XG-1 "Star Wing" Assault Gunboat Thread

By FTS Gecko, in X-Wing

I'm really kinda surprised we haven't seen a gunboat already in Rebels. It would fit the show very well.

Budget limitations. The show probably only has the time and money for so many new models per season. GL poured a lot of his own money into The Clone Wars which meant they could afford a lot of new environments, ships, big sequences, etc. on a regular basis. Even if they aren't new ships, this season has had new models in the form of Ys, TIE/IN and now TIE/D - no idea how much of their resources it takes. I still hope they do it, just I also know we can't expect a rush of new things to appear right away one after the other.

Edited by UnitOmega

I'm really kinda surprised we haven't seen a gunboat already in Rebels. It would fit the show very well.

Budget limitations. The show probably only has the time and money for so many new models per season. GL poured a lot of his own money into The Clone Wars which meant they could afford a lot of new environments, ships, big sequences, etc. on a regular basis. Even if they aren't new ships, this season has had new models in the form of Ys, TIE/IN and now TIE/D - no idea how much of their resources it takes. I still hope they do it, just I also know we can't expect a rush of new things to appear right away one after the other.

It's not the mid 90s and Rebels isn't Reboot or Beast Wars.

I'd think that they would be putting in new ships whenever feasible because those will be the new release toys that children measure their parents' love by.

Why no Gunboat in Rebels? Simple. The new Star Wars motto is "Emotion over reason." Why do. something that makes sense when we can make something else that "hits right in the feels," triggering a fanboy/fangirl gushing reaction.

ffg_SWC34_249-3.png

Reaction: After a friendly unit is destroyed during an engagement, put this unit into play from your hand as a participating unit on your side.
Being the Empire’s first widely deployed starfighter to have shields and a hyperdrive, the Star Wing was slow but heavily armed for its size.

The rule reminds me on TIE FIGHTER: In most missions 2 Gunboats popped in from hyperspace if you called for reinforcements. :)

Yeah, that os an incredibly fluffy rule there, I approve!

Why no Gunboat in Rebels? Simple. The new Star Wars motto is "Emotion over reason." Why do. something that makes sense when we can make something else that "hits right in the feels," triggering a fanboy/fangirl gushing reaction.

First off, that post is a hot mess.

Second off, what's this hits-right-in-the-feels stuff you're talking about? I don't see a whole lot of that in Rebels.

Reason is simple. Gunboat is extremely unknown and obscure ship for most fans. I even have few friends that played simulator and simply dont remember such ship. Gunboat is awesome but forgotten o think even by show creators. Most people will see tie defender and ask "The hell is that thing?" With gunboat, the wtf reaction would be even stronger.

My completely revised Assault Gunboat custom expansion.

Assault Gunboat custom expansion pack:

x_wing_custom_expansion_assault_gunboat_

Gunboat showcase:

x_wing_miniatures_game___assault_gunboat

x_wing_miniatures_game___assault_gunboat

CONSIDERATIONS:

It's an expansion that not only to add the "Imperial Y-Wing", but offer some useful upgrade cards.

The dial is a cross between the X-Wing and the Y-Wing. Maybe too good? The ship was quite capable of keeping track of the enemy in the PC games.

I made it 1 agility because this was hard to dodge enemy fire (maybe because of the large profile?) - but 2 agility wouldn't be far fetched (in this case, the hull or shield should be reduced).

Lore-wise, it would have 5 hull (equivalent to the Y-Wing) and 3 shield (better than the X-Wing), making it tough to kill.

It has only 2 missiles (lore accurate) and the cannon, but an upgrade card that allows it to replace 1 missile for 1 other ordnance (the ship was known to carry torpedoes when needed).

The "Alpha Strike" elite upgrade can be used by pilots with more than one ordinance/canon/turret, but it is specially useful in the Gunboat, allowing an easy missile+cannon combo. Would Tomax Bren be broken with it? You tell me. (if yes, I can restrict the upgrade to the Gunboat or just replace it with another card)

The Gunboat is the most produced/deployed Imperial hyperspace capable starfighter, which I explored in the title: "Imperial Reinforcements". It adds an interesting mechanic, which really differentiates the Gunboat of the TIEs. Since the common TIEs had no hyperspace, and the high tech, hyperspace capable TIEs (Defender, Avenger), are so rare that wouldn't be available everywhere, that's the job of the Gunboats. It also emulates the massive military power of the Empire and remind the PC old sims (where the Imperials are able to call Gunboats as reinforcements).

I don't know if the price is right (is deploying later, but where you want, actually a drawback?)

Xeal is a colleague of Mareek Stele's who was MIA and later returned to action with "Killer Eyes".

Noble Calder's ability is kind of uninspired, so suggestions are most welcome. Not many information about this guy, except that he was the commander of a squad (Veerpal?). Maybe he could be the lower PS unique pilot instead of Xeal (swap the PS of both).

I added the other guy (Arajen Turmen) here, with a wonky ability, as an alternative.

Mareek Stele piloted the Gunboat, but this wasn't one ship who made him famous (like the Defender, the Avenger and the Missile Boat).

Possible pilots: (most in Legends)

  • Gunboat generics (Squadrons): Nu, Tau, Mau, Mu, Rho, Eagle, Raven, Talon, Veerpal
  • Gunboat uniques: Arajen Turmen, Noble Calder, Xeal (but not specially this ship), Mareek Stele

Tell me what you think.

Edited by Odanan

Why no Gunboat in Rebels? Simple. The new Star Wars motto is "Emotion over reason." Why do. something that makes sense when we can make something else that "hits right in the feels," triggering a fanboy/fangirl gushing reaction.

First off, that post is a hot mess.

Second off, what's this hits-right-in-the-feels stuff you're talking about? I don't see a whole lot of that in Rebels.

Why no Gunboat in Rebels? Simple. The new Star Wars motto is "Emotion over reason." Why do. something that makes sense when we can make something else that "hits right in the feels," triggering a fanboy/fangirl gushing reaction.

First off, that post is a hot mess.

Second off, what's this hits-right-in-the-feels stuff you're talking about? I don't see a whole lot of that in Rebels.

Rebels is packed full if fan service are you kidding me?

If you mean Clone Wars fan service, yes, it's full. For the Legends, the material is scarce - so much that when a single Legends character like Thrawn shows up, we go crazy.

Hey be fair, Thrawn and TIE Defenders are both kind of big deals.

Hey be fair, Thrawn and TIE Defenders are both kind of big deals.

They are, no doubt.

Hey be fair, Thrawn and TIE Defenders are both kind of big deals.

As was canonising the Interdictor. Even if the new on looks really odd.

The new Star Wars motto is "Emotion over reason." Why do. something that makes sense when we can make something else that "hits right in the feels," triggering a fanboy/fangirl gushing reaction.

Works for me.

When I finish watching something, I'd much rather been gushing over it than going "...that seems reasonable."

The new Star Wars motto is "Emotion over reason." Why do. something that makes sense when we can make something else that "hits right in the feels," triggering a fanboy/fangirl gushing reaction.

Works for me.

When I finish watching something, I'd much rather been gushing over it than going "...that seems reasonable."

Hear hear. Never understood the desire to be Vulcan about sodding everything.

My completely revised Assault Gunboat custom expansion.

Assault Gunboat custom expansion pack: x_wing_custom_expansion_assault_gunboat_ Gunboat showcase:x_wing_miniatures_game___assault_gunboatx_wing_miniatures_game___assault_gunboatCONSIDERATIONS: It's an expansion that not only to add the "Imperial Y-Wing", but offer some useful upgrade cards.The dial is a cross between the X-Wing and the Y-Wing. Maybe too good? The ship was quite capable of keeping track of the enemy in the PC games. I made it 1 agility because this was hard to dodge enemy fire (maybe because of the large profile?) - but 2 agility wouldn't be far fetched (in this case, the hull or shield should be reduced).Lore-wise, it would have 5 hull (equivalent to the Y-Wing) and 3 shield (better than the X-Wing), making it tough to kill.It has only 2 missiles (lore accurate) and the cannon, but an upgrade card that allows it to replace 1 missile for 1 other ordnance (the ship was known to carry torpedoes when needed). The "Alpha Strike" elite upgrade can be used by pilots with more than one ordinance/canon/turret, but it is specially useful in the Gunboat, allowing an easy missile+cannon combo. Would Tomax Bren be broken with it? You tell me. (if yes, I can restrict the upgrade to the Gunboat or just replace it with another card) The Gunboat is the most produced/deployed Imperial hyperspace capable starfighter, which I explored in the title: "Imperial Reinforcements". It adds an interesting mechanic, which really differentiates the Gunboat of the TIEs. Since the common TIEs had no hyperspace, and the high tech, hyperspace capable TIEs (Defender, Avenger), are so rare that wouldn't be available everywhere, that's the job of the Gunboats. It also emulates the massive military power of the Empire and remind the PC old sims (where the Imperials are able to call Gunboats as reinforcements).I don't know if the price is right (is deploying later, but where you want, actually a drawback?) Xeal is a colleague of Mareek Stele's who was MIA and later returned to action with "Killer Eyes". Noble Calder's ability is kind of uninspired, so suggestions are most welcome. Not many information about this guy, except that he was the commander of a squad (Veerpal?). Maybe he could be the lower PS unique pilot instead of Xeal (swap the PS of both).I added the other guy (Arajen Turmen) here, with a wonky ability, as an alternative. Mareek Stele piloted the Gunboat, but this wasn't one ship who made him famous (like the Defender, the Avenger and the Missile Boat). Possible pilots: (most in Legends)

  • Gunboat generics (Squadrons): Nu, Tau, Mau, Mu, Rho, Eagle, Raven, Talon, Veerpal
  • Gunboat uniques: Arajen Turmen, Noble Calder, Xeal (but not specially this ship), Mareek Stele
Tell me what you think.

Alpha Strike would make Triple U Boat broken forever.

Yes, if we were all Vulcan there's be no Monty Python movies. And that would be a hell of a shame.

Defenders, Thrawn, Hammerheads, yt2400 the flurry, Vader, Tarkin, Jedi temple guards, Darth Maul, and these are just the ones I can name. And I don't watch the show.

I'd be willing to say that the TIE Phantom and HWK were less well known than the Gunboat. The Phantom was the boogieman of one rail shooter and a squadron you never wasted credits on in the Empire at War expansion. The HWK was cutscene only and the specifics of it shady enough that not even FFG knew what to make of it.

The Outrider was really only known from one comic and an N64 game when it was released (Rebels episode didn't come till later). Decimater and most Scum ships are from a defunct MMORPG that nobody has access to anymore.

The Gunboat is a ship you can fly in or against in four games still being sold by two of the biggest online game hawkers in existence. Pretty much all the young Star Wars fans looking for Star Wars games are going to stumble across these and squee.

Also Darius I'm going to just find 5 posts of yours to like because I can't like that link of yours 5 times. I've been wanting an updated version of X-Wing for over a decade. Wonder if they'll do the same for TIE Fighter?

Technically, I'd argue the Punisher is the most obscure, I'm pretty sure it only existed in old RTS game as a "end of a unit tree" unit which involves bomber sprites with more and more launchers. Phantoms are probably pretty obscure too.

The YT-2400, A( got a cameo in one of the Special Editions of the OT, and B( was part of Shadows of the Empire - which was a big media push back in the day, comics, game and novel. That gives it fairly good saturation, along with the HWK. Their visual designs might not be super iconic, but I bet a lot of people would probably remember the name or the name of the pilots if you mentioned them. And reportedly, the original SWG sold a million copies. Now, no guarantee that many people played all the way to the expansion where a lot of those ships come in - but looking at some rough estimates that might be more people than play X-Wing. If we're gonna say that the Gunboat isn't obscure because it was in a few popular but old niche flight sims, we can't be pointing fingers at the Outrider, Moldy Crow, Decimator etc as being more obscure than it. I mean, online games hawkers have hawked me both Dark Forces and Dark Forces II. Let's not play the strawman game of "obviously my fighter is less obscure than this, so it should go in". Think instead on why FFG pulled some ships, some of which were very obscure and under-utilized (K-Wings, Punishers). Now obviously, there's a marketing drive to include stuff based on new things - because guess what way more people saw TFA, Rebels and Rogue One than play X-Wing, but it is still a game with a mechanical component. Gunboat can and should appear when the time is right to introduce it - and since FFG actively seems to be trying to put different sorts of ships and ship roles in factions, that time may be near.

Though obviously somebody with some logic throwing it in Rebels or Battlefront or whatever wouldn't hurt.

Indeed. FFG has used Star Wars Galaxies a lot for inspiration - but, to be fair, there weren't many scum small ships without the Hutt stuff - certainly not ones that aren't just stolen rebel ships - aside from the Starviper. But they've also pulled quite a few pilots from it for other factions (Storm Squadron, Lieutenant Colzet and Commander Alozen are all the imperial Tatooine fighter garrison from Galaxies, for example).

The Punisher is very obscure. To the point that it was called the Interdictor in a different FFG product the same year.... however, since one key thing it came with was the Twin Ion Engines MkII card, at least part of the release required it to be a TIE fighter of one kind or another (since, if that was planned as a stage 1 defender 'fix', that card may well have been planned before the ship itself was settled on).

Anyone who plays, let alone owned a Punisher knows FFG failed at both balancing and designing the ship for the game. It was the Imperial heavy bomber alongside the Republic K-Wing. One is good, the other is essentially a extra munitions buy and maybe Death Rain if you feel like doing bomb shenanigans. Even with pre-nerf FCS Clusters, Redline was essentially a hand and a half bomber, and FFG knows it.

It essentially only existed as a sprite upgrade as you said, where as the previous upgrade as the Heavy Bomber was used in the Force Unleashed 2 comic as a special operations ship with Boba Fett. Ship had the bomb chutes removed, and the wings were replaced with TIE Defender panels with Ion Cannons equipped. The two ordnance pods were fitted with two Bow boarding launchers and one of the pods had a stern launcher for Terror troopers. Ships clearly had hyperdrives and shields, kept up with Slave 1, and left after disabling their target and firing their pods.

That being said, I recall the bundles for Lucas Arts games and Rebel Assault 2 came with TIE Fighter. Cloaking Tech was virtually unseen in Star Wars visual media, so Phantoms tend to stick out unless you played a lot of TIE Fighter or X-Wing or were just a trogladyte or new kid. I'm personally sick of shoehorning the Graverobbing just because, but in EA's case seeing as their half-assed game is getting an immidiate sequel this year, they should stick to actually putting half the game they want as DLC into the game before we make ship suggestions for a COD knockoff.