Honestly I think that people who want star wars combat should just modify space engineers.
We need more people anyway.
At least Empyrion.
Edited by DariusAPBHonestly I think that people who want star wars combat should just modify space engineers.
We need more people anyway.
At least Empyrion.
Edited by DariusAPB
Ehm yeah. I know it's "THAT" and not "DAT" ... -.-'
We're on TEH INTERWEB U KNOW.
Oh sorry.
P.S. I'm Italian.
Buongiorno Arma Quattro! Your English is way better than my Italian. (would probably have helped if I didn't quit learning after 3 months due to a physical inability to roll my r's.)
Also, great to hear Crabbok's thoughts on the possibility of a Gunboat release (and a bunch of other Star Wars ships):
Number 4... not bad.
"Fan favorite, definitely likely to be in the game sooner or later.
PS: F**k the Mining Guild TIE.
I said in jest that we would get the TIE Graffiti and the TIE Pac-Man from Rebels.
When I saw them announcing Sabine's TIE, I almost felt guilty for it.
If they release the Mining Guild TIE, I'll leave X-Wing for a year.
I said in jest that we would get the TIE Graffiti and the TIE Pac-Man from Rebels.
When I saw them announcing Sabine's TIE, I almost felt guilty for it.
If they release the Mining Guild TIE, I'll leave X-Wing for a year.
People said in jest we'd get the TIE Punisher and K wing.
People need to stop saying stupid ships in Jest.
There is an OBVIOUS market for full fledged space sims when you realize how many hundreds of millions of dollars have been crowd funded by a handful of these games over the past few years. Star Citizen has raised $120,000,000 in two years, all from regular people, and the game isn't even finished.No.So why has there never been a new X-Wing vs. TIE Fighter type game?
I think it's because it takes a while to learn to play vector based three dimensional movement, and today's gamers (at least the kind that EA wants to target) aren't willing to put in the work to make it fun.
It's nothing to do with "kids these days" and everything to do with costs. There hasn't been a good flight sim since what? One of the ace combat games ten years ago? So why create a whole new engine and system for a product that may not have a market when you can just reskin an existing game?
People want them.
Except Star Citizen isn't the game we want, isn't by EA, and is going to remain in development until the end of time because the computing power required to deliver what they want would violate laws of thermodynamics.
There is an OBVIOUS market for full fledged space sims when you realize how many hundreds of millions of dollars have been crowd funded by a handful of these games over the past few years. Star Citizen has raised $120,000,000 in two years, all from regular people, and the game isn't even finished.
No.
So why has there never been a new X-Wing vs. TIE Fighter type game?
I think it's because it takes a while to learn to play vector based three dimensional movement, and today's gamers (at least the kind that EA wants to target) aren't willing to put in the work to make it fun.
It's nothing to do with "kids these days" and everything to do with costs. There hasn't been a good flight sim since what? One of the ace combat games ten years ago? So why create a whole new engine and system for a product that may not have a market when you can just reskin an existing game?
People want them.
While I disagree with the comments about its development (the beta is playable now and getting huge overhauls often), I think you're missing the point. People are throwing one hundred and twenty million dollars at a non-Star Wars space sim game... what do you think would happen with a licensed, fully realized space sim? It doesn't have to even be 1/100th as ambitious as Star Citizen, which is as much an MMO universe as it is a space sim.
Ever Space is an independent rogue-like that is a space sim-lite, and that was crowdfunded successfully AND picked up by Microsoft as a publisher after that fact.
There's definitely an audience for things ranging from a new Rogue Squadron type game to new X-Wing and TIE Fighter games.
EDIT - and a new Star Wars space sim means a Gunboat in X-Wing miniatures. It's guaranteed.
Edited by ArttemisEDIT - and a new Star Wars space sim means a Gunboat in X-Wing miniatures. It's guaranteed.
We're going to hold you to that.
I said in jest that we would get the TIE Graffiti and the TIE Pac-Man from Rebels.
When I saw them announcing Sabine's TIE, I almost felt guilty for it.
If they release the Mining Guild TIE, I'll leave X-Wing for a year.
Oh, it's not your fault Azrapse, don't worry, it's not your fault someonecallsecuritytellthemtobringthetazers
Edited by FTS GeckoSadly games publishing hates taking chances which is why you get more cod and battlefield than games like tie fighter.
They've pushed the importance of graphics for decades and its bitten them in the butt because modern pc's have so much power and its the most expensive part to develop.
So they set arbitrary targets and won't make a game unless they think it'll reach it day one.
There is a desire for space Sims look at elite and no man's sky, but there's no will from EA.
I said in jest that we would get the TIE Graffiti and the TIE Pac-Man from Rebels.
When I saw them announcing Sabine's TIE, I almost felt guilty for it.
If they release the Mining Guild TIE, I'll leave X-Wing for a year.
People said in jest we'd get the TIE Punisher and K wing.
People need to stop saying stupid ships in Jest.
The Punisher/TIE interdictor is a horrible looking piece of crud, that I doubt i'll never fly, and only have since Extra munition, TIE/Mk2 engines...and the shread of hope back then to see bobmbers get good one day.
I really hope TIEMk2 is sold in another set one day soon, since I'd llike another copy or two and dont want a 2nd Punisher (log pile/repulsorlift skimmer turned starfighter).
Edited by knaveleadAnother Star Wars film or two hits the theatres and they won't have much choice Hobo. Once a new young generation is thoroughly hooked on the franchise, Disney will be demanding video games left right and center, and if EA doesn't deliver,they;ll find developers and publishers who will.
Honestly, how hard is a space combat gme to develop when compared to modern AAA game franchises? A great deal of the gameplay takes place in a void .
At base level, starfighter physics would need to be done once, then add he skins, effects and generate some high-res starfields, whack the game models in there and you're good to go.
Of course, there's HUGE scope for more - switching between space combat and atmospheric combat in flight (with obvious and immediate changes to the way ships handle and flying mechanics) for example - but at it's core, the old X-Wing PC games are pretty simple and straightforward.
Except Star Citizen isn't the game we want, isn't by EA, and is going to remain in development until the end of time because the computing power required to deliver what they want would violate laws of thermodynamics.There is an OBVIOUS market for full fledged space sims when you realize how many hundreds of millions of dollars have been crowd funded by a handful of these games over the past few years. Star Citizen has raised $120,000,000 in two years, all from regular people, and the game isn't even finished.No.So why has there never been a new X-Wing vs. TIE Fighter type game?
I think it's because it takes a while to learn to play vector based three dimensional movement, and today's gamers (at least the kind that EA wants to target) aren't willing to put in the work to make it fun.
It's nothing to do with "kids these days" and everything to do with costs. There hasn't been a good flight sim since what? One of the ace combat games ten years ago? So why create a whole new engine and system for a product that may not have a market when you can just reskin an existing game?
People want them.
While I disagree with the comments about its development (the beta is playable now and getting huge overhauls often), I think you're missing the point. People are throwing one hundred and twenty million dollars at a non-Star Wars space sim game... what do you think would happen with a licensed, fully realized space sim? It doesn't have to even be 1/100th as ambitious as Star Citizen, which is as much an MMO universe as it is a space sim.
Ever Space is an independent rogue-like that is a space sim-lite, and that was crowdfunded successfully AND picked up by Microsoft as a publisher after that fact.
There's definitely an audience for things ranging from a new Rogue Squadron type game to new X-Wing and TIE Fighter games.
EDIT - and a new Star Wars space sim means a Gunboat in X-Wing miniatures. It's guaranteed.
And that was with a game engine they already had. You're also ignoring how star Citizen only had 34,000 backers (and only raised 2000000). So the numbers are still risky, here's an article that mentions how to turn a profit Battlefront needed 400 million in sales. The star wars name doesn't get you all of that. The highly lucrative and proven fps market does. There is no known such market for flight sims,no matter how much you spin nichest of niche games.
http://www.cinemablend.com/games/See-How-Star-Wars-Battlefront-Did-Its-First-Two-Months-108777.html
Minus the cost of licencing, and development. You keep holding up star citizen's 120 million like that's a significant number but that doesn't even cover the costs of star wars Battlefront which were estimated at 150 million.
Except Star Citizen isn't the game we want, isn't by EA, and is going to remain in development until the end of time because the computing power required to deliver what they want would violate laws of thermodynamics.
There is an OBVIOUS market for full fledged space sims when you realize how many hundreds of millions of dollars have been crowd funded by a handful of these games over the past few years. Star Citizen has raised $120,000,000 in two years, all from regular people, and the game isn't even finished.
No.
So why has there never been a new X-Wing vs. TIE Fighter type game?
I think it's because it takes a while to learn to play vector based three dimensional movement, and today's gamers (at least the kind that EA wants to target) aren't willing to put in the work to make it fun.
It's nothing to do with "kids these days" and everything to do with costs. There hasn't been a good flight sim since what? One of the ace combat games ten years ago? So why create a whole new engine and system for a product that may not have a market when you can just reskin an existing game?
People want them.
While I disagree with the comments about its development (the beta is playable now and getting huge overhauls often), I think you're missing the point. People are throwing one hundred and twenty million dollars at a non-Star Wars space sim game... what do you think would happen with a licensed, fully realized space sim? It doesn't have to even be 1/100th as ambitious as Star Citizen, which is as much an MMO universe as it is a space sim.
Ever Space is an independent rogue-like that is a space sim-lite, and that was crowdfunded successfully AND picked up by Microsoft as a publisher after that fact.
There's definitely an audience for things ranging from a new Rogue Squadron type game to new X-Wing and TIE Fighter games.
EDIT - and a new Star Wars space sim means a Gunboat in X-Wing miniatures. It's guaranteed.
And that was with a game engine they already had. You're also ignoring how star Citizen only had 34,000 backers (and only raised 2000000). So the numbers are still risky, here's an article that mentions how to turn a profit Battlefront needed 400 million in sales. The star wars name doesn't get you all of that. The highly lucrative and proven fps market does. There is no known such market for flight sims,no matter how much you spin nichest of niche games.
http://www.cinemablend.com/games/See-How-Star-Wars-Battlefront-Did-Its-First-Two-Months-108777.html
First off, $120M is from pre-release donations. When the game is finished, it will be a product sold, generating additional revenue from far more than the limited pool of those willing to crowd fund. Furthermore, Star Wars Battlefront isn't a space sim, and that figure includes marketing costs, so comparing a rumored budget for SW:B and a game from a different genre isn't accurate.
What the Star Wars branding does bring to the table is name recognition and a far wider prospective audience. If there are tens of thousands of people willing to spend hundreds of dollars on the space sim genre before the products are even started and/or finished, then there is definitely a viable market for a finished product that would be available at all appropriate retail locations and digital storefronts.
Just because the industry has abandoned a genre because they perceive it to be non-viable, doesn't mean that's the case.
There is no known such market for flight sims,no matter how much you spin nichest of niche games.
Elite: Dangerous would like to say hello.
https://en.wikipedia.org/wiki/Elite:_Dangerous#Reception
1.4 million units sold, as of November 2015.
Now add Star Wars branding and the marketing might of the Mouse behind it.
Then there's a little something called No Man's Sky, you may have heard of it.
http://www.darkhorizons.com/no-mans-sky-is-soaring-on-ps4-pc/
Edited by FTS GeckoNMS I love and hate at the same time.
I love the adventure, disembarking my ship and doing stuff. But...
I'm a hyper-lethal vector, a space marine, The Emperor's wrath.
Give me an enemy to fight.Give me a ship or station or base to command.
Give me troops.
Exploring without direction isn't enough for me.
650 divided by 1.5 is over 400. Who's paying 400 bucks for Tie Fighter 2 Electric Boogaloo?
So you're saying that the Elite brand has exactly the sane market value as the Star Wars brand then? Cool, I guess we know how much credence to give your analysis then!
Seriously, you're comparing apples to iPhones.
Edited by FTS Gecko4 billion dollars. When you make a franchise that is worth 4 billion then you can say you have as much name recognition as SW.


So you're saying that the Elite brand has exactly the sane market value as the Star Wars brand then? Cool, I guess we know how much credence to give your analysis then!
Seriously, you're comparing apples to iPhones.

**** that is a ship I gotta own.
It's so close it hurts. Has more of a scum vibe tho.
What is this?
No Man's Sky
Yeah, I definitely think a touch of inspiration has been taken there... No Man's Sky sure looks pretty, at least!