XG-1 "Star Wing" Assault Gunboat Thread

By FTS Gecko, in X-Wing

Nu Squadron Pilot (18)
"Mangler" Cannon (4)
Linked Battery (2)
Advanced SLAM (2)
XG-1 Assault Configuration (1)

Kylo Ren (TIE Silencer) (35)
Push the Limit (3)
Advanced Sensors (3)
Primed Thrusters (1)
Autothrusters (2)
First Order Vanguard (2)

Nu Squadron Pilot (18)
"Mangler" Cannon (4)
Linked Battery (2)
Advanced SLAM (2)
XG-1 Assault Configuration (1)

Total: 100

View in Yet Another Squad Builder

3 hours ago, HolySorcerer said:

Have we talked about the obligatory FFG article error yet? They have Vynder slamming and then using UR against a ship she doesn't have locked. (They also use both 'her' and 'his' when talking about Vynder.)

Makes me wonder what Vynder’s canonical gender is anyway...

I think we should assume female, because most FFG material follows the older grammatical norm of always using male pronouns unless talking about a specific person who is female. For example, the FFG rules documents for X-Wing refer to all the players as “he”. I’m guessing they wrote the whole article a month or two ago with all male pronouns, and then when Disney was approving the article, they told them to make one of the characters female, so they did, but missed one of the pronouns. Still weird though... Kind of reminds me of how we still don’t know for sure whether Echo is male or female, but we’re pretty sure she’s female, just due to more articles referring to Echo as “she”...

5 hours ago, Arttemis said:

swx69-reload-action-and-jam-tokens.png

Stuff like the reload action makes me yearn for updated and re-released Y-Wings, TIE Bombers, TIE Punishers, K-Wings, and Scurrg H-6s.

These new mechanics are fantastic in my opinion, but boy, they're so isolated from the rest of the game.

Thanks for the ref card mate.

Ps. It looks like the GUNBOAT is available in TTS :)

10 hours ago, Arttemis said:

swx69-reload-action-and-jam-tokens.png

Stuff like the reload action makes me yearn for updated and re-released Y-Wings, TIE Bombers, TIE Punishers, K-Wings, and Scurrg H-6s.

These new mechanics are fantastic in my opinion, but boy, they're so isolated from the rest of the game.

A while ago, I proposed an idea for a crew slot modification exclusive to TIEs. If something like this was done, we can get bombs on strikers, extra bomb slot on bombers/punishers, and as an additional game effect for a bomb centric imperial crew (a counterpart to Sabine and Cad Bane) we could get a crew member that gives the reload action.

Admittedly, this could be done with a mod itself, but a crew slot on TIEs would fix a number of canon issues that are oversights, the bombs on a Striker, and a bit if versatility to the SF.

Plus in canon, a bomber seemingly has a gunner in the other pod - as per rebels, with Wedge And company stealing a bomber to escape Skystrike.

So much GLORY.

swx69-reload-action-and-jam-tokens.pngswx69-jamming-beam.png

so...Jam tokens stack, right?

they don't fall off on their own, but the wording in the reference card is a bit weird because it says "remove the jam token" as opposed to "a jam token" or "all jam tokens"

Jamming Beam doesn't have a Flechette Cannon-esque clause to keep them from stacking, even though the reference card has the JAMMED keyword ready to go (like "Stressed")

considering Jam is basically a crappy version of stress, outside the very specific case of action independent target-locks and focus token (FCS, k4, rey crew?), I don't see why it wouldn't stack.

Edited by ficklegreendice
17 minutes ago, ficklegreendice said:

swx69-reload-action-and-jam-tokens.pngswx69-jamming-beam.png

so...Jam tokens stack, right?

they don't fall off on their own, but the wording in the reference card is a bit weird because it says "remove the jam token" as opposed to "a jam token" or "all jam tokens"

Jamming Beam doesn't have a Flechette Cannon-esque clause to keep them from stacking, even though the reference card has the JAMMED keyword ready to go (like "Stressed")

considering Jam is basically a crappy version of stress, outside the very specific case of action independent target-locks and focus token (FCS, k4, rey crew?), I don't see why it wouldn't stack.

Yup. They are awesome. Ruthlessness Ryad will like them very much :D

I have a few questions about the new cards.

1. So with the bolded JAMMED on the card, what does that mean? Does that imply that you've taken the equivalent to a Jam action on their ship? Because if that token stays and they didn't have the token to take it off that would be a perma-stress right?

Or does the token just stay on there until they decide to take it off (which seems kinda useless to me).

2. Also, would Saturation Strike trigger ISYTDS? Is the damage roll for being too close to the targeted ship considered part of the attack or not?

3. Finally, I'm guessing that the OS-1 ability only works if you have a TL on the ship you want to attack. I'm guessing Tracers are going to be an auto-include in such a build.

10 minutes ago, flyboymb said:

So with the bolded JAMMED on the card, what does that mean? Does that imply that you've taken the equivalent to a Jam action on their ship? Because if that token stays and they didn't have the token to take it off that would be a perma-stress right?

Or does the token just stay on there until they decide to take it off (which seems kinda useless to me).

Jammer tokens stay on a ship until a focus, Evade or blue TL token is assigned to that ship. Then the jammer token and one focus/evade/or TL token goes away too, defender’s choice. It doesn’t mAtter if that token comes from an action or some other ability, one token per one jammer is taken off. Multiple jammer tokens are removed one at a time as the relevant tokens are assigned. Jammer tokens do not prevent actions or red moves, and have nothing to do with stress, Tractor tokens or the like.

if a ship has a jammer token then that ship is Jammed. Once all jammer tokens are removed then the ship is no longer jammed. That’s all that the jammed status means.

Edited by GrimmyV

Ok, that makes sense. Just was a bit confusing since they already had jamming under a completely different set of rules.

Just now, flyboymb said:

Ok, that makes sense. Just was a bit confusing since they already had jamming under a completely different set of rules.

Yes, the jam action has nothing to do with the tokens, and vice versa. Kinda like the reinforce tokens for huge vs non-huge ships do different things and even use slightly different tokens.

18 minutes ago, flyboymb said:

I have a few questions about the new cards.

1. So with the bolded JAMMED on the card, what does that mean?

JAMMED is just the new keyword, like "stressed" and it means the same thing (the ship has a jam/stress token)

Flechette_Cannon.png

I imagine we'll get some abilities in the future that will interact with jammed ships

Edited by ficklegreendice

Probably not a serious competitive list but looks cruel.

Nu Squadron Pilot (18)
Harpoon Missiles (4)
Jamming Beam (1)
Linked Battery (2)
Advanced SLAM (2)
XG-1 Assault Configuration (1)

Nu Squadron Pilot (18)
Harpoon Missiles (4)
Jamming Beam (1)
Linked Battery (2)
Advanced SLAM (2)
XG-1 Assault Configuration (1)

Countess Ryad (34)
Expertise (4)
Ion Cannon (3)
Twin Ion Engine Mk. II (1)
TIE/D (0)

2 minutes ago, All Shields Forward said:

Probably not a serious competitive list but looks cruel.

There’s something special about GUNBOAT and Defenders in the same list.

33 minutes ago, ficklegreendice said:

I imagine we'll get some abilities in the future that will interact with jammed ships

This. It means nothing currently. But there will probably be upgrades or pilot abilities added later that go "If the target is JAMMED then yadda yadda yadda"

17 minutes ago, DarthEnderX said:

This. It means nothing currently. But there will probably be upgrades or pilot abilities added later that go "If the target is JAMMED then yadda yadda yadda"

Ooh! I can't wait to find out what the Yadda condition does!

20 minutes ago, GrimmyV said:

There’s something special about GUNBOAT and Defenders in the same list.

Maarek in a Defender with two Rho squadron veterans backing him up is "party like it's 1994". I'm not sure of the best build yet, but it's out there.

Edited by Biophysical
3 hours ago, ficklegreendice said:

swx69-reload-action-and-jam-tokens.pngswx69-jamming-beam.png

So, why in the fudge would jamming beam not just say "remove a focus, evade, or blue TL" instead of "assign a jam token--then go see rules about this card on a different card we could have written on the actual card but decided not to"???

Edited by Darth Meanie
17 minutes ago, Darth Meanie said:

So, why in the fudge would jamming beam not just say "remove a focus, evade, or blue TL" instead of "assign a jam token--then go see rules about this card on a different card we could have written on the actual card but decided not to"???

Because you can stack them up on a tokenless ship and they will cancel future tokens that ship acquires.

19 minutes ago, Darth Meanie said:

So, why in the fudge would jamming beam not just say "remove a focus, evade, or blue TL" instead of "assign a jam token--then go see rules about this card on a different card we could have written on the actual card but decided not to"???

If the defender doesn't have a token at that time, the jamming token stays with them until they do.

1 hour ago, Biophysical said:

Maarek in a Defender with two Rho squadron veterans backing him up is "party like it's 1994". I'm not sure of the best build yet, but it's out there.

Maarek Stele (TIE Defender) (35)
Expertise (4)
Ion Cannon (3)
TIE/D (0)

Rho Squadron Veteran (21)
Veteran Instincts (1)
Cruise Missiles (3)
Advanced SLAM (2)
Os-1 Arsenal Loadout (2)

Rho Squadron Veteran (21)
Veteran Instincts (1)
Cruise Missiles (3)
Advanced SLAM (2)
Os-1 Arsenal Loadout (2)

Total: 100

21 minutes ago, All Shields Forward said:

Maarek Stele (TIE Defender) (35)
Expertise (4)
Ion Cannon (3)
TIE/D (0)

Rho Squadron Veteran (21)
Veteran Instincts (1)
Cruise Missiles (3)
Advanced SLAM (2)
Os-1 Arsenal Loadout (2)

Rho Squadron Veteran (21)
Veteran Instincts (1)
Cruise Missiles (3)
Advanced SLAM (2)
Os-1 Arsenal Loadout (2)

Total: 100

Is it really worth one point to jump from ps 4 to ps 6? Why not Crackshot or Salvo instead?

10 hours ago, flyboymb said:

I have a few questions about the new cards.

1. So with the bolded JAMMED on the card, what does that mean? Does that imply that you've taken the equivalent to a Jam action on their ship? Because if that token stays and they didn't have the token to take it off that would be a perma-stress right?

It means it has a jam token assigned. No more, no less, in the same way Locked means it has your red token on it and you have the blue, etc.

I'm assuming there will be something in the Kimo that triggers off something being Jammed, but currently, Jammed is just shorthand for 'has a jam token'.

8 hours ago, Darth Meanie said:

So, why in the fudge would jamming beam not just say "remove a focus, evade, or blue TL" instead of "assign a jam token--then go see rules about this card on a different card we could have written on the actual card but decided not to"???

Obviously because they wanted it to work on ships without any of those tokens. If it just removed a token on a hit, it would be useless against anything without tokens. As it is, it a VERY potent action denial weapon if you manage to shoot it at someone who doesn't have any tokens to begin with.

5 minutes ago, thespaceinvader said:

It means it has a jam token assigned. No more, no less, in the same way Locked means it has your red token on it and you have the blue, etc.

I'm assuming there will be something in the Kimo that triggers off something being Jammed, but currently, Jammed is just shorthand for 'has a jam token'.

Obviously because they wanted it to work on ships without any of those tokens. If it just removed a token on a hit, it would be useless against anything without tokens. As it is, it a VERY potent action denial weapon if you manage to shoot it at someone who doesn't have any tokens to begin with.

Ah. So if you shoot someone without tokens, the jam sits there until a token shows up? Then it slurps it?

Edit: Nevermind; answered above. Thanks, though.

Edited by Darth Meanie
3 minutes ago, Darth Meanie said:

Ah. So if you shoot someone without tokens, the jam sits there until a token shows up? Then it slurps it?

Edit: Nevermind; answered above. Thanks, though.

Just because I can't resist a question: yes, next time they gain a token, it's discarded along with one of the jam tokens.

Jam has the potnetial to be absolutely devastating - especially against things like Comm Relay - you either spend the token to block the jam, or lose it when you're jammed, then the next one hits you and it's another round before you can get it back.

They're vicious, probably more so than Tractor Beams which explains their lesser range - but equally, I don't see a particularly good platform for them except maybe Brobots. The shorter range makes them a LOT harder to use effectively.