Those models aren't to scale. The Sentinel landing craft is almost twice as long as the Lambda shuttle.
XG-1 "Star Wing" Assault Gunboat Thread
Far be it from me to poo poo another Wingers favorite ship...but I had rather the cousin to this thing see our collections first, in the Imperial Lander, with boarding action rules.
What do you think?
It is kind of hard to board an X-wing or a TIE Fighter. Don't you think?
But you could board a CR90 or GR75. But then you have to switch over to the Imperial Assault table to resolve the boarding combat.
Yeah I was thinking EPIC... before-hand.
Besides - shuttle with fetal alcohol syndrome is one of the uglier ships out there.
Besides, the Sentinel wasn't really used that often for starship boarding operations - it's called a "Landing Craft" for a reason. That job went to the TIE Bomber Shuttle, the Delta Class DX-9 Stormtrooper Transport and Gamma Class ATR-6 Assault Transport. All of which look significantly better than the Sentinel.
Now, if we were talking the Delta Class JV-7 Escort Shuttle on the other hand...
No. Sorry. Regardless of how omnipresent the Stormtrooper transport was in the X-Wing games, it's a REALLY stupid looking ship. It looks like a dog's face.
I was actually kinda surprised when the Clone trooper transports ended up actually looking like modified versions of that design. They came out way better though.
Edited by DarthEnderXNo. Sorry. Regardless of how omnipresent the Stormtrooper transport was in the X-Wing games, it's a REALLY stupid looking ship. It looks like a dog's face.
I was actually kinda surprised when the Clone trooper transports ended up actually looking like modified versions of that design. They came out way better though.
I have always thought the same, that the Clone gunships looked like an early atmospheric version of the Stormtrooper Transport. I'm glad someone else sees it that way.
Also it was the TIE boarding craft, not the shuttle, that boarded other ships. It would be nice to see that and the TIE/gt in an aces pack, but I doubt that would happen.
Boarding should be left only to ships that have 2 Crew or 1 Team. And if you had the Ghost and the Hound's Tooth you can perfectly have the Sentinel Landing Craft. It would be the perfect way to add boarding (if you want to). It appears in Rebels and in A New Hope.
It would be similar to what the TIE Punisher is for the TIE Bomber but for the Lambda Shuttle.
And about ships designed for the X-Wing/TIE-Fighter videogame. I agree they all look bad. They are mostly low poly models that we all have nostalgia for but they dont look very Star Wars. I remember it was kinda frustating that in a game about Star Wars you were constantly facing non-star wars ships like the Assault Gunboat, the Stormtrooper transport or the BFF1 transport.
Giving the Gunboat crew steps on the Lambda a tad, I'd think.
- 2/2/3/3
- Focus, Target Lock
- Cannon, Missile, Missile (maybe system, but Guidance Chip etc mean it could not have it to not step on the Lambda/Advanced
_/ /_ R/ /_ _/W/W/W/_/R W/W/G/W/W/_ R/G/_/G/R
And about ships designed for the X-Wing/TIE-Fighter videogame. I agree they all look bad. They are mostly low poly models that we all have nostalgia for but they dont look very Star Wars. I remember it was kinda frustating that in a game about Star Wars you were constantly facing non-star wars ships like the Assault Gunboat, the Stormtrooper transport or the BFF1 transport.
You clearly need to download the XWA Update mel. Nostalgia schmostalgia, the work these guys have done is awesome. ![]()
In any case, the X-Wing series was developed under license from and published by LucasArts. It was approved by them, it essentially IS Star Wars. It may not be canon under the current Disney definitions, but the games - and the ships introduced in them - have influenced and driven the EU for over 20 years.
I meant the original 1993 X-Wing or even the 1994 TIE-Fighter. And I know they are licensed ships, but you kinda want to play against the ships that appear in the movie. And ships like the B-Wing or the Executor werent even in the game untill the expansion.
I meant the original 1993 X-Wing or even the 1994 TIE-Fighter. And I know they are licensed ships, but you kinda want to play against the ships that appear in the movie. And ships like the B-Wing or the Executor werent even in the game untill the expansion.
Well, they could only use the technology available to them at the time, couldn't they? And the Death Star trench run in the original X-Wing is still to this day as close an experience to the movies as you're likely to get.
As for other flyable ships being made available in expansion packs - welcome to the wonderful world of digital marketing. Started in 1994, perfected in 2015.
Well, they could only use the technology available to them at the time, couldn't they? And the Death Star trench run in the original X-Wing is still to this day as close an experience to the movies as you're likely to get.
No, sorry. The version in Rogue Leader is infinitely better than the one that was in X-Wing.
Don't get me wrong, I prefer the slow simulatory gameplay of the X-Wing games from a gameplay perspective, but those games are nothing like the experience of the movies, because the movies themselves were neither slow or simulatory.
No, sorry. The version in Rogue Leader is infinitely better than the one that was in X-Wing.
Agree to disagree then. Personally I can't stand on rails shooters. The Rogue Squadron games were boring, dumbed down garbage as far as I was concerned. Sure the graphics were prettier, but pretty graphics alone do not a good game make.
The attack on the Death Star and Trench Run from the original X-Wing - released almost a decade prior - provided a much tougher, much more immersive experience. In X-Wing, you were in total control. In Rogue Leader, you were just along for the ride.
Star Fox is "on rails"
Rogue squadron is just arcade-y.
No, sorry. The version in Rogue Leader is infinitely better than the one that was in X-Wing.
Agree to disagree then. Personally I can't stand on rails shooters. The Rogue Squadron games were boring, dumbed down garbage as far as I was concerned. Sure the graphics were prettier, but pretty graphics alone do not a good game make.
The attack on the Death Star and Trench Run from the original X-Wing - released almost a decade prior - provided a much tougher, much more immersive experience. In X-Wing, you were in total control. In Rogue Leader, you were just along for the ride.
What, you don't remember the scene from the movie where Wedge tried to shake a TIE Fighter and got blown up because he lost control of his X-Wing to autopilot as it turned him around and chastised him for trying to flee the battle?
Star Fox is "on rails"
Rogue squadron is just arcade-y.
They're both basically just Sci-Fi versions of Afterburner. Another game with was fun for a hot minutes until you realised what an inherently shallow, unfulfilling experience it was.
Hey, dont you diss starfox! That's my jam, man! Reboot coming this year...
On rails is not inherently bad. The reboot is interesting looking; hopefully they don't go with the insane direction the story went.
Star Fox is "on rails"
Rogue squadron is just arcade-y.
They're both basically just Sci-Fi versions of Afterburner. Another game with was fun for a hot minutes until you realised what an inherently shallow, unfulfilling experience it was.
What the hell are you talking about? Did you actually play Rogue Squadron II? That Death Star Trench Run is still the best version of that we've ever gotten.
No. No the X-Wing version is not, do not even TRY to say it is.
As for STAIR FAX oh good lord am I excited for the new one. I don't necessarily need my games to be super complicated, I just need them to be fun. By which I mean, some can be complicated, some not. X-Wing, Fallout, and so on, are games I enjoy intricate mechanics in.
I'd like some more clever mechanics in Star Fox and would love nothing more than to direct one of those games to help Nintendo actually understand the american audience that loves that game, for once. But I don't necessarily need my anthro-characters-flying-spaceships game to be complicated.
What the hell are you talking about? Did you actually play Rogue Squadron II?
Yes, yes I did. One of the worst purchases I ever made for the Gamcube imho. Dumbed down, mass-market, leave-your-brain at the door trash that sold on the strength of the franchise more than the actual content. Again, imho.
The X-Wing version of the Death Star attack and trench run widdled over Rogue Squadron from a very lofty height.
Dumbed down, mass-market, leave-your-brain at the door trash that sold on the strength of the franchise more than the actual content.
Welcome to today's games world.
You can make a game with deep gameplay and complex player controls and sell X.
Or make the same game with shallow gameplay, "keep your finger on the trigger"-controls, 90% of the budget spent on graphics, and sell 100*X.
I know. Sad, isn't it?
What the hell are you talking about? Did you actually play Rogue Squadron II?
Yes, yes I did. One of the worst purchases I ever made for the Gamcube imho. Dumbed down, mass-market, leave-your-brain at the door trash that sold on the strength of the franchise more than the actual content. Again, imho.
The X-Wing version of the Death Star attack and trench run widdled over Rogue Squadron from a very lofty height.
I horribly disagree. I thought Rogue Squadron II was one hell of a fun game. I just don't get it. Is it so wrong for a game to just be fun? What's so bad about a game you can just kick back and play with little thought? Sometimes that's a good thing. Not always, but also not never.
I know. Sad, isn't it?
Well yes. There are some games that get dumbed down a lot and it sucks. But if a game starts and stays simple and that's how it is intended, that's totally okay, fine with me.
Like. I hate that there hasn't been a new X-Wing game in over ten years. That really hurts my heart, because X-Wing Alliance is by far one of my most favorite games ever, of all time. Just as well no new Rogue Squadron sucks too. Flat out, no new, good Star Wars games have come out since... Hm...
Well s**t Empire at War was the last one I enjoyed thoroughly and even then I really only liked the Space aspects of it because your units on land can't fire more than five feet in front of them, and the fog of war is too damned high, effectively making Artillery useless unless you can see the future and know exactly where to Sensor Ping... Yeesh.
I would like to clarify that I very much enjoy the complicated game here and there. But I just do not believe in either-or ways of thinking. You can have your cake and eat it too. It's why I hate that the fans were essentially the reason, "Attack Squadrons" got canceled so hard.
That game felt so good. So Star Wars. And it got shot down because it wasn't another X-Wing. First dedicated star wars flying game since friggin' Rogue Squadron II and over-entitled fans just unleashed a pile of refuse onto it. It bothered me. Shamed me for being a Star Wars fan. Now all we're getting for the foreseeable future is this awful new Battlefront game in which you magically teleport into starfighters but only in atmosphere ever, via powerup "cards" you can pick up.
That's not very Star Wars. It's far less Star Wars than Attack Squadrons, a perfectly free game, was.
You mean the white armored stormtroopers from Episode IV.
Their uniformity is a huge part if the Imperial theme. Look at Stormtroopers.Empire is starting to feel boring with yet another TIE. It definitely needs more variation to the looks of the ships. While Scum and Rebels have pretty interesting looking ships, all quite distinct and original, the things that usually catch my attention first from an Empire build are the Lambdas, the Firesprays and the Decimators. TIEs are cool. But when you overdo them, they lose some coolness.
The grey uniform officers. White uniform admirals.
Then the black armored pilots. Cockroach-looking gunners.
In Episode V, the AT-ST and AT-AT drivers with their half helmets, the snowtroopers, and the variety of bounty hunters on the Executor.
Then in Episode VI the scout troopers, the imperial guards...
There is a lot of variation among the troops of the Empire. In fact, there is a lot of variation among the Empire's vehicles also.
They only had three canon TIEs. The rest are all different looking things like the Lambda, the ATAT and ATST, the probes, the star destroyers, the death stars.
I don't know when the tred with TIEs went out of hand, but seeing the fanatics they have now, probably they would have wanted to replace the ATAT and ATST with TIE Tanks, the Death Star with a huge TIE cockpit, and the star destroyers with things with TIE panels like the Imperial Raider.
It's getting overdone...
Not three, but four canon (from the movies) TIEs: Fighter, Interceptor, Bomber and Advanced (Vader's).
The thing is: as starfighters, the Empire only had TIEs in the movies. But I agree with you that it's getting overdone.
PS: bring one two more TIE's and I will be satisfied: the Avenger and the Hunter. But the Assault Gunboat first. It looks so cool and (for someone grown on TIE Fighter) so genuinly Imperial...
I horribly disagree. I thought Rogue Squadron II was one hell of a fun game. I just don't get it. Is it so wrong for a game to just be fun? What's so bad about a game you can just kick back and play with little thought? Sometimes that's a good thing. Not always, but also not never.
That's fine - you're perfectly entitled to disagree. All of the above is my opinion. And I dislike on rails flying shooters. Afterburner did nothing for me. Star Fox did nothing for me. The Rogue Squardon games were a total let down for me, following X-Wing as they did.
X-Wing, TIE Fighter, X-Wing Alliance, I loved. Elite II, I loved. But then I've alsways been much more into flight sims/space sims rather than arcade shooters like those listed above. Arcade shooters last a drizzly afternoon; sims last for uears. Hell, I still play X-Wng Alliance to this day. It's probably one of the best Star Wars games of all time.
