XG-1 "Star Wing" Assault Gunboat Thread

By FTS Gecko, in X-Wing

1 hour ago, Azrapse said:

The X-wing series of "space sims" has a gameplay that is almost rocket science next to the Battlefront-kind of games that have a huge mass appeal. They are not going to throw millions to remake anything HD if they aren't going to get those millions back multiplied times 100.

Flight sims are niche, so I don't really see EA paying attention to that genre any time soon.

Space sims have become populär again in the last years (a developement I really appreciate). Star Citizens sold 1,5mio copies and it isn't even finished.

I don't think that a SW game would have a smaller market than Star Citizen, Elite, Kerbal, etc.

2 hours ago, RogueLeader42 said:

I don't think that a SW game would have a smaller market than Star Citizen, Elite, Kerbal, etc...

...or No Man's Sky, for that matter (reported $78 million in it's first month alone). Let's not forget that Elite Dangerous was initially a crowdfunded project.

Space sims are also, in the grand scheme of things, really cheap to make. Remaking X-Wing or TIE Fighter is really easy because you don't have to make entire worlds populated by, characters, level geometry, ground clutter, etc.

You make a bunch of high quality ship models, some nice looking skyboxes, and the entire game takes place in big empty spaces.

Unless you're going to go back an add in a bunch of space obstacles like asteroids or ship debris or whatnot that wasn't in the original games.

Edited by DarthEnderX
1 hour ago, DarthEnderX said:

Unless you're going to go back an add in a bunch of space obstacles like asteroids or ship debris or whatnot that wasn't in the original games.

There were asteroids!

21 minutes ago, Azrapse said:

There were asteroids!

I don't think Asteroids came in until Alliance.

Just now, DarthEnderX said:

I don't think Asteroids came in until Alliance.

There were there since the first game.
Skip to 1:50

Weird, I don't remember that.

To be fair mate, Asteroids in the first games were.... small. maybe 4 asteroids in the entire map. XvT had more.

Which is a lot more realistic to how asteroids actually are, but isn't very Star Warsey.

Edited by DarthEnderX

Will we get Gunboatsign at gencon this year, Stilgar?

I'll vote @Mu0n729, and I vote yes!

This thread is a salve to my X-Wing frustrations....ahhhhhhhh.

.....thanks again @FTS Gecko.

One day clanofwolves, one day our prayers will be answered. And the Mighty Porcelain Space Cow's little brethren will swoop unto gaming tables around the world like a flock of angry, missile-bearing albino sparrows...

Edited by FTS Gecko
On 6/12/2017 at 1:52 AM, DarthEnderX said:

Space sims are also, in the grand scheme of things, really cheap to make. Remaking X-Wing or TIE Fighter is really easy because you don't have to make entire worlds populated by, characters, level geometry, ground clutter, etc.

You make a bunch of high quality ship models, some nice looking skyboxes, and the entire game takes place in big empty spaces.

Unless you're going to go back an add in a bunch of space obstacles like asteroids or ship debris or whatnot that wasn't in the original games.

No, they used to be really cheap to make. When your concourse could just be a 2D image with a few animated elements, and the limited power of PCs meant 3D models were impressive even when they were simple. But that wouldn't fly nowadays, especially with Star Citizen as it is. X-Wing wouldn't be too hard to remake, but TIE Fighter and up would be pretty hard.

Besides, EA has the license to make all "core gamer" Star Wars games for like the next 7 years; would you trust them to make it as a quality game? Targeted at PCs? With no always-online requirement? With a campaign focus? Without including spyware?

Edited by Knightcrawler
11 hours ago, Knightcrawler said:

No, they used to be really cheap to make. When your concourse could just be a 2D image with a few animated elements, and the limited power of PCs meant 3D models were impressive even when they were simple. But that wouldn't fly nowadays, especially with Star Citizen as it is. X-Wing wouldn't be too hard to remake, but TIE Fighter and up would be pretty hard.

Besides, EA has the license to make all "core gamer" Star Wars games for like the next 7 years; would you trust them to make it as a quality game? Targeted at PCs? With no always-online requirement? With a campaign focus? Without including spyware?

Hmmm, I'd trust Disney not to have their number one franchise exploited.

Battlefront 2 has announced no season pass & free dlc - a radical departure for EA. One has to wonder whether this was their own decision, or pressure from Disney following the first instalment.

I'm guessing the latter. Disney paid a lot of money to acquire the rights to Star Wars. EA are going to have to play by their rules.

Edit: pls b hut? Stupid phone.

Edited by FTS Gecko
4 hours ago, Knightcrawler said:

No, they used to be really cheap to make. When your concourse could just be a 2D image with a few animated elements, and the limited power of PCs meant 3D models were impressive even when they were simple. But that wouldn't fly nowadays, especially with Star Citizen as it is. X-Wing wouldn't be too hard to remake, but TIE Fighter and up would be pretty hard.

Man, **** Star Citizen. 90% of the crap in that game is stuff I would never use.

The concourse was a glorified menu screen before. It doesn't need to be anything more than a better looking one of those now.

Yeah, the concourse was essentially a menu screen.

"Hey Ace, you're wanted in the ready room. So GET! MOVING!"

Yes, the concourse is a menu, but it is also the main difference between X-Wing and XvT with Balance of Power... the same game that most people were deriding just one page ago.

DeathEnder, I agree a lot of the features in Star Citizen could be cut from an X-Wing game, but a lot of the shouldn't be. Individually articulated thrusters, FPS stamina and injury, fully-explorable interiors for every ship, and interactive ship interiors (away from the controls) could go. But many of the ships would need the same level of detail, you would still want many of the physics calculations, you would want to keep or improve the damage system, you would definitely want to keep a lot of their motion capture stuff for mission briefings, and you would definitely want to keep procedural worlds (not only is it very rewarding in that it can be used for cool missions, but it is actually much more space efficient to store a procedural 3D world than an HD 3D model of something that big, even if you couldn't enter the atmosphere).

Also, the guy on the last page who said he would get through XW, TF, and XWA in 6 hours is maybe mis-remembering how much content was in the games. :-P Just doing the Pilot Proving Grounds and all Historical Combat Training + Bonus Missions in the original X-Wing would probably take 3 hours, even if you beat them all on the first try.

Edited by Knightcrawler

OOH we are talking about X-wing videogame stuff.

The concourse... to me it added a layer of immersion, along with the original X-wings wingman selection. Keep it, make it so there was at least the option of walking around the ship you are in, especially if you were assigned to different ships...

Each pilot proving ground was around 40 minutes easy just to get the patch from the first flythrough. The only difficulty a seasoned pilot would have would be the endurance aspect of flying the most boring part of the game for 40 minutes.

One example of a "concourse" done right is.... forgive me... CoD Infinite Warfare. In the campaign you do choose your missions sometimes and view data, and you do so by walking around the deck of your command ship. It's actually kind of cool.

Edited by DariusAPB

Keep the faith, brethren. Reinforcements will surely arrive...

assault_gunboat_wallpaper_by_odanan-daf6

All glory to the Assault Gunboat! Future savior of the empire! Destroyer of the jumpmaster! Obliterator of rebel scum!

13 hours ago, hismhs said:

Keep the faith, brethren. Reinforcements will surely arrive...

assault_gunboat_wallpaper_by_odanan-daf6

Very nice art man, what's the story behind it?

22 minutes ago, clanofwolves said:

Very nice art man, what's the story behind it?

No story.. I just meshed together a cool sci-fi background with a cool Gunboat image. ;)

4 minutes ago, Odanan said:

No story.. I just meshed together a cool sci-fi background with a cool Gunboat image. ;)

1,000,0000 likes sir!

1 minute ago, clanofwolves said:

1,000,0000 likes sir!

I did others (for my custom cards), but lost every single thing I had in my computer earlier this year because my HDD broke.