4 minutes ago, Azrapse said:If the Gunboat could be just proxied by an existing ship in the game, I wouldn't think it would have any reason to be added, then.
I would proxy it, though, by combining some disparate existing ship, token, dial, and upgrades even when they do not really fulfill their requirements:
- TIE/SF Pilot card, Token and main stats. Ignore the rear arc for all purposes. Ignore the upgrade bar in the pilot card.
- TIE/SF dial.
- You may equip a cannon that costs 3 points or less.
- You may equip ordnance as if you had two torpedo/missile icons (that is, each of these icons allow you to equip either a torpedo or a missile upgrade).
- You may equip the TIE/D title. You may treat Unguided Rockets as if it were a primary attack for the purposes of TIE/D.
- You may equip a system.
- You may equip a modification.
- You cannot equip any TIE only card.
So basically a TIE/D with the System slot and the /sf dial?
I do like the idea of variable slots though, that count as either torp OR missile but not both.