XG-1 "Star Wing" Assault Gunboat Thread

By FTS Gecko, in X-Wing

I prefer a little off kilter-ness myself. And the last one is what I wanted to see on the table since day one.

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image.jpeg??❤️❤️❤️

Edited by GrimmyV

And forget this little brother to the Punisher.

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Gross.

I suspect I'm the only member of this forum who actually liked the Scimitar.

Gunboat.

1 hour ago, DariusAPB said:

I suspect I'm the only member of this forum who actually liked the Scimitar.

Gunboat.

Not true, I would have much more prefered the Scimitar Assault Bomber to the Punster. Of course the Missile Boat would have made so much more sense being released with the SLAMing K-wing.

At least the Unguided Rockets can make the Punishedster somewhat viable and with the Lightweight Frame it might actually hang around enough to be worth a quarter of the list. And it can keep those Rockets warm for the GUNBOAT when it finally arrives.

Almost poetic justice that the Punisher was based off a ship that you rarely took the time to tech up to in SWGB and it also became a ship that was rarely worth bringing to a fight.

7 hours ago, GrimmyV said:

image.jpeg

This is a beautiful image (although the Gunboat is super oversized - or much closer to the camera).

Now we see a path for a named Gunboat pilot who can either gain a die while firing rockets or spend a target lock with them.

Edited by Lobokai
25 minutes ago, Odanan said:

This is a beautiful image (although the Gunboat is super oversized - or much closer to the camera).

The beauty of the STARWING clearly eclipses all TIEs, so the image will be a little out of proportion.

Any ideas on how the Gunboat could make turrets less formidable?

PS reinforce is an action for the Gunboat for sure

Edited by Lobokai
19 minutes ago, Lobokai said:

Any ideas on how the Gunboat could make turrets less formidable?

PS reinforce is an action for the Gunboat for sure

A one straight, a cannon slot, two missile slots, and a title that lets you fire a cannon and missile in the same turn.

Get in range one, ion them, pound with unguided rockets. Repeat till the TLT is dead.

32 minutes ago, Lobokai said:

Any ideas on how the Gunboat could make turrets less formidable?

PS reinforce is an action for the Gunboat for sure

Mag pulse warheads and Jammer Beam Weapons. Straight out of the flight sim. Mag pulse can give out weapons disabled tokens (multiple tokens can be stacked on the ship card and places on the ship at the beginning of the next round) and jammer beam can cause secondary weapons to not be able to target the GUNBOAT firing the jammer.

Not sold on Mag Pulse / Jamming weapons.

Denying a player actions (stress) or movement (ion) is one thing, but denying then the ability to fight back? That's a total NPE, and would require some hefty restrictions.

Kanan pilot is bad enough and all he does is reduce your attack dice by one, and you have to spend a focus token to do it.

Maybe instead of outright weapons disabled they have a Kanan-like effect, inly the Mag Pulse is an action-header torpedo like the seismic torpedo, and the Jamming Beam is range one only.

4 hours ago, All Shields Forward said:

A one straight, a cannon slot, two missile slots, and a title that lets you fire a cannon and missile in the same turn.

Get in range one, ion them, pound with unguided rockets. Repeat till the TLT is dead.

Don't be that greedy. Do as in the PC game:

Tractor beam first, -1 agility. Then shove a missile in their a$$.

4 hours ago, GrimmyV said:

Mag pulse warheads and Jammer Beam Weapons. Straight out of the flight sim. Mag pulse can give out weapons disabled tokens (multiple tokens can be stacked on the ship card and places on the ship at the beginning of the next round) and jammer beam can cause secondary weapons to not be able to target the GUNBOAT firing the jammer.

The jamming beam could be a bit overpowered in this game, because removing the chance to attack from a player that has correctly maneuvered to face you with their cannons would be too punishing, and insta-NPE.

It could be reworked as a cannon version of the Sensor Jammer upgrade, like this:

Jamming Beam
Cannon
No attack score, no range
When defending from an attacker in your firing arc, you may change one (hit) result to a (eye) result.
The attacker cannot spend target lock tokens during or to perform this attack.

It's a Sensor Jammer limited to arc, plus messes with the Synced Turret, most ordnance, and some nasty scum astromech combos. It makes the Gunboat (but also B-wings) more resistant against straight-in-the-face alpha strikes. It could be countered by just normal cannons or primary weapons, Focus ordnance, or Targeting Synchronizer. But since it kind of forces the attacker to spend their focus to turn the eye back into a hit, it will most likely diminish the second attack from a TLT.

Edited by Azrapse

Nerfing the GUNBOAT before we even have a prayer of seeing it. For shame.

8 hours ago, All Shields Forward said:

A one straight, a cannon slot, two missile slots, and a title that lets you fire a cannon and missile in the same turn.

Get in range one, ion them, pound with unguided rockets. Repeat till the TLT is dead.

Was just thinking the same thing. But with the stipulation that you only get the 2nd shot if the first hits.

"Once per round, after performing an attack that hits, you may perform an attack with an equipped secondary weapon."

Also doesn't limit the first shot, so you could primary and then follow up.

Edited by Stevey86
19 hours ago, GrimmyV said:

And forget this little brother to the Punisher.

image.jpeg

I actually really like this one, though I've seen better images of it.

If we had to get the Punisher eventually, whatever, but I really wish they would have started here for an upgraded bomber because it's hard to imagine how they would step backwards and find something that "feels right" that fits in the space between the bomber and the punisher.

3 minutes ago, NotBatman said:

I actually really like this one, though I've seen better images of it.

If we had to get the Punisher eventually, whatever, but I really wish they would have started here for an upgraded bomber because it's hard to imagine how they would step backwards and find something that "feels right" that fits in the space between the bomber and the punisher.

Well, you are right... they can go back now.

But instead of adding ordnance pods to the Bomber (which, to be honest, has ENOUGH ordnance, the Empire could seek a completely new, versatile ship to use... one that has shields, hyperspace, utility cannons and ordnance.

5FtUlXm.jpg

1 hour ago, NotBatman said:

I actually really like this one, though I've seen better images of it.

If we had to get the Punisher eventually, whatever, but I really wish they would have started here for an upgraded bomber because it's hard to imagine how they would step backwards and find something that "feels right" that fits in the space between the bomber and the punisher.

There was one version with one ordnance pod on either side of the cock-pod:

(-o-o-o-)

It would probably be better at bombing with two chutes like the punisher.

but it I never saw a version with double ordnance pods underneath the cock-pod, or a vertical style bomber:

[-8-]

Edited by GrimmyV

I just saw the word "cock-pod".

I'll see myself out.

8 hours ago, Azrapse said:

Don't be that greedy. Do as in the PC game:

Tractor beam first, -1 agility. Then shove a missile in their a$$.

The jamming beam could be a bit overpowered in this game, because removing the chance to attack from a player that has correctly maneuvered to face you with their cannons would be too punishing, and insta-NPE.

It could be reworked as a cannon version of the Sensor Jammer upgrade, like this:

Jamming Beam
Cannon
No attack score, no range
When defending from an attacker in your firing arc, you may change one (hit) result to a (eye) result.
The attacker cannot spend target lock tokens during or to perform this attack.

It's a Sensor Jammer limited to arc, plus messes with the Synced Turret, most ordnance, and some nasty scum astromech combos. It makes the Gunboat (but also B-wings) more resistant against straight-in-the-face alpha strikes. It could be countered by just normal cannons or primary weapons, Focus ordnance, or Targeting Synchronizer. But since it kind of forces the attacker to spend their focus to turn the eye back into a hit, it will most likely diminish the second attack from a TLT.

This jamming beam alone would be a fantastic buff for B-wings! How much would such a thing be worth? I'd start the guessing at 1 point since it covers 1/4 of the area of the Sensor Jammer which costs 4points.

Good things take some time

Best things take most time ...

I just wondering why the Tie Aggressor was first ... I love the Tie Aggressor as well, no doubts on that. But the Gunboat has been so REQUESTED and DEMANDED for so long time now ... its just incredible ...

On 3/27/2017 at 2:54 PM, DariusAPB said:

I suspect I'm the only member of this forum who actually liked the Scimitar.

Honestly, I would like it okay if it was named "TIE [something]" instead of Scimitar Assault Bomber.

But it's not. So it's not really a TIE. So get it THE **** OUTTA HERE!!

39 minutes ago, GeneralBergfrühling said:

I just wondering why the Tie Aggressor was first

Probably because they felt the Empire NEEDED to get Turrets finally.

Gunboat is neat and all, but it doesn't actually give the Empire anything it didn't already have. Just a new combination.

Edited by DarthEnderX
1 hour ago, DarthEnderX said:

Honestly, I would like it okay if it was named "TIE [something]" instead of Scimitar Assault Bomber.

But it's not. So it's not really a TIE. So get it THE **** OUTTA HERE!!

Probably because they felt the Empire NEEDED to get Turrets finally.

Gunboat is neat and all, but it doesn't actually give the Empire anything it didn't already have. Just a new combination.

Hey, NuCanon allows any old Legends ships to be called anything! Don't like the Scimitar Bomber? Simply call it the TIE Scimitar! Or TIE S-C-H-L-O-N-G.

Edited by GrimmyV
25 minutes ago, DarthEnderX said:

Honestly, I would like it okay if it was named "TIE [something]" instead of Scimitar Assault Bomber.

But it's not. So it's not really a TIE. So get it THE **** OUTTA HERE!!

Probably because they felt the Empire NEEDED to get Turrets finally.

Gunboat is neat and all, but it doesn't actually give the Empire anything it didn't already have. Just a new combination.

The Empire don't need anything. Its so rich of fresh and juicy pilots who could hardly wait for their first combat missions in the unshielded basic Tie Fighters. And the Tie Fighters are available in vast numbers!

The Empire does not need hyperdrives in their fighters - they have the huge carriers which they call 'Star Destroyers' - and no pilot is as motivated to defend his or her mothership as one without a hyperdrive and live support.

In the end its just nice to have to fill the gaps.