XG-1 "Star Wing" Assault Gunboat Thread

By FTS Gecko, in X-Wing

Just now, Odanan said:

That's true. I don't think Reload really helps the TIE Egg Carton...

This

Gunboat's going to be your best (perhaps the best) reload platform thanks to ASLAM, provided the other title bypasses weps disabled when attacking with ordnance

Punisher just needs to not die like an absolute chump. Permanent faceup reinforce plz (since it's entire gimmick is charging fortified positions face first)

11 minutes ago, thespaceinvader said:

Not that he was ever present in the first place.

Only in my Epic or extreme casual lists.

2 minutes ago, ficklegreendice said:

Gunboat's going to be your best (perhaps the best) reload platform thanks to ASLAM, provided the other title bypasses weps disabled when attacking with ordnance

It should even be good with the XG-1 configuration title. Tractor Beam while SLAM/reloading to set up shots for the rest of your list.

4 minutes ago, FTS Gecko said:

It should even be good with the XG-1 configuration title. Tractor Beam while SLAM/reloading to set up shots for the rest of your list.

Insert Ello Asty "BUT NO DAMAGE!" here

IDK I like the idea of utility cannons but I'm very worried they just don't do enough in this high damage meta

Personally putting more stock in XG-1 linked HLCs for the imperial version of the DEADEYE SCURRG

Edited by ficklegreendice
Just now, ficklegreendice said:

Insert Ello Asty "BUT NO DAMAGE!" here

IDK I like the idea of utility cannons but I'm very worried they just don't do enough in this high damage meta

Meh, it's a shot when you wouldn't normally get a shot, so would have been no damage anyway. If you can use it to dump an opponent on or behind a rock, or reduce the agility or reduce the range of the target to the rest of your list, it's all good.

It's going to require a different method of SLAMing than Miranda uses, because unlike Miranda who can flee, Gunboats - and especially XG-1's - are going to want to at least try and keep an enemy ship in arc.

Well sometimes

Other times you can just SLAM to GTFO out of dodge. Should be great for avoiding bombs too

46 minutes ago, ficklegreendice said:

This

Gunboat's going to be your best (perhaps the best) reload platform thanks to ASLAM, provided the other title bypasses weps disabled when attacking with ordnance

Punisher just needs to not die like an absolute chump. Permanent faceup reinforce plz (since it's entire gimmick is charging fortified positions face first)

Dive Bombing Shields

TIE only. Modification.

When you perform a Boost Action? Target Lock action? <missile>, <torpedo> or <bomb> Attack?, receive a fore-side Reinforce token. You can equip this upgrade only if your shield value is "3" or higher.

Design notes: it's TIE only so it doesn't need a TIE Punisher repaint - but where it would come?

Edited by Odanan
59 minutes ago, Azrapse said:

What are my eyes seeing?
DEX asking for fewer TIEs!!!
Admin! His account has been hijacked!

All TIEs are not good TIEs.

4 minutes ago, DarthEnderX said:

All TIEs are not good TIEs.

tenor.gif

20 minutes ago, Odanan said:

Dive Bombing Shields

TIE only. Modification.

When you perform a Boost Action? Target Lock action? <missile>, <torpedo> or <bomb> Attack?, receive a fore-side Reinforce token. You can equip this upgrade only if your shield value is "3" or higher.

Design notes: it's TIE only so it doesn't need a TIE Punisher repaint - but where it would come?

Red Line is 27 points before you put any ordnance on it. The cost of Soontir.
By the time Soontir spends 5 points on upgrades (PTL+AT) with which he can perform okay (not okay enough in this meta), RedLine has just got a Homing Missile.
And RedLine couldn't ever arcdodge nor mitigate as much damage. Sure it has 3 times the hitpoints, but the way of surviving in this game is, most of the time, not being shot at. Few builds allow for tanking incoming damage effectively.
The TIE Punisher lacks the action economy, the survivavility, the low price, and the infinite munitions (primaries and cannons do not run out) than any other ships at its price range. It's a showcase of everything wrong with ordnance in X-wing.
For 7 points you could get Extra Munitions and a Homing Missile. Two shots.
Major Vynder can equip XG-1 and Heavy laser cannon and end at the same price point, only that its cannon doesn't run out of shots... And it has SLAM, and it has 1 more agility, and it has just 2 fewer hitpoints. Even if we consider his ability text blank, I bet Vynder has it easier to survive with that SLAM, so that he gets to attack more times than Redline every could. We don't even know what Linked Batteries do, or how much they cost, but it feels like they would help with action economy. And Vynder still has a EPT slot that RedLine lacks or any other Punisher lacks.

No, I don't think the Punisher has much hope unless they come with a title that says something "All your torpedo and missile upgrades cost 0, gain an EPT slot", and even so I would not bet much money on it changing much.
It's just so overpriced compared to other ships (including the 20% previewed gunboat), clumsy, and limited that it would need a total redesign to be worth it.

I think you could get it there. Just make it SUPER shooty. In the first round, FCS plus Plasma Torp gives you a 2 die targetting shot then a Plasma, with effectively Deadeye+, thereafter you're shooting 2 torps every round. Or, you're using infinite bombs, or doubling up at a crucial moment, and adding extra control or actions (the bomb upgrade I've not quite figured out yet).

Even then, it's still super freaking expensive though, giving it access to TIE/x1 wouldn't be exactly unfair.

TIE/it

Title, TIE Punisher only. 0 points. Dual card.

TIE/it: Targetting Laser Pods: After attacking, you may make an attack with an equipped secondary weapon.

When equipped secondary weapons require you to discard them, do not do so.

TIE/it: Expanded Mine Pods: When you would discard a [bomb] upgrade to drop a bomb, you may either drop two identical tokens, one using the [1 bank right] template and 1 using the [1 bank left] template or you may choose not to do discard the upgrade.

Modification, 0 points, Imperial only. When a bomb token you dropped detonates, choose one ship affected by the detonation. Assign that ship stress and focus tokens until it has at least one of each.

When you are ionised, treat the 1 straight manoeuvre you perform as green.

You may equip any number of additional modification upgrades. The total squad points you spend on modification upgrades cannot exceed 2.

OR

Modification, 0 points, Imperial only. After you drop a [bomb] upgrade, you may perform a free action from your action bar.

When you are ionised, treat the 1 straight manoeuvre you perform as green.

You may equip any number of additional modification upgrades. The total squad points you spend on modification upgrades cannot exceed 2.

10 hours ago, Norsehound said:

I have a soft spot for the TIE Scout and TIE Vanguard as artifacts of the Decipher game that, like the Gunboat, never got much attention outside of the one entry they came in on. At least the Galaxies craft got some say in the RPGs, and the TIE scout got an appearance in Empire at War, but the Vanguard?

latest?cb=20110701070356

Behold the Lone Scout-A, the civilian version, first appearing in WEG SWRPG, years before Decipher. It's a way to give Scum a TIE that's not another fighter variant like the Mining Guild PAC-Man.

also the Vanguard should have just been a TIE/rc, the recon version. Never liked those wings on the Vanguard, they should have just shortened them.

Edited by GrimmyV

latest?cb=20130709103524

Behold the ultimate scummie starfighter, the IG-1000. Make it happen, moar bounty hunter droids!

4 hours ago, DarthEnderX said:

Completely disagree on the Scout. It's the embodiement of excessive, unnecessary parts as far as I'm concerned.

The Vanguard is TOO understated in a game that already has 4 variations on the standard TIE Fighter. A couple antennae and bending the wings 5 degrees just doesn't cut it. The Vanguard is a Title at best.

Mmmh, I'd still point to the Oppressor on excessive, unnecessary parts (third wing, and what the fsk is that thing hanging beneath the fighter?). TIE Scout is essentially a TIE Avenger with an upper deck for equipment and larger wings to accommodate a frame. At least it isn't copy and pasting one feature to make a "super" version of an existing fighter...

The rosarch test I have for whether I think something is a title or not is compare how different the Z-95 is to the X-Wing. For the Vanguard, I think it deserves its own mini and probably its own dial (new manuvers, possibly less red since it's not a combat fighter). If you want a recon title for the TIE, it's the TIE/rc. It's literally a TIE Fighter with guns swapped out for sensors. TIE/gt is iffy, but probably in the Title range as well. TIE Vanguard is just too distinct to swap it out for a title.

Hmmmm.. .

x_wing_miniatures___tie_rc_by_odanan-dbn

What more ability it could have?

1 minute ago, Odanan said:

Hmmmm.. .

x_wing_miniatures___tie_rc_by_odanan-dbn

What more ability it could have?

Man, 10 points for a Coordinator? Yes, please.

1 minute ago, SabineKey said:

Man, 10 points for a Coordinator? Yes, please.

Sure, it need the "Limited" keyword.

Honestly I think a electronics warfare craft like the TIE Scout or TIE Vanguard or dare I say even the Electronic Warfare Gozanti from Rebels to add a EW mechanic to the Empire.

Just now, Odanan said:

Sure, it need the "Limited" keyword.

How does Limited work in? Isn't that just mean one per ship?

2 hours ago, Norsehound said:

If you want a recon title for the TIE, it's the TIE/rc. It's literally a TIE Fighter with guns swapped out for sensors. TIE/gt is iffy, but probably in the Title range as well. TIE Vanguard is just too distinct to swap it out for a title.

A9OatsM.jpg ltbjBFP.jpg

Edited by DarthEnderX
Just now, SabineKey said:

How does Limited work in? Isn't that just mean one per ship?

Ops! My bad. I was thinking in the "unique" condition.

Just now, Odanan said:

Ops! My bad. I was thinking in the "unique" condition.

Okay. That's what I thought you meant, but I wanted to make sure.

But yeah. Totally down for that. Though with only one per list, how do you feel about knocking off the negative point cost to get the attack die back?

19 minutes ago, SabineKey said:

Okay. That's what I thought you meant, but I wanted to make sure.

But yeah. Totally down for that. Though with only one per list, how do you feel about knocking off the negative point cost to get the attack die back?

x_wing_miniatures___tie_rc_by_odanan-dbn

Scimitar assault bombers and Sentinels seem like likely candidates to come up soon

5 minutes ago, Lobokai said:

Scimitar assault bombers and Sentinels seem like likely candidates to come up soon

The Empire's all about their superweapons. How about just sticking a couple massive solar panels on a Death Star and calling it the "TIE Jumbo"?

If we let Kevin J. Anderson write the story for it, we may even end up with it being far more powerful than a normal Death Star while at the same time being more mobile and maneuverable than a standard TIE!