26 minutes ago, Tsiegtiez said:The motion carries! Into the books it goes. Let's get a commemorative plaque.
So what's the build? Assuming no missile boats, and Rho has an EPT for 21 points.
26 minutes ago, Tsiegtiez said:The motion carries! Into the books it goes. Let's get a commemorative plaque.
So what's the build? Assuming no missile boats, and Rho has an EPT for 21 points.
If next tournament season is dominated by gunboat lists because 95% of tournament entries will have gunboats in them, will they nerf gunboats or release the avenger?
Double post.
SWG > XvT!
;P
Edited by ViscerothSWG1 hour ago, ViscerothSWG said:If next tournament season is dominated by gunboat lists because 95% of tournament entries will have gunboats in them, will they nerf gunboats or release the avenger?
Neither. We will have achieved X-Wing nirvana.
1 hour ago, Rakaydos said:So what's the build? Assuming no missile boats, and Rho has an EPT for 21 points.
I'd love an EPT on Rho Squadron but Imperials haven't generally been that lucky. But if we're guessing at 21 for now, probably XG-1, Jam or TBeam, Linked Batteries, ASLAM, Harpoon Missiles. Crack Shot? That's 31-33 depending on the cost of the Batteries. Might want the forthcoming Saturation talent instead. But I figure if one Gunboat leads with a TBeam you're more likely to tag the target with both following harpoons. Jam might be more appealing but again, need to know that number.
Edited by TsiegtiezI really should have posted this a long time ago, but in the old LEGO Brickmaster magazines they sometimes had alternate models for the Star Wars ships. The alternate model for the Imperial Shuttle in one of the issues in 2010 was the "XG-3 Star Wing."

I threw away my instructions because I knew I could get them online...but now the link is broken
. But here is what the finished set looks like.

You can tell that the missile pods are quite different, which is probably why they called it the XG-3 instead of the XG-1. For a build that uses elements only from the mini Lambda-class shuttle, they did a pretty good job! And it was actually in an official, printed LEGO magazine!
Oh, and for reference, here is the mini shuttle build.

1 hour ago, Parakitor said:I really should have posted this a long time ago, but in the old LEGO Brickmaster magazines they sometimes had alternate models for the Star Wars ships. The alternate model for the Imperial Shuttle in one of the issues in 2010 was the "XG-3 Star Wing."
I threw away my instructions because I knew I could get them online...but now the link is broken
. But here is what the finished set looks like.
You can tell that the missile pods are quite different, which is probably why they called it the XG-3 instead of the XG-1. For a build that uses elements only from the mini Lambda-class shuttle, they did a pretty good job! And it was actually in an official, printed LEGO magazine!
Oh, and for reference, here is the mini shuttle build.
Thats cool, I remember those. I don't remember The original gunboats, though, they were released before I was.
11 hours ago, Rakaydos said:So what's the build? Assuming no missile boats, and Rho has an EPT for 21 points.
Conc missiles and chips
x4
With SLAM/Adv.SLAM, Reload and both a missile/torp slot as standard, are FFG hinting at the XG1 using Long Range Scanners as opposed to guidance chips?
Also, has anyone considered that if the XG1 can indeed fire missile/torp after slamming that a two XG1 + Dormitz list is a disgusting turn 1 alpha strike, potentially more so than even the original Triple JM5K list?
Depending on points, you may be able to take three Rho Squadron, with Assault Missiles and long range scanners.
Fairship sets up. You set up to joust. First turn all three TL on to Low. Second turn move and focus, Adv.SLAM if needed to ensure range. Unleash twelve dice into Low, causing an additional twelve in splash damage (killing Rex and maybe even Low). Third turn, move and SLAM away, reload and get better position for another run.
5 minutes ago, Viktus106 said:With SLAM/Adv.SLAM, Reload and both a missile/torp slot as standard, are FFG hinting at the XG1 using Long Range Scanners as opposed to guidance chips?
Well, if you're equipping Advanced SLAM you won't be equipping Long Range Scanners or Guidance Chips. ![]()
As much as I really really want to start theorycrafting on this one, I'm forcing myself to wait until we get the full preview.
If the different guesses at the titles and the mysterious Linked Batteries cannon and Saturation Salvo are half right, it seems that we will be able to build this ship in many different ways, giving the player a hard choice between Advanced SLAM, Long Range Scanners and Guidance Chips. Hard choices are always positive.
Obviously, XG-1 and OS-1 will be totally different ships, but besides I think not even the titles will be auto include (unlike the TIE Defender ones).
I could see some merit on a titleless gunboat with just missile and extra munitions. If the Rho allows equipping the new talent (that I bet is some kind of gunner effect for ordnance), it could become a rather cheap alpha striker that can reload its missile during the rest of the game. In this configuration, you cannot clearly choose a clear winner between LRS, GC or AdvSLAM. Since it's low PS, you would want LRS to get the target lock ahead of time. On higher PS pilots, you would prefer GC. AdvSLAM would help in both cases for when disengaging and reloading for another pass.
A XG-1 gunboat could go with HLC or Mangler and Linked Batteries, in which case it would want AdvSLAM for being able to get a modifier to defense after SLAMming, although not being able to use the second part of the title makes this upgrade less useful. Since the price goes a bit up for this one, you would probably want to have it on the highest PS pilots that have higher chance to survive. In that case Veteran Insticts could make sense for arcdodging with SLAM, plus AdvSLAM would make a bit more sense for getting a focus when disengaging. With the spoiled named pilot that gets an extra green when slamming or reloading, it could certainly make sense if you are going to roll 3 or 4 green dice for defense.
XG-1 with Jammer or Tractor cannons I only see useful if you equip another source of "damage" at the same time. Not much sense on only bringing support cannons and Linked Batteries unless the ship is supposed to be essentially a support ship that leaves the damaging role to others in the squad.
With the title allowing to fire the support cannons even after slamming or reloading, you could deal damage in a frontal approach with a damaging cannon or missile, then Slam or reload while you prepare for another run, and meanwhile fire your beam.
Of course, we could go a middle ground and take Flechette cannon that is both support and deals a little bit of damage. In that case, Homing or Cruise + Flechette + Linked Batteries would allow you to have a strong alpha, then fire your Flechette while you reload, still getting a reroll to the cannon attack from the batteries, then start all over with your missile. If the Nu pilot is 20 points and Linked Batteries is 1 point, then Nu + Cruise + Batteries + Flechette + XG-1 would be 27 points that is not that bad for a ship that will be alternatively attacking with 3-4 dice from the missile, and dealing stress and 1 damage with the flechette during the whole game.
(I don't know if Nu pilot will be 20 points. A naked Nu Gunboat is not much better than a naked Gold squadron Y-wing, but lets assume that the extra agility and the SLAM and Reload actions increase the cost a bit over that)
It seems the OS-1 title will be a mirror of the XG-1 only replacing cannons with torpedoes and missiles.
In this configuration, you could go cheap and equip Unguided Rockets (the title seems to give one extra torpedo and missile slot), AdvSLAM and the Saturation Salvo EPT, that if my guesses are right, would allow you to perform a second missile or torpedo attack if the first misses. Since Unguided isn't discarded, you should be able to attack with it again.
Going more expensive, you could equip Homing, Advanced Homing, or Cruise missiles, two of them, after missing the first, you retry with another. Since neither of them discard the target lock, you could just roll the dice. If you got a promising attack, spend the target lock. If not let it miss and use the talent to launch your other missile and spend it with that one.
Equipping Homing and Cruise (8 points) could sound crazy, but you have the Reload action to get them back.
Of course, all these are guesses, but some people seem to be quite positive these are the abilities in those cards, and if that is the case, I am happy that the gunboat has the potential to be a truly fun ship to build and play in many different ways.
I really want ion cannons on my boats, jamming beams if possible. Makes us good control. For missiles, Harpoon does seem best.
3 hours ago, FTS Gecko said:*snip*
1 hour ago, Azrapse said:*snip*
50 minutes ago, DariusAPB said:*snip*
I'm having the hardest time not building loadouts in my head, and none of this is helping. I'm really excited by the fact that so far? All three title options seem completely worthwhile. That's crazy. That seems so well-balanced out of the gate that my mind hasn't really caught up yet, there's so many options.
I mean, seriously, two Nu pilots with Assault Configurations, Mangler Cannons, and Batteries could be as cheap as 24-26 points. That is a brutally effective jouster that can get itself into position and then out of the scrum virtually at will. Two or three of those supporting Omega Leader or a Decimator or a bloody Upsilon? Sign me up yesterday.
1 hour ago, DariusAPB said:I really want ion cannons on my boats, jamming beams if possible. Makes us good control. For missiles, Harpoon does seem best.
Yeah, like I said, I'm a traditionalist, so I want to see what a build with Ion Cannon & Concussion Missiles would look like. Although I'll settle for Jamming Beam in a pinch.
1 minute ago, FTS Gecko said:Yeah, like I said, I'm a traditionalist, so I want to see what a build with Ion Cannon & Concussion Missiles would look like. Although I'll settle for Jamming Beam in a pinch.
I mean, ideally I'd be able to fire a Conc after a successful TBeam hit, but only if I make the target lock whine noise.
7 hours ago, Parakitor said:I really should have posted this a long time ago, but in the old LEGO Brickmaster magazines they sometimes had alternate models for the Star Wars ships. The alternate model for the Imperial Shuttle in one of the issues in 2010 was the "XG-3 Star Wing."
I threw away my instructions because I knew I could get them online...but now the link is broken
. But here is what the finished set looks like.
You can tell that the missile pods are quite different, which is probably why they called it the XG-3 instead of the XG-1. For a build that uses elements only from the mini Lambda-class shuttle, they did a pretty good job! And it was actually in an official, printed LEGO magazine!
He is everywhere!!! We just need to read the signs!
I was looking for those instructions and I found something better...
https://www.eurobricks.com/forum/index.php?/forums/topic/78568-moc-alpha-class-xg-1-star-wing/
So, what's the next ship to need nearly 300 pages of support? TIE Avenger? Missile Boat? YT-2000?
7 minutes ago, JJ48 said:So, what's the next ship to need nearly 300 pages of support? TIE Avenger? Missile Boat? YT-2000?
This IS the missleboat. ![]()
1 hour ago, FTS Gecko said:Yeah, like I said, I'm a traditionalist, so I want to see what a build with Ion Cannon & Concussion Missiles would look like. Although I'll settle for Jamming Beam in a pinch.
You know the Assault Configuration gives you TWO cannons right? You can do Ion Cannon AND Jamming Beam.
31 minutes ago, JJ48 said:So, what's the next ship to need nearly 300 pages of support? TIE Avenger? Missile Boat? YT-2000?
I want the Avenger more, but the YT-2000 is probably more deserving, and, like FDIAHS said, this IS the Missile Boat. I don't LIKE it, but it clearly is.
Edited by DarthEnderX26 minutes ago, JJ48 said:So, what's the next ship to need nearly 300 pages of support? TIE Avenger? Missile Boat? YT-2000?
Avenger and YT-2K, I think, are the last Old Skool ships that I'm actively interested in.
Plus, it would be a good way to give scum their own flying pancake without releasing a third Falcon. (Or fourth, I guess, since I'm not sure there's really any way to not release another Falcon given the upcoming Han Solo movie...)
2 minutes ago, NotBatman said:Avenger and YT-2K, I think, are the last Old Skool ships that I'm actively interested in.
Personally, I'm not going to rest until every TIE I've ever flown in a video game is in this game. So no sleep till TIE Avenger(SW:TF), TIE Oppressor(SWG) and TIE Hunter(SW:RS3).
Edited by DarthEnderX9 minutes ago, DarthEnderX said:Personally, I'm not going to rest until every TIE I've ever flown in a video game is in this game. So no sleep till TIE Avenger(SW:TF), TIE Oppressor(SWG) and TIE Hunter(SW:RS3).
The Avenger is pretty great but I'm worried that the TIE/vn is going to fulfill the exact same spot design-wise. The one thing that gives me hope is some sort of Avenger title that allows you to equip beam weapons on what is otherwise really a shielded squint.
20 minutes ago, DarthEnderX said:You know the Assault Configuration gives you TWO cannons right? You can do Ion Cannon AND Jamming Beam.
I'm working under the assumption that Linked Batteries will probably be an autoinclude.
1 hour ago, FourDogsInaHorseSuit said:I was looking for those instructions and I found something better...
https://www.eurobricks.com/forum/index.php?/forums/topic/78568-moc-alpha-class-xg-1-star-wing/
Stunning