Two with additional effect is fine (which is why I think a BTL-A4 Ion Turret Y-Wing is currently the closest analogue we have ri a Gunboat, and why my own homebrew rules include a similar mechanic). But the idea is to move the ship away from relying on a simple (boring) three dice primary and bring secondaries into use instead.
Anyway, I thought the Trench Run was responsible for all those holes in the wall, sorry, I mean broken flight sticks? Well, that and taking down the Intrepid...


