XG-1 "Star Wing" Assault Gunboat Thread

By FTS Gecko, in X-Wing

30 minutes ago, Odanan said:

I have a confession to make: I don't own 4 Gunboats. Yet. Yes, shame on me.

rogue-one-trailer-orson-krennic.gif

On ‎01‎/‎03‎/‎2018 at 1:52 AM, Odanan said:

I tested AI vs AI in Fly Casual, and 5x Nu Flechettes lost to 4 Rookie Pilots (with Flight Assist Astromech and Integrated Astromech) + Bandit Squadron.

But I tried myself later 4x Nu Linked Battery Manglers against the same Rebel list and obliterated them.

Remember that the AI is Heroes of the Aturi Cluster, unless there's been a new AI added - they don't react 'properly' to stress, if I remember correctly?

I was wondering about quintuple gunboats, but I was thinking tractor beam/jamming beam XG-1s.

18 minutes ago, Magnus Grendel said:

Remember that the AI is Heroes of the Aturi Cluster, unless there's been a new AI added - they don't react 'properly' to stress, if I remember correctly?

I was wondering about quintuple gunboats, but I was thinking tractor beam/jamming beam XG-1s.

Might try three Assault config Linked NUs with one tracer NU and one nekkid. Assymetry seems to be shunned but sometimes it confuses the opponent.

Tractor beam GUNBOATS might be able to push through more damage but those 2 dice primaries make things a chore outside range one, especially if you burned your focus on defense. And tractor beams don’t do Scyk to the Ghost, but you can throw Fenn around if you catch him.

7 minutes ago, GrimmyV said:

And tractor beams don’t do Scyk to the Ghost, but you can throw Fenn around if you catch him.

They don't. But a mix of tractor and jamming beams might; giving Kanan the raspberry stops him pulling his attack-die-reducing trick for a turn or two (especially if he doesn't have a recon specialist for some weird reason).

That's the one use I really see for jamming beams - more than one, or at most two tractor beams seems overkill, because by the time a target's been tractored once I'd rather be shooting it with primary weapons an extra time than trying to tractor it again, and as noted against agility 0 large ships they essentially do nothing.

Edited by Magnus Grendel

5 NUs, 2 Harpoon and LRS/Chimps, one tractor beam/jammer, two nekkid or LRS.

Hmmm, I need a lot more games. So many GUNBOATS, so little time.

On 03/03/2018 at 12:12 AM, FTS Gecko said:

Just wondering...

Nu Squadron Pilot - OS-1 Arsenal Loadout, Proton Torpedoes, XX-23 S-Thread Tracers, Guidance Chimps x 4

Any thoughts? Could this help solve the Reload/Target Lock action economy issues? While also handily bypassing Black One/Countermeasures?

(take Harpoons if you must instead of Proton Torps...)

Reposting because I think it got lost in the mix. Sacrficing one GUNBOAT's shooting to set up target locks for the rest seems like it might just be crazy enough to work, and Chimps over LRS or AdSLAM should make the missiles hit harder.

Edited by FTS Gecko
6 minutes ago, FTS Gecko said:

Reposting because I think it got lost in the mix. Sacrficing one GUNBOAT's shooting to set up target locks for the rest seems like it might just be crazy enough to work, and Chimps over LRS or AdSLAM should make the missiles hit harder.

Haven’t tried it out yet, but proton torps with Chimps and focus is a mean combo. Do it x 3 and that’s gonna splode just about anything. Do that again next round and I’m sure you’ve won.

Of course there’s plenty of folks who will poodoo this due to the dial and arc. They always like to rain on any parade.

Guys, this is a pint night kinda thing, but boy is this fun: 4X Nu Squadron Pilot, XG-1 Assault Title, Flechette Cannon, Mangler Cannon, and Long-range scanners....25 points each

I gotta get in other builds that have been bantered about, but I started somewhere, and it was a grand fun swing; the Flechette's were grand and powerful!

What we need is the sound effects from X-Wing: Alliance as a soundboard app. When you aquire four target locks turn one with LRS, you start playing the "be-beep, be-beep, be-beep" warning noise, followed by the loud "SPROING" when you fire off the first salvo...

1 hour ago, FTS Gecko said:

Reposting because I think it got lost in the mix. Sacrficing one GUNBOAT's shooting to set up target locks for the rest seems like it might just be crazy enough to work, and Chimps over LRS or AdSLAM should make the missiles hit harder.

Relying on tracers to hit against critical targets with just focus is pretty questionable though. They're goign to throw everythign they have at that defence because they know each time they dod the 0 damage attack, they block the next X torpedoes.

1 minute ago, thespaceinvader said:

Relying on tracers to hit against critical targets with just focus is pretty questionable though...

Focus and Guidance Chimps...

1 hour ago, thespaceinvader said:

Relying on tracers to hit against critical targets with just focus is pretty questionable though. They're goign to throw everythign they have at that defence because they know each time they dod the 0 damage attack, they block the next X torpedoes.

All GUNBOATS will have focus so even if the first misses the second would hit and the last two will get their Torps off, and the first two can SLAM into position next turn to finish up. And of course anyBOAT that fired off torps can either shoot a tracer the next round with focus or reload and fire a torp with the TL from the tracer.

i guess. So one tracer miss equals two Focus chimp Torps plus two to three chimp Torps next round. And probably the round after that. Maybe. Depends on futball, surviving ships on both sides, hitting rocks, etc.

I don't think there's a huge amount of ships that will be able to reliably avoid a Chimped XX-23. You're looking at 3 green nats (or 2+ LWF), preferably with Focus and or Evade. Soontir, Inquisitor, x7 Defenders and Asajj are probably the ones who'll be able to do it 9/10 times.

I don't see too much on the Rebel or Scum side of things doing it.

Now with Rebels finished, there is nothing stopping this thread to reign over this forums.

Keep your faith brothers!! Spread Gunboat love!

I would like to ask for the advice of the Gunboat Group.

I have:

Quickdraw, VI, FCS, Title, Harpoon, Advanced Optics, Guidance Chips.

Inquisitor PTL, Title and At.

So I ask,

Should I use a Rho with Deadeye, GChips and Harpoon and give the Inquisitor a Harpoon keeping a point for the initiative.

OR

Give the Rho Lone Wolf, Harpoon, Flechette Cannon, and LRS. Removing the Harpoon from Inquisitor?

Any other configuration for the Rho I am not considering??

Thanks.

Edited by Jehovah Netto
On 3/5/2018 at 9:11 AM, FTS Gecko said:

Reposting because I think it got lost in the mix. Sacrficing one GUNBOAT's shooting to set up target locks for the rest seems like it might just be crazy enough to work, and Chimps over LRS or AdSLAM should make the missiles hit harder.

I'm flying a squad like this for several months now and it does work, although I prefer a mix in payload to make the squad more flexible.

9 hours ago, Odanan said:

Now with Rebels finished, there is nothing stopping this thread to reign over this forums.

Keep your faith brothers!! Spread Gunboat love!

Love Torpedoes loaded and ready. GUNBOAT: mission Lovesmack

NU and RHO squadrons prepared for ultimate bombardment of unconditional love. No one told Rebel Scum that love is a battlefield and those heart tokens aren’t valentines, they are bombs.

GUNBOAT, soon to be loaded with rainbows and gold to bring Irish cheer in screaming volleys of green colored missiles.

I STILL haven’t flown my two. Stupid SoS practice!

On 26/02/2018 at 11:21 AM, Quadjumper King said:

Major Vynder + Push the Limit + Harpoon Missiles + Advanced SLAM + Os-1 Arsenal Loadout + Proton Rockets

Just for my own clarification, you can PTL off the free action granted by Adv.Slam correct?

21 minutes ago, Dr Zoidberg said:

Just for my own clarification, you can PTL off the free action granted by Adv.Slam correct?

You can. Push The Limit/Advanced SLAM is probably one of the best options for Major Vynder.

Yeah Vynder w/ Adv SLAM, PTL, and OS-1 is actually pretty good.

2turn SLAM 2turn AdvSlam Reload into PTL for a targetlock reacquire or focus if you dont need the TLock while also getting the +1 green dice from his ability can be lethal. Especially if he has APTs to keep his R1 deadzone a literal deadzone lol. APTs do jack the price up a bit, but the number of times ive ran that build and someone poked their nose into R1 of me i had locked was aggravating. That stopped quick rofl....

11 minutes ago, Vineheart01 said:

Yeah Vynder w/ Adv SLAM, PTL, and OS-1 is actually pretty good.

2turn SLAM 2turn AdvSlam Reload into PTL for a targetlock reacquire or focus if you dont need the TLock while also getting the +1 green dice from his ability can be lethal. Especially if he has APTs to keep his R1 deadzone a literal deadzone lol. APTs do jack the price up a bit, but the number of times ive ran that build and someone poked their nose into R1 of me i had locked was aggravating. That stopped quick rofl....

Prockets are also good if you need to shave off some points.

Prockets also work, though you just need to not forget you need both the TL and Focus to fire those with the OS-1 title.
Vynder in the handful of times ive used him in this manner he generally had to switch targets, the 2turn2turn is just wide enough to make it difficult to tag the same guy you shot earlier. Kinda why generics are better off just shedding the OS1 title, its so hard to actually get the benefit out of it unless youre vynder abusing advslam/ptl to get 3 actions.

Technically APTs are in the same boat of you need a focus but considering you can reload its not that big a deal if you fire it w/o the focus. Every other ship that takes APTs refuses to fire it unless they got the focus (the number of times ive denied Fenn doing this because i had some way of stressing him before his attack is hilarious, be it rebel captive or rhymer+tac+snap. He coudl have totally still fired a 6die APT at me, but no focus mods hehe)

All this practicing is sharpening my Gunboat skills.

victory_by_odanan-dc5bl89.jpg

Now seriously, do I need to buy 4 Scum ships to get those Mangoes Manglers?

1 hour ago, Odanan said:

All this practicing is sharpening my Gunboat skills.

victory_by_odanan-dc5bl89.jpg

Now seriously, do I need to buy 4 Scum ships to get those Mangoes Manglers?

eBay or Amazon are acceptable alternatives to buying entire expacs.

Edited by GrimmyV