XG-1 "Star Wing" Assault Gunboat Thread

By FTS Gecko, in X-Wing

Just had a thought on Imperial Reinforcements. I'm guessing the same rule that applies to Nashtah Pup would apply to IR if you only had one ship on the table and it was destroyed to trigger a slew of Gunboat reinforcements?

3 hours ago, Azrapse said:

And why can't we have both? You think the TIE Punisher would sell much if it weren't because it comes with Extra Munitions and TIE Mark II?

I don't think the game needs any more dust gatherers. If we are going to get the Gunboat, I want it to be useful and competitive at the same time that it is thematic and lore-friendly. What good is to get the Gunboat if it is never seen, and bringing it on the table means that you are doing it just for the sake of it, rather than because the ship itself is interesting?

When there are voices clamoring for bringing the X-Wing, B-Wing and Kihraxz back in line with the rest of the game, what is the point of introducing a ship that would be worse than those?

That would of course be the ideal. I'm just saying it doesn't need to be original torp scout levels of brokenness, or current Defender levels, or whatever. It doesn't need to be meta-defining, it just needs to be able to hold its own in tournaments if that's your thing. And just to hammer the point home, "dust gatherers" and buying the Punisher (and Raider to really go over the top) just for cards is strictly a tournament issue. I have a Raider, I've used it, never used Palpatine. Never bought a Punisher because I don't like the model, regardless of the cards that come with it. Every model I own has seen play before and will see play again.

Any new ships released need to be mindful of the tournament scene, no doubt, but if that's the only consideration it severely limits the design space, especially if it has to be top tier or be declared DOA and a dust gatherer. Not to mention contributing to the power creep.

5 hours ago, flyboymb said:

Just had a thought on Imperial Reinforcements. I'm guessing the same rule that applies to Nashtah Pup would apply to IR if you only had one ship on the table and it was destroyed to trigger a slew of Gunboat reinforcements?

Maybe we should change the wording for 1 reinforcement for each destroyed ship?

"Imperial Reinforcements" is cool and thematic, but in my opinion, it is more appropriate as a trigger during a cinematic mission, or a mission in HotAC, than in standard or epic X-Wing. With its current text it shouldn't be an upgrade card. Let me explain why I think so:

As it is currently, you are getting a small discount to a ship at the cost of not having it available during the match until you lose another ship.
That implies several things:

  • You always need to lose a ship to be able to bring the other ship into play. That is, you will always be in disadvantage. At the beginning because you are lacking the firepower of the gunboat, and later, because you have lost a ship. It will be impossible to even get to play with the reinforcements card and end with a perfect score.
  • The discount is not worth the loss of a ship. Even if you increase the discount to -12 to make for the loss of an Academy Pilot, you are still having one fewer cannon, one fewer blocker, or one fewer damage sponge. It is much easier to kill one ship and then another that comes afterwards, than to kill two ships that come at the same time. You are serving your forces piecemeal to your opponent. If you have played HotAC, you will understand this very well, since that is what you do 90% of the time in that campaign. 3 ships can destroy any number of incoming ships as long as they come in fewer numbers. (And they aren't aces. But would you leave an expensive ace as reinforcement instead of having it contributing from the beginning?)
  • You lose a great deal of tactical control over how your opponent distributes its damage. Sure, you can bring a cheap TIE Fighter to serve as "trigger" for the Imperial Reinforcement gunboat, but nothing forces your opponent to attack it. They can always go for your more expensive ships, that are now outnumbered and easy prey. Then they just deal with the reinforcement and leave the TIE Fighter for last. Given a particular squadron, a clever opponent could damage one of your large ships to half, get half the points, and go to time and win. You wouldn't have the chance to bring any reinforcements, and would play the whole match outnumbered.

I know that the current text is inspired on the Gunboat card from the Living Card Game. But that text makes sense on the card game because you get to play and lose lots of "ships" in that game during the course of a match, and also, the card is more disruptive in that because probably the opponent had planned their round accounting for your ship to be destroyed, and the sudden arrival of the gunboat probably messes up their plans, mainly because it's an unpredictable event (your rival doesn't know you have the gunboat in your hand).
X-Wing is much different, and there is no unpredictability or disruption in the proposed card text.

In my opinion, the upgrade text would need to be totally reworked. If we want that disruptive and unpredictable effect, give the card a positive cost, and make it a bit like The Force Awakens Han Solo ability. Let the player choose when the ship arrives and from which edge (perhaps limited by range to enemy ships or something). Something that gives a clear advantage and tactical use to equipping the card. That would give the player a choice, and the ability to bluff their rival.

Edited by Azrapse
On 28/01/2017 at 8:25 AM, Odanan said:

Dear FFG, I never asked you anything...

x_wing_assault_gunboat_expansion_pack_by

...

I haven't bought into X-Wing - but THIS ^^^^ THIS is where I'd definitely start!!! ^Shift S Spacebar^!!!!!! :lol:

Maybe instead of a destroyed ship, roll a dye starting on the activation phase of turn 2 and try to get a hit? Make it a bit like the Dwarven Miners of Warhammer Fanatasy old (I know horrible example to use a bad unit as basis for a good one). If the certainly outgunned squadron made the call for help at turn one, the reinforcements would make their way from wherever their staging point was at with all possible speed. But where might the nearest Gunboat staging ground be? Maybe so close that they arrive on turn 2 or so far off that they arrive too late to affect the fight? Put it on 2-3 and you have a powerful flanker to either force a split in your opponents attack or to strike at his undefended flanks if they want to continue to focus fire.

This way you avoid the loss of a fighter yet still make the appearance randomized enough that the player cannot be certain when they show up.

No activity since Wednesday? What's more interesting in life than this thread?

Well, America is on fire. So there's that...

Work.

15 minutes ago, DarthEnderX said:

Well, America is on fire. So there's that...

Those fires are from all of the "tolerant" liberal rioters. You see, they just can't tolerate conservative ideology being espoused on public university campuses.

1 hour ago, Thrawn86 said:

Those fires are from all of the "tolerant" liberal rioters. You see, they just can't tolerate conservative ideology being espoused on public university campuses.

You're ignoring the attacks on american mosques that have been ongoing since Bannon entered the white house.

STOP WITH THE POLITICS. THIS IS A PLACE OF PEACE, AND PROSPERITY. DO NOT RUIN IT BY BRINGING THEM HERE.

9 hours ago, Warlon said:

STOP WITH THE POLITICS. THIS IS A PLACE OF PEACE, AND PROSPERITY. DO NOT RUIN IT BY BRINGING THEM HERE.

This. This right here.

I know that politics has everyone all high strung, divided. It will be for at least the next 4 years.

But this is where we talk about little toy ships, and our plastic-crack, and things that go "pew pew". And Star Wars, and geekiness.

Let us at least keep that.

Also, regarding stats: I almost don't care what stats it has, so long as it's released!

Well, that was almost as exciting as fan reactions to Disney Wars Episode 7.

Back to topic now. How long before FFG announces another ship since wave X is now available?

Just don't be surprised when the cost of our plastic crack skyrockets due to certain activities by certain people.

Since over 5500 replies hasn't swayed FFG to finally release it (granted, many of them by the same handful of people), perhaps we should try a new strategy?

Deafen them with the sound of silence. If the gunboat thread falls silent, perhaps they'll come to realize that maybe by ignoring us, they've just lost a large portion of their customer base, and the only way to get us back is to release the gunboat in ideal form.

2 hours ago, Kharnvor said:

Just don't be surprised when the cost of our plastic crack skyrockets due to certain activities by certain people.

Since over 5500 replies hasn't swayed FFG to finally release it (granted, many of them by the same handful of people), perhaps we should try a new strategy?

Deafen them with the sound of silence. If the gunboat thread falls silent, perhaps they'll come to realize that maybe by ignoring us, they've just lost a large portion of their customer base, and the only way to get us back is to release the gunboat in ideal form.

Excellent Idea.

On another note I've finished my latest case study. Enjoy.

Gunboat Inclusion Disorder Symptoms

The symptoms of Gunboat Inclusion disorder include: grandiose sense of gunboat importance, preoccupation with the release of the gunboat, belief that the gunboat is special and unique, dismissive of other released ships, lacks empathy, is arrogant, and is jealous of other released ships. These symptoms cause significant distress in a person's life.

Gunboat Inclusion Disorder is a disorder that is characterized by a long-standing pattern of grandiosity (either in fantasy or actual behavior), an overwhelming need for validation, and usually a complete lack of empathy toward dissenters. People with this disorder often believe the gunboat is of primary importance for inclusion in X-wing. While this pattern of behavior may be appropriate for an Imperial pilot in an XXth Century Galactic Empire, it is generally considered inappropriate by most ordinary posters today.

People with Gunboat Inclusion disorder often display snobbish, disdainful, or patronizing attitudes. For example, an individual with this disorder may complain about a regular (non gunboateer) forum posters “rudeness” or “stupidity” or disregard a (mock) medical evaluation with a condescending evaluation of the poster who is only trying to help.

In laypeople terms, someone with this disorder may be described simply as a “gunboateer” or as someone with “gunboatism.” Both of these terms generally refer to someone with Gunboat Inclusion disorder.

Symptoms of Gunboat Inclusion Disorder

In order for a person to be diagnosed with Gunboat Inclusion disorder (GID) they must meet five or more of the following symptoms:

· Has a grandiose sense of gunboat importance (e.g., exaggerates achievements and talents, expects it to be recognized as superior based on subjective nostalgia)

· Is preoccupied with fantasies of popularity, power, brilliance, beauty, or the practicality of the gunboat

· Believes that the gunboat is “special” and unique and thus it can only be a matter of time before inclusion (see Wave XI… for reals this time guys)

· Requires excessive validation (see hugbox or Echo Chamber)

· Has a very strong sense of entitlement, e.g., unreasonable expectations of especially favorable treatment or automatic compliance with his or her expectations

· Is exploitative of others, e.g., takes advantage of others to achieve his or her own ends (see Arc-170)

· Lacks empathy, e.g., is unwilling to recognize the legitimacy of released ship designs (see TIE Punisher)

· Is often envious of others or believes that they have been slighted (see TIE Punisher)

· Regularly shows arrogant, haughty behaviors or attitudes

Gunboat Inclusion disorder is more prevalent in males than females, and is thought to occur in around 6 percent of the general population, according to my made up numbers.

Unlike most personality disorders, GID typically will increase in intensity with age, with many people experiencing more of the most extreme symptoms by the time they are in the 30s or 40s.

Suggested Treatment

Electroshock therapy was the standard though it has since been proven ineffective as most gunboateers already associate the gunboat with pain & suffering. Currently there is no known cure.

No, threads that fall to the third page are doomed to either be lost forever or be derided as 'necro' if resurrected from that tomb. We all know that we're too hooked on this game to stop giving FFG our money. The only logical choice is to keep the Gunboat thread alive and well. We're like the baby bird that chirps the loudest therefore getting fed first while kicking our siblings out of the nest.

Gunboat must happen. Please do this for Wave XI. All I ask is one more EU wave for this. Then you can go all junk Disney Canon as much as you want.

What sorts of features would this thing have?

I'd guess:

cannon slot, 2 missile slots

Focus, Target Lock

maybe SLAM (for game purposes, if we consider this to be a missile boat/X-G1 hybrid?)

I'm a fan of Cannon, System, Missile, Missile - then a specific AG missile slot which lets you convert a missile slot to a Bomb or Torp slot. SLAM would be a great help if they aren't planning on the missile boat and would work well with the bomber configuration. Also Imps are the only faction who can't SLAM (Though the Striker does some weirdness that is like it).

1 hour ago, evanger said:

What sorts of features would this thing have?

I'd guess:

cannon slot, 2 missile slots

Focus, Target Lock

maybe SLAM (for game purposes, if we consider this to be a missile boat/X-G1 hybrid?)

Lots of ideas from across the community, plus FFG rules from other games on page 1, take a look and see what you think.

GUNBOAT cares not for petty earthling politics.

GUNBOAT cares not about the meta, or TIE vs NonTIE designs.

GUNBOAT cares not how many pages and posts exist in any threads.

GUNBOAT cares for the Empire and defending it all costs. GUNBOAT IS LOVE, GUNBOAT IS LIFE, YESTERDAY, TODAY, AND FOREVER.

GUNBOAT needs to be 2/2/4/3, at the most 20 points for a PS 2, and at least cannon, missile x2 and systems.

CAUSE I WANT TO RUN 3 GUNBOATS WITH HLC AND FCS DOGGONIT.

2 agility 7 health? that's getting away from the Bwing template...