So I've been working on pilot cards for an Imperial version of HotAC over on this thread (pg 11 has them). Made a missile boat card already, but need to make one for the GUNBOAT (and the Avenger while I'm at it). I'm leaning towards 2/2/4/2 w/ cannon and missile. I'm not 100% on board with having 2 missiles. I gave the missile boat 3 missile for the campaign (EM is a mod in HotAC) but can change it up for 2 missile+2 torps or something, but 3 missile feels better IMO. But that means where to go with the gunboat?
The gunboat should be on par with the B-wing/Y-wing on the stat line. 2/1/4/4 Cannon, Missile seems like the right place to start testing the GB at about 19-21 pts so you can staple on a Mangler or Ion and still run 4. Hybridize the B/Y dials for less speed than the Y but more than the B.
Rather than evasion I would give the GB a double tap. Fire a primary and secondary. I would like to see something unique and to me that would be to roll all the dice for both attacks in 1 pool. If the combined attack hits then you can assign damage from each as desired.
IE, I fire an Ion and primary, roll 5 dice at range 2 and say I roll hit, hit, crit, blank, blank and the defender rolls evade. The attack hit so I can assign any 3 dice to the ion, cancelled hit and two blanks while keeping a hit, crit for the primary. The defender still suffers the ion token as the combined attack was a hit.
Edited by Jetfire


