XG-1 "Star Wing" Assault Gunboat Thread

By FTS Gecko, in X-Wing

See, this is what I mean about Imperial identity

Starfighters by Seinar. Transports by Cygnus. Capital ships by Kuat. That's the imperial way!

Sure, until Cygnus makes a better fighter than the frat-bro league at Sienar.

(which happened)

There's a lot of Clone Wars-era content in that list. Realistically we can probably expect to see the XG-1, the Missile Boat and the Delta-class make the transition to X-Wing.

See, this is what I mean about Imperial identity

Starfighters by Seinar. Transports by Cygnus. Capital ships by Kuat. That's the imperial way!

It adds color if some contractors come out with ideas out of the box now and then. The Imperial Raider looks like a collaboration between Kuat and Sienar, while the Gunboat looks like something from Cygnus inspired by Incom, for a role usually reserved to Sienar craft.

That makes these exception ships... well, exceptional. :) And, in my opinion (that you clearly don't share), makes it all look more believable.

You call Cygnus ships "transports". But seriously, I approached a wing of enemy T/D with much more confidence, than a wing of Escort Shuttles. The first I was pretty confident I could dogfight with and come out unharmed. The later... I was pretty confident of the opposite.

You call Cygnus ships "transports". But seriously, I approached a wing of enemy T/D with much more confidence, than a wing of Escort Shuttles. The first I was pretty confident I could dogfight with and come out unharmed. The later... I was pretty confident of the opposite.

Well yeah, because even if you tractor beam the Escort shuttle, its still hammers you in the face.

Also, realistically, how often would you have to fight an entire wing of Escort Shuttles? I mean, yeah, I'd hate to face an entire wing of Star Destroyers more than an entire wing of TIE Defenders too. But those ships are on entirely different scales. It's like asking if I'd rather face 10 B-Wings, or 10 YT-1300s. Shuttles aren't comparable to starfighters.

Edited by DarthEnderX

*cringe* so many nights spent playing Tie Fighter on my old 486 *sniff*

Yup. I used to eat sleep and breathe TIE Fighter. Those were the days before marriag, kids and even steady employment.

It's sad to see kids today making 'memories' playing lesser games. Improved graphics isn't the same as good gameplay.

I have played even x-wing as of late.

Yeah the graphics are obviously outdated but... For us, those were not polygons, those were friggin' ships, and we were sitting in the ****' cockpit. :D

And yeah, going against Avengers and Defenders with a Gunboat was terrible.

I still remember that mission in which they finally give you the Avenger and the mission briefing ends with "now you're gonna fight on equal ground!" ^_^

^ This.

I still think that XW is the best of all the SW flight sims. I know I'm showing my age, but...

Regarding using Gunboats and the second part of your post: for a while, the game actually got a little bit easier after that mission when they FINALLY gave you the TIE Avenger.

It was nigh impossible for me to get a hit with regular concussion missiles on either of those two ships when I flew the gunboat, assuming I even got a TL.

And the maneuvering for a GUN was even worse in XvT and XWA. It put the "boat" in "Gunboat". Still, flinging all of those missiles around was fun, especially when they were the of the advanced flavor...

Edited by Scopes

If I could paint, I'd totally buy a Escort Shuttle (or two).

Give it everything the shuttle has, a rear firing arc and an upgrade that raises the rear firing arc to four dice.

I need to post a pic of my Delta Class. Need to get it a dedicated base too...

Also. We need to keep this post going till we get an official XG-1 announcement. Then mass celebrate when that happens.

Edited by DariusAPB

Tangentially off topic:

In X-wing and TIE Fighter, whether you were rescued or captured has jack **** to do with proximity to enemy ships. It was actually a flag in the mission file itself.

I've made enough missions for all 4 games to know this one off by heart.

Tangentially off topic:

In X-wing and TIE Fighter, whether you were rescued or captured has jack **** to do with proximity to enemy ships. It was actually a flag in the mission file itself.

I've made enough missions for all 4 games to know this one off by heart.

There is a flag in the mission file, yes. But it has also happened to me that in the same mission I have been rescued, and in another retry I have been captured.

I think the flag is there to set the default behavior. However, the proximity of friendly or enemy transports (stormtrooper transports, shuttles or corvettes) when your ship is destroyed seem to alter the outcome.

Edited by Azrapse

After the move once my older PC is set up I might have to test this.

Control group 10 crashes with flag set to capture, another control group with 10 crashes set to rescue. Then crashes on/near transports/capital ships.( another 10 of each, for a further 40 in all.

60 crash test in total. We'll see what happens.

Stupid civil war, refugees who wont dock.

Anyone know how to get past that mission? Im thinking it might be a glitch.

Try downloading the TIE Fighter Workshop. It lets you alter the mission parameters of individual ships to ensure they do what they're actually supposed to do in mission. Really helped me on those missions where other groups of Imperial fighters would come after you and your wingmen straight out of the gate before the enemies showed up. Turns out it was a faulty programming issue commanding them to consider all starfighters as targets secondary to rebel/pirate/traitor fighters.

Edited by flyboymb

Stupid civil war, refugees who wont dock.

Anyone know how to get past that mission? Im thinking it might be a glitch.

Are you talking about TIE Fighter game? Sepan Civil War campaign?

I recently (couple of days ago) completed thru that whole campaign without trouble.

But not long ago I had some problems with a couple of missions in X-Wing were some ships wouldn't come or wouldn't dock when they were supposed to. That happens when you computer is too fast for the game, if you are running it natively, or when DosBox is set to run at too high frequency. For DosBox, you can lower the frequency to about 35MHz and then all of sudden everything works fine.

All this Tie Fighter talk is going to end up real real bad. :D

Like me spending my two weeks of holidays in front of the computer and at the side of the mat flying Uncle Rexler. :D

Can't remember too much about TIE Fighter's controls, but are there commands you issue to friendly ships?

I may be wrong, but on X-Wing Alliance, at least, you can tell friendly ships to "head for home", which seems to speed up their departure on missions where you need to protect a convoy while it escapes.

Speaking of X-Wing Alliance, it's running like cack again on my PC. Was fine for the first few family missions, now it's awful for the Rebellion. Try dogfighting with TIE's when the framerate's skipping. :wacko:

Can't remember too much about TIE Fighter's controls, but are there commands you issue to friendly ships?

I may be wrong, but on X-Wing Alliance, at least, you can tell friendly ships to "head for home", which seems to speed up their departure on missions where you need to protect a convoy while it escapes.

Speaking of X-Wing Alliance, it's running like cack again on my PC. Was fine for the first few family missions, now it's awful for the Rebellion. Try dogfighting with TIE's when the framerate's skipping. :wacko:

There were wingman orders since the first X-Wing. The problem is that ships not in your flightgroup won't follow your orders, only report theirs.

The Civil Sepan War is one of my favorite campaigns in the whole X-Wing series, not only for its focus on putting the Empire under a different, benevolent light for first time in the whole Star Wars, but also for its subtle geopolitical commentary about events that kept us watching the newsfeed in those years when TIE Fighter was released. Similar to Starship Troopers some years after, behind the glorious, almost fascistic narrative, there were clues dropped here and there hinting that what you had just seen was probably not the whole truth.

Videogames were growing up before our eyes.

Honestly I'd already played through TIE Fighter again months ago.

I've also gotta finish my epic X-wing playthrough but really... Elite Dangerous and Halo MCC...

Also I'll mention again that I'll be building a campaign set after endor centered around the 128th Recon - who use Gunboats a decent amount.

Still not sure if using XvT or TIE for this. (or even XWA).

XG-1 facts:

1: Chuck Norris Flew an XG-1 Starwing

2: After the Empire ditched the clone wars era starfighters, the Gunboat was introduced to counter Rebel hit and fade operations.

3: The XG-1 is one of the few Imperial starfighters with inbuilt life support, along with the TIE Phantom.

4: The XG-1 was frequently paired with Skipray Blastboats for long range patrols, and TIE Avengers (Advanced) for Raids on high value Rebel Targets. They were also paired often with DX-9 stormtrooper transports for either heavy assault or capture operations.

5: The XG-1 is a superior atmospheric capable craft, most TIE's hate atmosphere (as sourced in the Stele Chronicles).

6: The Multi role ability of the XG-1 makes it the closest thing to a Y-wing the Imperials generally have.

7: Like the Lambda and Delta class shuttles, the XG-1's wings fold in, allowing it to be stored more efficiently than most Starfighters - yet still allowing standard landing gear.

8: The Assault Gunboat is perhaps the most resilient Imperial Starfighter in the X-wing series, often being able to launch it's payload all over the face of it's target before enemy laser fire can take it's shields down.

9: The XG-1 Assault Gunboat was the Inspiration for Grand Admiral Thrawn's Missile Boat.

10: Flight Group Rho are famously the pilots who are bought the most drinks in any Imperial Bar, Shift-S yo.

Edited by DariusAPB

9: The XG-1 Assault Gunboat was the Inspiration for Grand Admiral Thrawn's Missile Boat.

Well that's nothing to be proud of.

9: The XG-1 Assault Gunboat was the Inspiration for Grand Admiral Thrawn's Missile Boat.

Well that's nothing to be proud of.

Knocking the Defender parsecs out of its apex predator spot is nothing to sneer at. Face it, TIEs are fodder.

10: Flight Group Rho are famously the pilots who are bought the most drinks in any Imperial Bar, Shift-S yo.

Oh! The "Call for reinforcements" button.

Man I fondly remember those guys coming in my aid in the hardest missions. They were like the A-Team of the bad guys.

"Outmaneuvered? Call for the Rho Squadron! Let's see how those punks dogfight while evading concussion missiles."

Knocking the Defender parsecs out of its apex predator spot is nothing to sneer at. Face it, TIEs are fodder.

Compared to the Missile Boat, everything is fodder. Even your precious Gunboat. Hell, Star Destroyers are fodder for the Missile Boat.

That's what happens when you put the ordinance of an entire wing of bombers into a ship the size of an A-Wing in defiance of all logic and reason.