XG-1 "Star Wing" Assault Gunboat Thread

By FTS Gecko, in X-Wing

4 hours ago, Celestial Lizards said:

It seems to be made to suffer.

Well, also anyone could figure out at a cursory glance that it's new ghost/phantom title is largely useless and the fact that it is just literally the ARC all over again but no 3 die front fire (so Gunner + r3a2 + Ezra who seems to have the same ability as before)

It's just lame as ****. Takes 2 seconds to slot in an optimal role and woosh

Edited by ficklegreendice

Wait. Some are seeming to say it’s good others seem to think not.

The sheath is good. 20 point coordinate? Follow at range 2 and free actions. This is pretty good. Especially since it halls around with Rebels. You’ll see this little guy in top lists.

Especially since there could be a turret nerf coming down the pipe in the next year, one could see this being a significant up tic for the ghost.

3 hours ago, Cap116 said:

On the Gamma Class (aka ATR-6), i think it aould be cool to see it with a PWT, but a forward arc for a cannon and torps secondaries. Plus the reload action and a title that lets it kill everything...

I hated seeing them launch when flying in XWA...they were even scarier than the Gunboat to me...

Having them in your side was relieving.
Having them against you was horrifying. There was no safe approach vector except for directly behind, and they could turn around at any moment.
The only sensible way to deal with these was to get close to them with two torpedoes ready and release them in their face before they had noticed you. And they would survive it. But you could then disable them or finish them off with pot-shots.
In later games, they would shoot down your torpedoes with their turrets. The moment when I first realized that...

1 hour ago, Lobokai said:

Wait. Some are seeming to say it’s good others seem to think not.

The sheath is good. 20 point coordinate? Follow at range 2 and free actions. This is pretty good. Especially since it halls around with Rebels. You’ll see this little guy in top lists.

Especially since there could be a turret nerf coming down the pipe in the next year, one could see this being a significant up tic for the ghost.

I think Fickle means that even when the ship might be good and useful, it doesn't seem to be that versatile to allow for multiple viable builds. People will use it as a walking coordinate icon, and that's it, so the builds will be optimized to deliver just that.

Compare that to the gunboat, where you can have it with the XG-1 title, the OS-1 title, or titleless, and all of them seem able to bring something slightly different to the table (big cannon carrier, ordnance+control cannon carrier, full ordnance carrier, cheap low PS alpha striker, expensive high PS ace, all the previous comboed with Long range scanners for alpha strike and SLAM disengages, or with Chips for consistent ordnance damage, or with Advanced SLAM for extra reloading or control cannon firing...).
The Phantom II doesn't seem to be that deep.

19 minutes ago, Azrapse said:


In later games, they would shoot down your torpedoes with their turrets. The moment when I first realized that...

The torp exploded right into your face?

Thats what happened to me when I first tried it...

59 minutes ago, RogueLeader42 said:

The torp exploded right into your face?

Thats what happened to me when I first tried it...

Yes. Me going towards it with a grin on my face and thinking "Now you are going to eat these two torpedoes".
Few seconds later, my torpedoes have been shot down just in front of me and I am having deer eyes while the ATR is punching my face with turbolasers.

These guys were only bearable with the Jamming Beam. Or overwhelming them with a salvo of missiles from the Missile Boat.

Edited by Azrapse
1 minute ago, Azrapse said:

Yes. Me going towards it with a grin in my face and thinking "Now you are going to eat these two torpedoes".
Few seconds later, my torpedoes have been shot down just in front of me and I am having deer eyes while the ATR is punching my face with turbolasers.

These guys were only bearable with the Jamming Beam. Or overwhelming them with a salvo of missiles from the Missile Boat.

I had good results with Ion weaponry.

On 9/23/2017 at 5:08 PM, GrimmyV said:

And one for the Punisher! Oh, wait....

maybe 300 pages on removing the Punisher?

A year ago I bought two of them while I was depressed and thinking the gunboat wouldn't come.

2 hours ago, Azrapse said:

Having them in your side was relieving. Having them against you was horrifying.

I suffered mightily flying against them in the Deep Space Strike Evaluation mission for the Rebels.

First you have to destroy a bunch of cargo containers around a small space station (destroy the station and it destroys all the containers) - that takes a good 5-10 minutes. Do that and a pair of Skiprays hyperspace in for you and your wingmen to take out.

Once you've done that, you have to weave your way around a turbolaser minefield to destroy a Carrack Cruiser in an Imperial repair yard. Take it down and a pair of GUNBOATS jump in - "This time the opposition is a bit more dangerous, let's bug out!"

Finally you have to destroy at least 25% of an Imperial convoy. Mobquet Transports, Xiytiar Transports and Cargo Haulers, protected by Gamma-class Assault Shuttles.

Oh, and you were flying the Y-shaped coffin. Those shuttles were a nightmare. And if they took you down, you had to do the whole mission again...

14 minutes ago, FTS Gecko said:

I suffered mightily flying against them in the Deep Space Strike Evaluation mission for the Rebels.

First you have to destroy a bunch of cargo containers around a small space station (destroy the station and it destroys all the containers) - that takes a good 5-10 minutes. Do that and a pair of Skiprays hyperspace in for you and your wingmen to take out.

Once you've done that, you have to weave your way around a turbolaser minefield to destroy a Carrack Cruiser in an Imperial repair yard. Take it down and a pair of GUNBOATS jump in - "This time the opposition is a bit more dangerous, let's bug out!"

Finally you have to destroy at least 25% of an Imperial convoy. Mobquet Transports, Xiytiar Transports and Cargo Haulers, protected by Gamma-class Assault Shuttles.

Oh, and you were flying the Y-shaped coffin. Those shuttles were a nightmare. And if they took you down, you had to do the whole mission again...

Yeah that mission was a pain in the ***.
But if you took out the Strike-Class Cruiser in the convoy your squads reaction was priceless :D


Btw: Now I have the need to play XW:A online

25 minutes ago, FTS Gecko said:

And if they took you down, you had to do the whole mission again...

Yeah. XWA multi sector missions were immersive and full with narrative possibilities.
But from a gameplay point of view, given that the X-wing series is about attempting missions multiple times until you figure out the right thing to do (space sim puzzles, basically), having missions spanning up to 4 different sectors that you need to replay again and again soon becomes tedious and frustrating. "I already solved the 3 first sectors, let me restart at the 4th!"

Edited by Azrapse
5 hours ago, Azrapse said:

Yes. Me going towards it with a grin on my face and thinking "Now you are going to eat these two torpedoes".
Few seconds later, my torpedoes have been shot down just in front of me and I am having deer eyes while the ATR is punching my face with turbolasers.

These guys were only bearable with the Jamming Beam. Or overwhelming them with a salvo of missiles from the Missile Boat.

They don't shoot the torpedoes/missiles: they shoot at YOU. The secret is firing the torps out of the laser fire range OR firing the torps and don't keep heading towards the enemy ship. ;)

Edited by Odanan

Don' kick me out of he thread for heresy, but:

I REALLY LIKE THE PUNISHER

Even though I'm a Gunboat fanboy.

12 minutes ago, Celestial Lizards said:

Don' kick me out of he thread for heresy, but:

I REALLY LIKE THE PUNISHER

Even though I'm a Gunboat fanboy.

It's alright. It's OK. There's nothing wrong with that, we all have our favourites.

Just wait there for a second, would you? Thanks.

@Odanan we may need to send @Celestial Lizards for some reconditioning.

20 minutes ago, Celestial Lizards said:

Don' kick me out of he thread for heresy, but:

I REALLY LIKE THE PUNISHER

Even though I'm a Gunboat fanboy.

I know, I’m torn, the Punisher is MOAR Bomber, but it’s a horribly inefficient ship and handicapped by no EPT. And it took the wave 7 spot when GUNBOAT/Missile Boat should have been released. And it’s a bit of a lazy design, but that’s what the TIE series is about, standardized parts and modularity.

BBW TIE lady, you still have a place in my heart.

23 minutes ago, FTS Gecko said:

@Odanan we may need to send @Celestial Lizards for some reconditioning.

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42 minutes ago, GrimmyV said:

I know, I’m torn, the Punisher is MOAR Bomber, but it’s a horribly inefficient ship and handicapped by no EPT. And it took the wave 7 spot when GUNBOAT/Missile Boat should have been released. And it’s a bit of a lazy design, but that’s what the TIE series is about, standardized parts and modularity.

BBW TIE lady, you still have a place in my heart.

I like unloading a ton of Plasma Torps to wear down enemy shields, then let stuff like Defenders, Advanced, and SFs finish them off. Raw damage output is unparalleled.

2 hours ago, Odanan said:

They don't shoot the torpedoes/missiles: they shoot at YOU. The secret is firing the torps out of the laser fire range OR firing the torps and don't keep heading towards the enemy ship. ;)

In X-Wing Alliance, at least, they definitely fire at incoming torpedoes. In the aforementioned Deep Space Strike Evaluation mission, you're even warned about "defensive fire that will destroy your warheads", and why that makes dumb-firing your warheads a good idea at times.

5 hours ago, FTS Gecko said:

I suffered mightily flying against them in the Deep Space Strike Evaluation mission for the Rebels.

First you have to destroy a bunch of cargo containers around a small space station (destroy the station and it destroys all the containers) - that takes a good 5-10 minutes. Do that and a pair of Skiprays hyperspace in for you and your wingmen to take out.

Once you've done that, you have to weave your way around a turbolaser minefield to destroy a Carrack Cruiser in an Imperial repair yard. Take it down and a pair of GUNBOATS jump in - "This time the opposition is a bit more dangerous, let's bug out!"

Finally you have to destroy at least 25% of an Imperial convoy. Mobquet Transports, Xiytiar Transports and Cargo Haulers, protected by Gamma-class Assault Shuttles.

Oh, and you were flying the Y-shaped coffin. Those shuttles were a nightmare. And if they took you down, you had to do the whole mission again...

Ugh, that mission. The shuttles would shoot down your torpedoes if you tried to take them out, and the Y-Wing isn't nimble enough to dodge their fire, nor quick enough to outrun them. That is one of the few missions I'll turn on "Tour Craft Invulnerable", just for that section.

3 hours ago, Odanan said:

They don't shoot the torpedoes/missiles: they shoot at YOU. The secret is firing the torps out of the laser fire range OR firing the torps and don't keep heading towards the enemy ship. ;)

Ships in X-Wing Alliance did indeed use their turreted guns for point defense ;)

Fun Fact: In the X-Wing Novels released during X-Wing, Tie-Fighter and XvT capital ships don't intercept torpedoes and missiles.
In the novels released after XW:A they do ^^

6 hours ago, FTS Gecko said:

I suffered mightily flying against them in the Deep Space Strike Evaluation mission for the Rebels.

First you have to destroy a bunch of cargo containers around a small space station (destroy the station and it destroys all the containers) - that takes a good 5-10 minutes. Do that and a pair of Skiprays hyperspace in for you and your wingmen to take out.

Once you've done that, you have to weave your way around a turbolaser minefield to destroy a Carrack Cruiser in an Imperial repair yard. Take it down and a pair of GUNBOATS jump in - "This time the opposition is a bit more dangerous, let's bug out!"

Finally you have to destroy at least 25% of an Imperial convoy. Mobquet Transports, Xiytiar Transports and Cargo Haulers, protected by Gamma-class Assault Shuttles.

Oh, and you were flying the Y-shaped coffin. Those shuttles were a nightmare. And if they took you down, you had to do the whole mission again...

Ah, that mission... good times, good times.

My squad leader’s reaction every time I jousted those GUNBOATS is what convinced me that the GUNBOAT is an awesome boss-level villain!

Edited by Kieransi
47 minutes ago, Kieransi said:

My squad leader’s reaction every time I jousted those GUNBOATS is what convinced me that the GUNBOAT is an awesome boss-level villain!

"Wow - you're really gung ho!"

What's better is giving him the "ignore my target" command so you can TAKE ALL THE GLORY FOR YOURSELF

Wow, they finally did it. I come back every few months just to check on the status of the beloved gunboat, and it's finally announced! I had to check the date to make sure it wasn't April 1st :P

Sooo, when does it arrive?

1 hour ago, Thrawn86 said:

Wow, they finally did it. I come back every few months just to check on the status of the beloved gunboat, and it's finally announced! I had to check the date to make sure it wasn't April 1st :P

Sooo, when does it arrive?

Hopefully in time for Christmas.

21 hours ago, FTS Gecko said:

I suffered mightily flying against them in the Deep Space Strike Evaluation mission for the Rebels.

First you have to destroy a bunch of cargo containers around a small space station (destroy the station and it destroys all the containers) - that takes a good 5-10 minutes. Do that and a pair of Skiprays hyperspace in for you and your wingmen to take out.

Once you've done that, you have to weave your way around a turbolaser minefield to destroy a Carrack Cruiser in an Imperial repair yard. Take it down and a pair of GUNBOATS jump in - "This time the opposition is a bit more dangerous, let's bug out!"

Finally you have to destroy at least 25% of an Imperial convoy. Mobquet Transports, Xiytiar Transports and Cargo Haulers, protected by Gamma-class Assault Shuttles.

Oh, and you were flying the Y-shaped coffin. Those shuttles were a nightmare. And if they took you down, you had to do the whole mission again...

LOLOLOL Love your Y-Wing description! Actually, X-Wings were breakfast, A-Wings were annoying but I let those come to ME, B-Wings were, well just victims really! :D:D:D

17 hours ago, Odanan said:

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Haahahahah. Almost fell off my chair laughing (AT WORK!!!) You guys!!!

Hey don't forget to page @Mikael Hasselstein our resident ISB agent! Actually, I heard that he's been promoted to Moff. :o

7 hours ago, Thrawn86 said:

Wow, they finally did it. I come back every few months just to check on the status of the beloved gunboat, and it's finally announced! I had to check the date to make sure it wasn't April 1st :P

Sooo, when does it arrive?

SOON.

SOON.