XG-1 "Star Wing" Assault Gunboat Thread

By FTS Gecko, in X-Wing

57 minutes ago, ficklegreendice said:

Starting to see a lot of post FAQ countermeasures for some reason (idk why, now that scouts are gone)

between them and new focus tech for Black1 Poe, kinda fearing for the poor OS

Eh. LRS.

6 hours ago, Celestial Lizards said:

Eh. LRS.

If anything, that makes it worse...

17 hours ago, ficklegreendice said:

Starting to see a lot of post FAQ countermeasures for some reason (idk why, now that scouts are gone)

between them and new focus tech for Black1 Poe, kinda fearing for the poor OS

Countermeasures is a fairly expensive, large ship only, 1 use upgrade that takes up the mod slot.

You don't put it on Nym, you can't put it on Miranda, and it take up the precious mod slot.

Sure, it prevents 1 shot from 1 gunboat, and defends against the rest a bit better. But then we just reload, and do it again.


Poe is still one ship. Splash something next to Gunboats like Kylo, and they can play catch while you ANNIHILATE the rest of their list!


GUNBOAT

1 hour ago, RufusDaMan said:

Countermeasures is a fairly expensive, large ship only, 1 use upgrade that takes up the mod slot.

You don't put it on Nym, you can't put it on Miranda, and it take up the precious mod slot.

Sure, it prevents 1 shot from 1 gunboat, and defends against the rest a bit better. But then we just reload, and do it again.


Poe is still one ship. Splash something next to Gunboats like Kylo, and they can play catch while you ANNIHILATE the rest of their list!


GUNBOAT

Gunboats aren't particularly durable enough to win a damage race after losing crucial rounds of fire

Of course, XGs don't give a ****

Yeah, XG-1 for the win. cause XGs do not give a ****.


XG’s with HLC and Linked Batteries throw very consistent and powerful offense from what little proxying I have done. Been running two Rho’s with HLC, LB, XG-1, VI, and LRS with a Targeting Computer Fel at 98 points. The Gunboats have been worth their points for sure in how powerful their shots are. Even range 1 primaries can pack a punch. Biggest problem they will have is against higher PS alpha strikes. I’ve been running VI instead of CS to get above Black Sun Aces with DE and Harpoons. They are also vulnerable on the turns they have to SLAM. Thinking about changing to this list:

Gunboats! (98)

•Lieutenant Karsabi (35) - Alpha-class Star Wing
Veteran Instincts (1), XG-1 Assault Configuration (1), Long-Range Scanners (0), Linked Battery (2), Heavy Laser Cannon (7)

Rho Squadron Veteran (32) - Alpha-class Star Wing
Veteran Instincts (1), XG-1 Assault Configuration (1), Long-Range Scanners (0), Linked Battery (2), Heavy Laser Cannon (7)

•The Inquisitor (31) - TIE Adv. Prototype
Push The Limit (3), TIE/v1 (1), Autothrusters (2)

The ability to SLAM and still fire the HLC will be very powerful. Going to try to put this on the table and test it out. Btw, these things are so fast with that SLAM! I knew they would be, but it’s still crazy how much distance they can cover!

1ygn0z.jpg

On 27.10.2017 at 3:49 AM, Odanan said:

People speak English in the Star Wars universe, you know. Apparently the galaxy was colonized by English/American descendants a long time ago.

:ph34r:

strange, in germany the people in Star Wars speak .... german. Like you would expect. ;)

4 hours ago, DScipio said:

strange, in germany the people in Star Wars speak .... german. Like you would expect. ;)

Are there any linguistic distinctions between the Rebels and Imperials? Like, do the Imps speak in a haughty, Prussian accent or something?

16 hours ago, Nhoj4 said:

XG’s with HLC and Linked Batteries throw very consistent and powerful offense from what little proxying I have done. Been running two Rho’s with HLC, LB, XG-1, VI, and LRS with a Targeting Computer Fel at 98 points. The Gunboats have been worth their points for sure in how powerful their shots are. Even range 1 primaries can pack a punch. Biggest problem they will have is against higher PS alpha strikes. I’ve been running VI instead of CS to get above Black Sun Aces with DE and Harpoons. They are also vulnerable on the turns they have to SLAM. Thinking about changing to this list:

Gunboats! (98)

•Lieutenant Karsabi (35) - Alpha-class Star Wing
Veteran Instincts (1), XG-1 Assault Configuration (1), Long-Range Scanners (0), Linked Battery (2), Heavy Laser Cannon (7)

Rho Squadron Veteran (32) - Alpha-class Star Wing
Veteran Instincts (1), XG-1 Assault Configuration (1), Long-Range Scanners (0), Linked Battery (2), Heavy Laser Cannon (7)

•The Inquisitor (31) - TIE Adv. Prototype
Push The Limit (3), TIE/v1 (1), Autothrusters (2)

The ability to SLAM and still fire the HLC will be very powerful. Going to try to put this on the table and test it out. Btw, these things are so fast with that SLAM! I knew they would be, but it’s still crazy how much distance they can cover!

That Karsarbi build is nasty. I was about to say you can't slam and shoot the HLC but her ability is pretty dang strong. Hmmhmmhmm

6 minutes ago, JJ48 said:

Are there any linguistic distinctions between the Rebels and Imperials? Like, do the Imps speak in a haughty, Prussian accent or something?


Unfortunately not. Would be hilarious if all the rebels would come from bavaria.

On the other hand, how much sense does that make anyway? Would all these deserters that where imperial and then joined the alliance suddenly convert from oxford-english to murican?

Edited by Hannes Solo

Been reading (listening) to The Expanse series and one of the fun conceits in there is that Martians (humans that live on Mars) often speak with an affected accent that resembles a Southern USA drawl. Actually makes the semi-consistent accent of the actor from the TV show remarkably perfect. I thought he was just bad at the accent but was actually playing the part exactly.

The language and accents in the Expanse are great. Especially the Belter cant.

So I wonder how effective 4 Nu's with Mangler Cannons and Linked Battery will be?

I've done a bit of proxying and 4 B wings with linked cannons is still pretty potent, despite their disadvantage.

10 minutes ago, Warlon said:

So I wonder how effective 4 Nu's with Mangler Cannons and Linked Battery will be?

I've done a bit of proxying and 4 B wings with linked cannons is still pretty potent, despite their disadvantage.

The big question fro me would be is the LB worth it or would a flechette cannon for SLAM shots be better in the end?

2 minutes ago, Hannes Solo said:

The big question fro me would be is the LB worth it or would a flechette cannon for SLAM shots be better in the end?

I've tried four 1-damage-only cannons. It doesn't work. They just don't hit hard enough to take things out.

1 minute ago, thespaceinvader said:

I've tried four 1-damage-only cannons. It doesn't work. They just don't hit hard enough to take things out.

You would still have the mangler cannons. My Question would be is having the flechette cannon for the slam shooting option worth more then the 1 reroll for your magler and not beeing able to attack after slam?

oh, i see.

I'd go for more mods on the one option over more options, personally.

that would be my first idea too.

ALtewrnatively, there's the 'why not both' option. Two of each is probably better than all of either.

37 minutes ago, thespaceinvader said:

ALtewrnatively, there's the 'why not both' option. Two of each is probably better than all of either.

That will most certainly end in the situation that the GUNBOATS with Linked Batteries end in situations there they need to slam and loser their attack while these with Flechette Cannons would fire their Manglers every turn but would need rerolls all the time.

Edited by Hannes Solo
18 hours ago, Nhoj4 said:

•Lieutenant Karsabi (35) - Alpha-class Star WingVeteran Instincts (1), XG-1 Assault Configuration (1), Long-Range Scanners (0), Linked Battery (2), Heavy Laser Cannon (7)[...]

The ability to SLAM and still fire the HLC will be very powerful. Going to try to put this on the table and test it out.

I like the idea of building him with LB and Predator for 2 to 3 rerolls (even with stress)

8 minutes ago, Hannes Solo said:

I like the idea of building him with LB and Predator for 2 to 3 rerolls (even with stress)

Expertise will hit harder than Predator on the turns when you don't need to SLAM, especially on the opening salvo when you have a lock. Not sure if it's worth it on Karsabi, it will probably end up being heavily matchup dependent, but it is another option.

Just now, HolySorcerer said:

Expertise will hit harder than Predator on the turns when you don't need to SLAM, especially on the opening salvo when you have a lock. Not sure if it's worth it on Karsabi, it will probably end up being heavily matchup dependent, but it is another option.

How you get a lock on the opening salvo? The cool thing about Predator is that it works when he is stressed, Expertise dosn't and he can always do a focus action when he doesn't slam to get full mods.

Just now, Hannes Solo said:

How you get a lock on the opening salvo? The cool thing about Predator is that it works when he is stressed, Expertise dosn't and he can always do a focus action when he doesn't slam to get full mods.

LRS to get a lock on turn one. You're right, predator (or crackshot) is probably the more consistent choice for Karsabi, but I think Expertise will probably find a home on OS-1 Vynder.