XG-1 "Star Wing" Assault Gunboat Thread

By FTS Gecko, in X-Wing

Agree to disagree then. Personally I can't stand on rails shooters.

A. Rogue Leader isn't on rails.

B. The Trench Run itself basically IS on rails. On account of it being a freakin' trench.

Yes, yes I did. One of the worst purchases I ever made for the Gamcube imho. Dumbed down, mass-market, leave-your-brain at the door trash that sold on the strength of the franchise more than the actual content.

Nope.

In addition to having the best Trench Run, the game also has the best Hoth battle, the best Death Star II run, AND the best "take on a Star Destroyer by yourself" battle.

Dumbed down, mass-market, leave-your-brain at the door trash that sold on the strength of the franchise more than the actual content. Again, imho.

And, again, THAT'S WHAT THE MOVIES ARE.

If you want to say you like the X-Wing games' deeper gameplay more , that's fine. I do too.

But to say that they represent the movies better is just plain false. Because the movies are dumbed down, mass-market, leave-your-brain at the door.

Edited by DarthEnderX

Deathstar trench run was better on the shame cube. Everything else (except graphics) were better in X wing/ Tie Fighter.
A trench run is basically on rails anyways so it didn't matter.

One of the worst purchases I ever made for the Gamcube imho.

Nope.

Yep. I traded it in after all of one weekend. It was "that good".

If you want to say you like the X-Wing games' deeper gameplay more , that's fine. I do too.

That's EXACTLY what I'm saying. Cool, we're in agreement then!

Oh you.

That's EXACTLY what I'm saying. Cool, we're in agreement then!

Not really. FTS is saying the simplistic arcadey games are just crap running off the licence taking dev time away from in-depth games and EnderX is saying there's nothing wrong with a game built to be simple and mentally untaxing being mentally untaxing but he likes the in-depth sims too. All you agree on is that XWA is ****ing awesome.

Which, come to think of it, is some pretty good common ground.

Edited by Blue Five

All you agree on is that XWA is ****ing awesome. Which, come to think of it, is some pretty good common ground.

Hear hear. Now if only we could get a 2015 version. Featuring graphics like this:

xg1_test.jpg

You know, one of the many, many, wonderful reasons I love the X-Wing Miniatures game so much is that it's fairly obvious the developers were huge fans of the original PC games as well.

Hopefully the continued success of the miniatures game might prompt Disney to revisit the computer game franchise...

Yeah, but what KIND of X-Wing fans are the devs?

TIE Fighter is one of my favorite games of all time, but that doesn't automatically make me a fan of the Gunboat. I didn't like either of the non-TIEs you flew in that game.

We've already established that, it's unnecessary to keep bringing it up in a dedicated thread.

We've already established that, it's unnecessary to keep bringing it up in a dedicated thread.

Well, when everyone else stops repeating their opinion for the 50th time, I will too.

Hey guys,

Mind if I post about liking the XG-1 in a "We like the XG-1" thread? No? Cool.

1) This thing is gorgeous.

2) Limiting the Imps to only TIEs is lame.

3) They would add an interesting aspect to the Imperial Navy.

4) This thing is gorgeous.

StarwingGunboatPhoto.jpg

That's actually one of the best pics I've seen of one, tbqh.

Reminds me a bit of a Frogfoot

You know, one of the many, many, wonderful reasons I love the X-Wing Miniatures game so much is that it's fairly obvious the developers were huge fans of the original PC games as well.

Hopefully the continued success of the miniatures game might prompt Disney to revisit the computer game franchise...

I have a little theory

  • Sid Meier's Civilization
  • StarCraft
  • XCOM
  • Doom
  • Star Wars: X-Wing

They have in common:

  • They are some of the greatest PC games in their genre.
  • They are FFG boardgames.

So yes, I think FFG has someone making the decisions about what new game to make, with a particularly good taste in PC games.

Of course, XMG took many things from Rebel Assault (TIE Phantom), Rogue Squadron (Bombs and simplified power management), and other games featuring ships, but there from the begining came 3 scenarios in the core set rulebook that reminded totally to how an X-Wing mission used to work: a handful of ships, clear win and failure objectives, some customization on the ship loadout.

Hear hear. Now if only we could get a 2015 version. Featuring graphics like this:

I don't really think that will happen ever again. Disney, or LucasArts, will only make AAA games. And AAA games are intended for the masses, to achieve max profit. X-Wing isn't the right product for that.

It's not for XWA, but for the first X-Wing, but I know a team of fans that are making putting together a reimplemented flight engine for the GOG and Steam editions of that game, that will install like a mod and have modern graphics and options.

I have a little theory... *snip*

I think you're probably spot on with that analysis. I imagine the developers just looking back at the things they enjoyed from their childhood and saying "you know, wouldn't it be cool if...", then pitching a product, coming up with some test rules and going for the licence. Of course, there's obviously a lot more to it than that, but seriously - they've found a niche in the tabletop / board games market, and they're doing the business.

XCOM isn't just one of the greatest PC games of all time; it's one of the greatest games of all time, period. Haven't played the FFG version yet but I'd love to give it a try.

I don't really think that will happen ever again. Disney, or LucasArts, will only make AAA games. And AAA games are intended for the masses, to achieve max profit. X-Wing isn't the right product for that...

Hmmm, not sure about that one - I think if Disney spot an opportunity in the market, they'll go for it. they'll certainly be aware of how well the X-Wing Miniatures Game is performing, and that some of it's appeal at least comes form nostalgia for the 90's PC games. OK, so their AAA products are designed to appeal to the widest audience possible, but I'm sure they'll be willing to segment the market if they see a profit in it. I think once we see what Disney puts out alongside the release of Episode VII we'll be in a better position to judge.

Hey guys, Mind if I post about liking the XG-1 in a "We like the XG-1" thread? No? Cool.

1) This thing is gorgeous.

2) Limiting the Imps to only TIEs is lame.

3) They would add an interesting aspect to the Imperial Navy.

4) This thing is gorgeous.

StarwingGunboatPhoto.jpg

1: agreed!

2: agreed!

3: agreed!

4: AGREED!

Just wandering around Google, it's incredible to see how much love their is for this ship. People doing their own concepts, 3d models (GBY FractalSponge), talking about it on video game forums, modelling workshops and more... I love the fact that there's even a Lego concept for it...

starwing1-500x318.jpg

Edited by FTS Gecko

StarwingGunboatPhoto.jpg

The cockpit in that model reminds me to the X-Wing, what leads me to think...

Wasn't the X-Wing supposed to be from the beginning for the Empire? I think that is the backstory for the X-Wing, right? The Empire ordered that fighter from Incom, but the engineers defected to the Alliance and took the designs and the prototypes with them.

Now that I think on it, the Assault Gunboat and the TIE Hunter came just after that episode, like if the Empire commanded their two most important contractors (Sienar and Cygnus) to try and reverse engineer those designs and somehow cover up from the Incom debacle. So it would make sense, after all, that the Gunboat and the Hunter would compete to get the Empire's "contract", for playing basically the same role, but ultimately they ended having different personalities inherited from their manufacturers.

Edited by Azrapse

Wasn't the X-Wing supposed to be from the beginning for the Empire? I think that is the backstory for the X-Wing, right? The Empire ordered that fighter from Incom, but the engineers defected to the Alliance and took the designs and the prototypes with them.

You pretty much nailed it.

The Empire wanted to subsume Incom Corporation; the Incom employees did not want. So they fled to the Rebellion and took their hard work with them.

Once the Rebellion started waging (highly successful) hit and fade attacks via hyperspace on Imperial convoys and installations, the Imperial Navy realised they needed to take a new approach to deal with the threat - their traditional methods of enforcement (capital ships deploying waves of cheap, expendable fodder) weren't enough. There simply weren't enough capital ships to go around, and by the time they responded and deployed the Rebels were usually gone. So they threw open the floor to their contractors.

Cygnus Spaceworks beat their rivals to the punch with the Alpha-class XG-1 Assault Gunboat. Shielded, hyperspace capable and with a flexible load out that featured ion cannons, missiles and lasers, it was quickly pressed into service in escort, patrol, recon and rapid-response roles, well before the Battle of Yavin.

Seinar Fleet Systems meanwhile were working on their own solutions. The first was the Immobiliser-418 cruiser, which used gravity wells to prevent ships from fleeing into hyperspace (or to pull them out of hyperspace). The second was it's experimental TIE project, which led to Vader's X1, the TIE Avenger and eventually the TIE Defender. It had it's own teething problems, notably extremely expensive unit costs and the rogue Admiral Demetrius Zaarin.

By the time the Avenger and Defender made it into service, the Assault Gunboat was already firmly entrenched as a multi role fighter in the Imperial Navy due to necessity more than ability - it could be deployed without capital ship support and was perfect as an escort ship for small convoys, but that meant it was effectively on it's own - no capital ship support also meant no TIE Fighter support, and when the Rebels introduced the R-22 Spearhead and RZ-1 A-Wing, it struggled.

Amazing summary, Gecko!

Wasn't the X-Wing supposed to be from the beginning for the Empire? I think that is the backstory for the X-Wing, right? The Empire ordered that fighter from Incom, but the engineers defected to the Alliance and took the designs and the prototypes with them.

You pretty much nailed it.

The Empire wanted to subsume Incom Corporation; the Incom employees did not want. So they fled to the Rebellion and took their hard work with them.

Once the Rebellion started waging (highly successful) hit and fade attacks via hyperspace on Imperial convoys and installations, the Imperial Navy realised they needed to take a new approach to deal with the threat - their traditional methods of enforcement (capital ships deploying waves of cheap, expendable fodder) weren't enough. There simply weren't enough capital ships to go around, and by the time they responded and deployed the Rebels were usually gone. So they threw open the floor to their contractors.

Cygnus Spaceworks beat their rivals to the punch with the Alpha-class XG-1 Assault Gunboat. Shielded, hyperspace capable and with a flexible load out that featured ion cannons, missiles and lasers, it was quickly pressed into service in escort, patrol, recon and rapid-response roles, well before the Battle of Yavin.

Seinar Fleet Systems meanwhile were working on their own solutions. The first was the Immobiliser-418 cruiser, which used gravity wells to prevent ships from fleeing into hyperspace (or to pull them out of hyperspace). The second was it's experimental TIE project, which led to Vader's X1, the TIE Avenger and eventually the TIE Defender. It had it's own teething problems, notably extremely expensive unit costs and the rogue Admiral Demetrius Zaarin.

By the time the Avenger and Defender made it into service, the Assault Gunboat was already firmly entrenched as a multi role fighter in the Imperial Navy due to necessity more than ability - it could be deployed without capital ship support and was perfect as an escort ship for small convoys, but that meant it was effectively on it's own - no capital ship support also meant no TIE Fighter support, and when the Rebels introduced the R-22 Spearhead and RZ-1 A-Wing, it struggled.

Your mastery of wookipedia is impressive, most impressive

When I last saw you, I was the copy paste master, now you are....

Your mastery of wookipedia is impressive, most impressive.

When I last saw you, I was the copy paste master, now you are....

Hey, I didn't just read it, I lived it.

We both did... on Windows three point WUN

It was a DOS game.

Or I didn't get the joke. :P

The latter - Ashley and I used to play the original X-Wing (and TIE Fighter) back when it first came out. And occassionally destroy flight sticks when Vader made an appearence with his torture droid.

Edited by FTS Gecko

It's not his fault FFGs ridiculously made cannons interchangeable. The Gunboat has Ion Cannons, so it needs to have a Cannon slot.

Thanks to the recently announced Mist Hunter title card, it appears that this statement is now categorically false. We have precedence for title cards which allow a ship to take a cannon without actually having a cannon upgrade slot.

YAY WAVE 8!

The latter - Ashley and I used to play the original X-Wing (and TIE Fighter) back when it first came out. And occassionally destroy flight sticks when Vader made an appearence with his torture droid.

Now we will discuss the position of the secret Rebel base.

*cringe* so many nights spent playing Tie Fighter on my old 486 *sniff*

Thanks to the recently announced Mist Hunter title card, it appears that this statement is now categorically false. We have precedence for title cards which allow a ship to take a cannon without actually having a cannon upgrade slot.

An interesting development, if a bit late.

Although it does seem strange to make a ship take a title card just to allow it to equip it's standard armament. But I suppose there's no other good way to limit a ship to a single specific cannon.

So, Defender Title that lets it take both Ion Cannon and Tractor Beam for it's cannon slot?

Edited by DarthEnderX