoon Nus or Vet/Crack/LRS Harpoon Rhos without OS-1.