XG-1 "Star Wing" Assault Gunboat Thread

By FTS Gecko, in X-Wing

I hope they tested the butts out of this mechanic. I could see it going awfully awry. Either we will end up never using a Jamming beam (because it comes at the expense of your attack, and you ultimately win by removing opponent's ships from the table, not from disabling them) or they'll be used with the regularity of a Tractor beam and will tend to slow the game down. Admittedly, we do see Tractor Beams sometimes because moving enemy ships onto asteroids is actually pretty good. But typically, unlike ion cannons or fletchette cannons, neither Jamming beams nor Tractor beams do their own damage, so opting to use them (instead of a primary weapon or a secondary weapon that does more damage) means you're planning to wait a whole round before doing the damage that advances the end of the game.

I suspect we will see some upgrade cards or pilot cards that make use of the "Jammed" condition (something like, "when attacking a ship that is Jammed, you may re-roll attack dice or whatever"), but tbh I am a little disappointed with the lack of stuff that takes advantage of a similar condition: having Tractor beam tokens. It seems to me that they created this really interesting mechanic, gave it to the G1-A Mist Hunter and the Quadjumper, but never fully actualized it. I wish we had seen crew or secondary weapons that had taken advantage of Tractor beams, even if only to help hurry the game along (since attacking with a Tractor beam sacrifices that turn's worth of damage). Something like, "When attacking, you may spend 1 Tractor Beam token assigned to the defender to re-roll any or all attack dice." The lack of such investment in the Tractor Beam makes me disappointed to see them introduce a new beam weapon they might equally ignore.

Maybe they will redeem it by creating a pilot or a card who takes advantage of both conditions: "If the defender has either a Tractor Beam or Jamming Beam token assigned to it, you may do some more damage to them and stuff."

2 hours ago, thespaceinvader said:

Just because I can't resist a question: yes, next time they gain a token, it's discarded along with one of the jam tokens.

Jam has the potnetial to be absolutely devastating - especially against things like Comm Relay - you either spend the token to block the jam, or lose it when you're jammed, then the next one hits you and it's another round before you can get it back.

They're vicious, probably more so than Tractor Beams which explains their lesser range - but equally, I don't see a particularly good platform for them except maybe Brobots. The shorter range makes them a LOT harder to use effectively.

OTOH, I would think it would be a nice Biggs Killer accessory.

3 minutes ago, Ziusdra said:

I suspect we will see some upgrade cards or pilot cards that make use of the "Jammed" condition (something like, "when attacking a ship that is Jammed, you may re-roll attack dice or whatever"), but tbh I am a little disappointed with the lack of stuff that takes advantage of a similar condition: having Tractor beam tokens. It seems to me that they created this really interesting mechanic, gave it to the G1-A Mist Hunter and the Quadjumper, but never fully actualized it. I wish we had seen crew or secondary weapons that had taken advantage of Tractor beams, even if only to help hurry the game along (since attacking with a Tractor beam sacrifices that turn's worth of damage). Something like, "When attacking, you may spend 1 Tractor Beam token assigned to the defender to re-roll any or all attack dice." The lack of such investment in the Tractor Beam makes me disappointed to see them introduce a new beam weapon they might equally ignore.

Personally, I'm a little disappointed that the Tractor Beam doesn't control movement more.

I would love to see something more like this for Huge ships:

Huge Tractor Beam Projector

Range 1-5

For each Energy spent, reduce the target ship’s Speed by 1. Target ship receives a Stress token. If the target ship’s speed is reduced below 0, move the ship toward the tractor beam projector by that amount.

Tbeam is a way better biggs killer. Pull him far enough out of formation and he can't be protected by his allies whilst you smoosh him.

Hey guys! I just stopped by to approve/like some recent posts on here!

GUN-BOAT! GUN-BOAT!! GUN-BOAT!!!

...I think, I realise just now that I don't even have X-Wing! (I've got Armada!) but I've actually posted more on the X-Wing forums than I have on the Armada forums!!!

...now maybe if they released another Starfighter Expansion Pack (With Gunboats & TIE AVENGER) for Armada...

:D:D:D

14 minutes ago, Alpha Xg1 said:

Hey guys! I just stopped by to approve/like some recent posts on here!

GUN-BOAT! GUN-BOAT!! GUN-BOAT!!!

...I think, I realise just now that I don't even have X-Wing! (I've got Armada!) but I've actually posted more on the X-Wing forums than I have on the Armada forums!!!

...now maybe if they released another Starfighter Expansion Pack (With Gunboats & TIE AVENGER) for Armada...

:D:D:D

Well, there is a great chance the Gunboat will make it in Armada (eventually). Good luck, brother! (and spread the word!)

I also wanted to just say how FAQing awesome it is to have GUNBOAT in this game, and coming with all sorts of bells and whistles. It will be glorious fun to fly the most versatile starfighter in the galaxy!

and thank you all for the wonderful support over the years!

@GrimmyV Agreed!

What did they say about Timothy Zhan's original Trilogy? "The Magic is BACK!"

Yup, bretherns and sisterens, now is a GREAT time to be playing board games about Star Wars! :lol:

I'm still beside myself that it's happened. GUNBOATS on her way!!!! Well done everyone! :D

@Odanan Yup! All ready on it!! Well and truly! Have been busy spreading the good word about our Five Winged Saviour, rooting out heretics and censuring nay/doomsayers!

The Gunboat WILL come to Armada! Gunboats were built on Hope afterall, remember?

"Ahh what! I just lost my TIE Bomber Squad!"

"Ohh wait! That's right!"

"3 Assault Gunboats from FG Rho entering area at 2km!"

"YEAH!" :lol::lol::lol:

2 hours ago, Alpha Xg1 said:

@GrimmyV Agreed!

What did they say about Timothy Zhan's original Trilogy? "The Magic is BACK!"

Yup, bretherns and sisterens, now is a GREAT time to be playing board games about Star Wars! :lol:

I'm still beside myself that it's happened. GUNBOATS on her way!!!! Well done everyone! :D

@Odanan Yup! All ready on it!! Well and truly! Have been busy spreading the good word about our Five Winged Saviour, rooting out heretics and censuring nay/doomsayers!

The Gunboat WILL come to Armada! Gunboats were built on Hope afterall, remember?

"Ahh what! I just lost my TIE Bomber Squad!"

"Ohh wait! That's right!"

"3 Assault Gunboats from FG Rho entering area at 2km!"

"YEAH!" :lol::lol::lol:

I had a plan to use Gunboats for Rhymer and such for a while.

might even use Gunboat Squads in place of Decimators.

11 hours ago, Ziusdra said:

I hope they tested the butts out of this mechanic. I could see it going awfully awry. Either we will end up never using a Jamming beam (because it comes at the expense of your attack, and you ultimately win by removing opponent's ships from the table, not from disabling them) or they'll be used with the regularity of a Tractor beam and will tend to slow the game down. Admittedly, we do see Tractor Beams sometimes because moving enemy ships onto asteroids is actually pretty good. But typically, unlike ion cannons or fletchette cannons, neither Jamming beams nor Tractor beams do their own damage, so opting to use them (instead of a primary weapon or a secondary weapon that does more damage) means you're planning to wait a whole round before doing the damage that advances the end of the game.

That assumes that you only have one ship out, and that using the Jamming Beam is the only thing it's doing that round. If you have multiple ships, you may be Jamming with one to strip evades off an enemy before your next ship fires. Lists don't have to have every pilot separate from the others; some lists can be real team efforts.

11 hours ago, Darth Meanie said:

OTOH, I would think it would be a nice Biggs Killer accessory.

Personally, I'm a little disappointed that the Tractor Beam doesn't control movement more.

I would love to see something more like this for Huge ships:

Huge Tractor Beam Projector

Range 1-5

For each Energy spent, reduce the target ship’s Speed by 1. Target ship receives a Stress token. If the target ship’s speed is reduced below 0, move the ship toward the tractor beam projector by that amount.

What does it mean for a ship's speed to be reduced by 1?

1 hour ago, JJ48 said:

That assumes that you only have one ship out, and that using the Jamming Beam is the only thing it's doing that round. If you have multiple ships, you may be Jamming with one to strip evades off an enemy before your next ship fires. Lists don't have to have every pilot separate from the others; some lists can be real team efforts.

What does it mean for a ship's speed to be reduced by 1?

You dial in 4 speed maneuver, you can only execute a 3 maneuver. When move is a negative number, you must move toward the t beam.

It would need some rules about what happens when a ship is caught.

I also agree about the team effort thing. Boy, the game is in a sad state if a mechanic without damage is considered a waste of a turn (at the very least narratively speaking).

Edited by Darth Meanie
31 minutes ago, Darth Meanie said:

Boy, the game is in a sad state if a mechanic without damage is considered a waste of a turn (at the very least narratively speaking).

The tourney scene is very sad. The casual scene is awesome, including epic. There needs to be more than just 100/6. Even if it’s just the Escort mission added in as a random option the tournaments must include an alternative to the death match. Incredibly imaginative and creative cards and builds and ships are deemed DOA because they fit the 75 minute pew pew furball.

18 hours ago, Ziusdra said:

I hope they tested the butts out of this mechanic. I could see it going awfully awry. Either we will end up never using a Jamming beam (because it comes at the expense of your attack, and you ultimately win by removing opponent's ships from the table, not from disabling them) or they'll be used with the regularity of a Tractor beam and will tend to slow the game down. Admittedly, we do see Tractor Beams sometimes because moving enemy ships onto asteroids is actually pretty good. But typically, unlike ion cannons or fletchette cannons, neither Jamming beams nor Tractor beams do their own damage, so opting to use them (instead of a primary weapon or a secondary weapon that does more damage) means you're planning to wait a whole round before doing the damage that advances the end of the game.

For me, Jamming Beams will come into their own where Tractor Beams currently come into their own - on TIE/D Defenders.

That said, a cheap cannon allowing you to shoot when you SLAM with a Gunboat is still be useful - needs synergy with the rest of your squad, though (one ship SLAMS and Tractors/Jams before the rest of your fleet go for damage).

Opportunist Jamming Beam TIE/Ds yeah.

With TIE Mk2 or being Ryad.

2 minutes ago, thespaceinvader said:

Opportunist Jamming Beam TIE/Ds yeah.

Suddenly, everyone is Wes Janson.

That's a hellishly expensive TIE/D build, though.

Yup. And mostly going to be on Ryad so PS5.

It's bad.

TIE/D is bad.

It's sad.

What's the highest PS Jamming Beam you can get, thinking about it? Rexler or Boba, I think? There's not a PS9 native Cannon slot in the game is there?

E: though, the Kimo has Scrambler Missiles which are almost certainly going to do Jam tokens, and there are plenty of PS9 missile carriers...

Edited by thespaceinvader
2 minutes ago, thespaceinvader said:

Yup. And mostly going to be on Ryad so PS5.

It's bad.

TIE/D is bad.

It's sad.

TIE/D's not bad. It's just expensive. Expertise Vessery is hilarious.

As are Ruthless Glaives.

Edited by FTS Gecko
3 minutes ago, FTS Gecko said:

TIE/D's not bad. It's just expensive. Expertise Vessery is hilarious.

As are Ruthless Glaives.

Expensive IS bad. They're synonymous.

Otherwise basically everything is good, but too expensive. It's a meaningless distinction. I mean, Punishers are great, but they're too expensive. Redline and Deathrain in particular are great, but too expensive. So they're bad.

Just now, thespaceinvader said:

Expensive IS bad. They're synonymous.

A fully loaded Miranda is expensive. But she's not bad.

Just now, FTS Gecko said:

A fully loaded Miranda is expensive. But she's not bad.

That's fair.

*Too* expensive is bad. And TIE/Ds are TOO expensive.

2 minutes ago, thespaceinvader said:

That's fair.

*Too* expensive is bad. And TIE/Ds are TOO expensive.

That doesn't mean I'm going to stop trying to make them work though lol

Oh I know. They hold a special place in my heart, because they got me my first win against the best player in our club, shortly after they were spoiled. Tractor Beam TIE/D Vessery is a beast.

But they're still too expensive.

7 hours ago, GrimmyV said:

The tourney scene is very sad. The casual scene is awesome, including epic. There needs to be more than just 100/6. Even if it’s just the Escort mission added in as a random option the tournaments must include an alternative to the death match. Incredibly imaginative and creative cards and builds and ships are deemed DOA because they fit the 75 minute pew pew furball.

Once a month we get into teams of two, each player gets 200 points, and the teams battle it out in Epic deathmatch.

14 hours ago, FTS Gecko said:

Suddenly, everyone is Wes Janson.

That's a hellishly expensive TIE/D build, though.

Speaking of Wes Janson - where has he been???

@Wes Janson our fellow Cult of Gunboat-ist! Where are you, friend??? Last we spoke in 2015 - we had hopes and dreams of our Five Winged Saviour gracing Armada! All ready she has answered the prayers of our bretheren and sisterens in X-Wing! Come let us give prayer and offer Rebel Snub fighter sacrifices so that we too might be blessed!!! :lol:

21 hours ago, GrimmyV said:

The tourney scene is very sad. The casual scene is awesome, including epic. There needs to be more than just 100/6.

16 hours ago, thespaceinvader said:

Expensive IS bad. They're synonymous.

Otherwise basically everything is good, but too expensive. It's a meaningless distinction. I mean, Punishers are great, but they're too expensive. Redline and Deathrain in particular are great, but too expensive. So they're bad.

It's expensive when you're stuck at 100 points. So, not bad, if you can spare the points in a more expansive list.

Edited by Darth Meanie