XG-1 "Star Wing" Assault Gunboat Thread

By FTS Gecko, in X-Wing

Again, the XG-1 and the lambda have little in common, other than the manufacturer.

Perhaps, in this miniature game, both would have a cannon slot. But it would be for entirely different reasons. In the lore, the XG-1 had ion canons, so it needs the slot (or some other way to equip ionizing weapons). The lambda had lots of frontal laser weapons, so they chose to represent that with a cannon slot where you can equip the mangler or the heavy laser cannon.

Other than that, those two ships are totally different. The XG-1 is conceptually floating between the BTL-A4 Y-Wing, the X-Wing and the B-Wing.

It is not a heavy bomber (that is what the TIE Bomber is for), but can equip missiles. It's definitely not a shuttle at all or large base ship. It's not a TIE Defender, but can ionize and take care of itself. It doesn't outmaneuver an X-Wing, but it does outmaneuver a B-Wing or a Y-Wing.

There is not a ship like this in the Empire, the closest thing could be a small-base firespray without crew or rear arc, perhaps with systems, and attack rating of 2.

At least I find it closer to that, than to the TIE Punisher (that is a bomber heavier than the TIE bomber) or the lambda (that is totally a clumsy support transport).

I agree with the criticism that it is a ship that feels closer to the Rebel modus operandi than the Empire's. That is what it is. The XG-1 was, in the lore, the first step taken by the Empire away from the Imperial doctrine of shieldless, specialized, tethered TIEs, that followed with the TIE/x1 (Advanced), TIE/x2 (Avenger), TIE/x7 (Defender) series.

I guess, in the new lore, that "first step" is the TIE/v1, even when it has basically nothing in common with the XG-1.

I thought the K-Wing was ugly until I saw the H-Wing. The K-Wing looks goofy. The H-Wing is directly ridiculous. At least the K-Wing has the decency to fill up that K-shape with stuff useful for its role. The H-Wing is a sad excuse to stick to letter-shaped ships...

And here's the thing about Missile Boats: not gonna happen-because fluff. The Emperor decided to stop making them after that whole stolen TIE-Defender incident. If FFG wanted to do that ship, they should have released it with the K-Wing, giving both factions a ship with SLAM. Instead they went with the Punisher.

I would much rather have a Missile Boat than a Gunboat because that would actually have given Imperials something different, a new capability. But that ship has sailed, imo. (no pun intended...was that even a pun? idk)

I don't think storyline has any weight in FFG's decisions.

The Missile Boat was retired for security reasons, but there should have been about one whole squadron of them (12 ships), by the time it was taken to the Emperor's vault planet.

That sounds like too few of them, but it is still more than the amount of TIE Phantoms that were supposed to be left: zero.

The Missile Boat was expensive and dangerous, but the TIE Phantom was using some raw materials (stygium) and technology that was totally wiped out by the end of its storyline... And still he have them, right?

The TIE Punisher doesn't even have a storyline at all and we have it. Its whole existence was 5 sprites in one of the most obscure Star Wars games ever, and it wasn't even easy to see it.

But I also agree that now that Rebels have SLAM, and even Scum can have SLAM with that illicit upgrade, it feels really unfair that the Empire doesn't have their SLAM ship, especially when it was the first ship in the lore that introduce the whole SLAM mechanics.

I amend slightly: Missile boat had 1 cannon, so make it 1 attack, 2 evade instead of 2 attack, 1 evade. Even more unique.

And you're totally right about the Phantom and the Punisher on lore. lol

Even more reason to wish I could turn back time.

Wow. 153 pages.

Took my thread 29 pages to get the ARC-170 made.

Just saying.

Well, if you can work your magic here too we'd all be grateful :)

I'm starting to wonder if the Arc-170 might be making an appearance in a Disney published Movie/TV-show. Maybe in Rouge One or Rebels somewhere.

I amend slightly: Missile boat had 1 cannon, so make it 1 attack, 2 evade instead of 2 attack, 1 evade. Even more unique.

And you're totally right about the Phantom and the Punisher on lore. lol

Even more reason to wish I could turn back time.

If the XG-1 Gunboat did make it into the game I can see an Missile Boat title (not joking this time) reducing the primary firepower by 1 and replacing the <cannon> upgrade slot with a 3rd <missile> and giving it the SLAM action and all <missile> upgrades get an extra munition token. Still that depends on the IF XG-1 makes it into X-wing.

Edited by Marinealver

I amend slightly: Missile boat had 1 cannon, so make it 1 attack, 2 evade instead of 2 attack, 1 evade. Even more unique.

If we want the MIS as a playable ship in this game, we would need to devise a clever way to deal with its attacks, because for the MIS, its warheads were its primary weapon. The laser canon was vestigial and only served a purpose for feeding the SLAM sytem and perhaps cleaning minefields.

It had a standard load of 40 advanced concussion missiles, plus another load of configurable warheads.

So I would say that the MIS would always attack with its missiles, or most of the time.

Now, we have seen FFG come up with titles in Wave 9 to deal with non-standard attack mechanics for the ARC-170 and the TIE/SF Fighter. They probably would go this way with the MIS.

Not sure you need that. Ships often don't live long enough to use their ordinance, so loading them up too much isn't the best. But if you want to, two missiles, two extra munitions, Guidance Chips, bam. Who needs cannons?

Edited by DirbYh

Honestly I started off pretty ambivalent about the Gunboat, it was in my opinion the least fun ship to fly in the TIE Fighter series and I thought it's design was rather boring but I didn't have strong feelings about it being in the game one way or another. It wasn't until the twelfth or so thread I saw attempted to be hijacked by it that I really started to hate the ship and by thread number thirty I knew that I never wanted to see it make the game.:P

Which is why you keep bumping this topic. I mean honestly, your post history seems transfixed to this topic. Maybe you're in denial?

And here's the thing about Missile Boats: not gonna happen-because fluff. The Emperor decided to stop making them after that whole stolen TIE-Defender incident. If FFG wanted to do that ship, they should have released it with the K-Wing, giving both factions a ship with SLAM. Instead they went with the Punisher.

I would much rather have a Missile Boat than a Gunboat because that would actually have given Imperials something different, a new capability. But that ship has sailed, imo. (no pun intended...was that even a pun? idk)

I don't think storyline has any weight in FFG's decisions.

The Missile Boat was retired for security reasons, but there should have been about one whole squadron of them (12 ships), by the time it was taken to the Emperor's vault planet.

That sounds like too few of them, but it is still more than the amount of TIE Phantoms that were supposed to be left: zero.

The Missile Boat was expensive and dangerous, but the TIE Phantom was using some raw materials (stygium) and technology that was totally wiped out by the end of its storyline... And still he have them, right?

The TIE Punisher doesn't even have a storyline at all and we have it. Its whole existence was 5 sprites in one of the most obscure Star Wars games ever, and it wasn't even easy to see it.

But I also agree that now that Rebels have SLAM, and even Scum can have SLAM with that illicit upgrade, it feels really unfair that the Empire doesn't have their SLAM ship, especially when it was the first ship in the lore that introduce the whole SLAM mechanics.

Believe me, the Missile Boat not introducing both the ordnance fix and SLAM was really, really friggin irritating to me as well.

I thought it took it appearing in rebels.

Has it been in Rebels already? All I heard so far was speculation that its being in X-Wing indicated it might be coming to Rebels some time soon. Of course, I didn't believe that, because I knew that

Disney is fully aware of how hated the prequels are and would block any product based on them.

Hehe, sorry, couldn't resist! :P ONE THREAD IS NOT ENOUGH FOR ME! Hey, maybe if people assert that the Gunboat will never be released that will help. Personally, I reckon it has a good chance of being in Wave X.

If Disney would release a brand new updated X-Wing/TIE Fighter computer game and recanonize the ship we'd be sorted, plus we'd have an awesome new computer game.

But it's not been released with prequel era pilots has it, this isn't the prequel arc it's the rebel one, a small difference but it's there.

I still think it's an eye sore but meh I'm more concerned with the mess they made of the sf.

Why do people seem to think that prequel era content is in? I'd love to know what makes this leap of mental gymnastics.

Not sure you need that. Ships often don't live long enough to use their ordinance, so loading them up too much isn't the best. But if you want to, two missiles, two extra munitions, Guidance Chips, bam. Who needs cannons?

Some ships excel at aces while other ships excel at generics. I think, by the lore, the MIS shouldn't be a ship you see swarms of, or even lots of generics. It should be limited to the top aces, than in this game are unique pilots.

These pilots you usually want them to last all the way to the end game, and likely perform more than 4 attacks during a game.

I would go for a 0 cost title that allows to shoot a missile secondary weapon without discarding it, at least. This ship should spam missiles. Of course, there would need to be some balancing factor in the title, or elsewhere, that prevents this ship to become absurdly broken.

sleeping_wolf_in_munich_zoo_by_wolf_love

I'm not sure what you were implying with that (let sleeping dogs lie? Something about wolves?) but it's super cute!

No sense in spamming other threads about it, all it does is piss people off.

What's wrong with spamming other threads to piss people off?!

But it's not been released with prequel era pilots has it, this isn't the prequel arc it's the rebel one, a small difference but it's there.

I still think it's an eye sore but meh I'm more concerned with the mess they made of the sf.

What's wrong with the SF? It's a TIE with a rear gun, I don't see what else it could be?

Why do people seem to think that prequel era content is in? I'd love to know what makes this leap of mental gymnastics.

Eh? Because the ARC-170 is a prequel era ship. It was invented in the prequel era in-universe (like the Y-Wing, YT-1300, etc) but more importantly it was invented for the prequel films in the real world.

Most likely next Scum offering to the Hutts:

1. Don't care

2. Something hideously ugly

3. Something way OP

4. Dunelizard

5. Other rando SWG 'ship'

HAHAHAH. Killed me on that one. :D :D :D

Princezilla - if you don't want the gunboat for what can only be described as asinine reasons (because everyone else here does? I mean really, that's just acting like an A-hole) then please feel free to exit and unfollow this thread.

In threads regarding potential new ships and new wave speculation, expect the Gunboat to show up along with the TIE Avenger. Previously the TIE SF and ARC also showed up, now they won't. Gee I wonder why.

Gunboat guys - While yeah, I find the meme funny, not everyone does. Let's try not to bring up the mighty Grey elk in every thread we see. This is called keeping the peace, as this is getting out of hand.

mazzO: Yeah, we said it and we are both thoroughly enjoying prequel hater salt. But maybe we should keep that in the ARC thread?

JBR7 and FTS Gecko. FFS kiss and make up already.

I'm back guys, sans one appendix and plus 3 potential new scars.

Also, having had a CT - I now know what the TIE pilot felt like in that cylinder machine.

It wasn't the aside that was worth commenting on, so much as the manner in which the comments were made.

In any event, aside from the BTL-A4 style attack of the Ion/laser Gunboat combo, is there anything else unique you'd apply to the ship?

x_wing_miniatures_game___custom_upgrade_

Saw this three pages ago.

The problem is that the Tie Defender is hyperdrive capable.

Imagine how cool it could be, to have a Tie Defender appearing out of the blue after some turns. :D :D :D

TIE Advanced too, and TIE Phantom.

Yeah true, I forgot. :P

And Lambda class shuttle

and Decimator.

I also suspect the TIE Punisher.

And Delta class Escort shuttle.

sorry, I meant firespray.

Edited by DariusAPB

And Royal Guard Interceptor. (depending on canon, of course).

Edited by DariusAPB

So, maybe change the wording to:

"Imperial Hyperspace-enabled only*. Title.

*Please see Appendix C for a full list of hyperspace-enabled ships

as of this printing."

Eh? Because the ARC-170 is a prequel era ship. It was invented in the prequel era in-universe (like the Y-Wing, YT-1300, etc) but more importantly it was invented for the prequel films in the real world.

No I mean people are saying that there is prequel content in game at this very moment.

The more I think about it, the less convinCed I am by the hyperdrive reserves mechanic.

Quite a bit of my strategy at Yavin revolved around isolating a target and focusing fire on it when the rest of my opponent's forces were unable to commit. It worked well.

This isn't 40k we're playing here - if an opponent is without 1/3 to 1/2 of their force while their opponent is at full strength fir 2-3 turns, it's going to HURT.

Epic and Cinematic play, yeah, I can see scope for it. Standard play, not so much.

Edit: Darius, ouch. Hope you're doing OK.

Edited by FTS Gecko

Honestly I started off pretty ambivalent about the Gunboat, it was in my opinion the least fun ship to fly in the TIE Fighter series and I thought it's design was rather boring but I didn't have strong feelings about it being in the game one way or another. It wasn't until the twelfth or so thread I saw attempted to be hijacked by it that I really started to hate the ship and by thread number thirty I knew that I never wanted to see it make the game. :P

So, who is holding you here?

.... Are you implying that I should leave the forums if I don't like you guys spamming every thread or that I should leave this thread if I don't like Gunboats?

Because the first is just asinine and entitled and the second is blatantly hypocritical.

I'm implying that you shouldn't go to a church during a mass to criticize Jesus. Or, if you hate Trump, don't try to express your hate among the Trump crowd.

This is clearly a thread of Gunboat support. If you don't want the Gunboat, you really don't need to follow this topic.

It wasn't the aside that was worth commenting on, so much as the manner in which the comments were made.

In any event, aside from the BTL-A4 style attack of the Ion/laser Gunboat combo, is there anything else unique you'd apply to the ship?

x_wing_miniatures_game___custom_upgrade_

Saw this three pages ago.

The problem is that the Tie Defender is hyperdrive capable.

Imagine how cool it could be, to have a Tie Defender appearing out of the blue after some turns. :D :D :D

Yes, there are hyperspace capable TIEs, but none mass produced. No TIE would be readily available for reinforcements. That's the role of the Gunboat.

The more I think about it, the less convinCed I am by the hyperdrive reserves mechanic.

Quite a bit of my strategy at Yavin revolved around isolating a target and focusing fire on it when the rest of my opponent's forces were unable to commit. It worked well.

This isn't 40k we're playing here - if an opponent is without 1/3 to 1/2 of their force while their opponent is at full strength fir 2-3 turns, it's going to HURT.

Epic and Cinematic play, yeah, I can see scope for it. Standard play, not so much.

Edit: Darius, ouch. Hope you're doing OK.

That's why it is a -2 title.

Anyway, don't you think deploying your ship in any board's edge can be strategic and of some advantage?

(I'm not trying to create a new meta with this card, just to add a very fluffy new mechanic)