12 minutes ago, DarthEnderX said:Ah, that would make sense.
So without another modifying special ability, hitting a ship with a jamming beam just gets rid of a focus, evade, or one of their target locks? It doesn't actually prevent them from doing anything?
Well the token also stays put on the ship until they TRY any of those actions. So if you land it on a tokenless ship...guess what they aren't doing next turn. Or they could...but to no effect. So it sort of delivers a catch-22 choice along the way that crack shot does. On its own, its ability is useful if not amazing, but it forces the enemy to make decisions they otherwise wouldn't make. IE., do I take that evade action to no effect just to burn the token off, or do I do a barrel roll or boost or something else instead so that I'm actually getting a useful action? But, then, that jam token stays there so I've got the same decision next turn....
Edited by xanderf

