1 minute ago, Odanan said:All good except the "under performed".
It was a political decision to favor the shielded TIEs instead of the Gunboat.
Actually, I like that better, as the Gunboat was a fairly powerful attack platform.
1 minute ago, Odanan said:All good except the "under performed".
It was a political decision to favor the shielded TIEs instead of the Gunboat.
Actually, I like that better, as the Gunboat was a fairly powerful attack platform.
8 minutes ago, Eskandare said:Actually, I like that better, as the Gunboat was a fairly powerful attack platform.
As an anti-capital ship craft, the Gunboat is actually better than any other Imperial Starfighter.
4 hours ago, Azrapse said:Even if 9 out of the 10 frames where it appears it's just it exploding. The Quadjumper is not much more than that.
"We can't outrun them!"
"We might in that quadjumper!"
Ta ta ta, twist of fate, Rebels get the glamorous Falcon again, and Scum gets a ship they never wanted.
Edited by Celestial LizardsJust now, Celestial Lizards said:"We can't outrun them!"
"We might in that quadjumper!"
Ta ta ta, twist of fate, you get the glamorous Falcon, and Scum gets a ship they never wanted.
Also, shows what Rey know, the Quad is WAY slower than the TIE/SFs they were being shot at by XD
3 hours ago, Celestial Lizards said:"We can't outrun them!"
"We might in that quadjumper!"
Ta ta ta, twist of fate, Rebels get the glamorous Falcon again, and Scum gets a ship they never wanted.
I wanted the Quadjumper for years - and I'm not even a scum player
3 hours ago, GeneralBergfrühling said:I wanted the Quadjumper for years - and I'm not even a scum player
Years? How so?
1 hour ago, Odanan said:Years? How so?
You missed the irony. What he meant is: "Ta ta ta, Scum gets a ship they never wanted!", right?
I also hope there will be more of the classic scum ships from classic computer games sooner or later - JUST like the Tie Aggressor :-)
8 hours ago, TheRealStarkiller said:You missed the irony. What he meant is: "Ta ta ta, Scum gets a ship they never wanted!", right?
I also hope there will be more of the classic scum ships from classic computer games sooner or later - JUST like the Tie Aggressor :-)
You read me like an open book
I wish you all a Merry Gunboat! Its a bank holiday in Germany today!
And so the 25th of May became Gunboat Day, and people decorated trees with Concussion Missiles and destroyed X-Wings...
7 hours ago, Lampyridae said:And so the 25th of May became Gunboat Day, and people decorated trees with Concussion Missiles and destroyed X-Wings...
I'm all for it!
7 hours ago, Lampyridae said:And so the 25th of May became Gunboat Day, and people decorated trees with Concussion Missiles and destroyed X-Wings...
Its Father's Day
... but ...
Gunboat's Day is better. Lets make another little trip in my booze cruiser! ...
I will hold out hope for the gunboat till wave 15 announces the han solo movie ships.
Even if it becomes an outer rim customs patrol, we know gunboats, just like we know Kylo's fighter is an avenger.
Wave 12 here we go! Make Empire great again.
#gunboat2017
1 hour ago, Rakaydos said:Even if it becomes an outer rim customs patrol, we know gunboats, just like we know Kylo's fighter is an avenger.
I hope it really is. (will paint pay someone to paint mine in Imperial grey and make some cards of the Rebellion era)
Right guys, task time!
You have been asked by FFG to help edit the preview article of the Alpha Class XG1 - Star Wing. FFG will be writing the article but they have asked you to provide input on the following:
Four pilots (PS3 generic, PS5 generic with EPT, PS6 Unique, no EPT but has an ability, PS7 with EPT and abililty) but you must decide in which order of the fan they are shown in, i.e only one is readable, which one?
You have to "reveal" no more than six upgrade cards. What are they? (Can be new ones)
Which out of the six are readable from the preview photo?
You are only allowed to "reveal" three reference cards at the back of the fan. (Again, can be new)
The dial will be there, but only showing one move, which is it?
The article will have one mistake, what would it be?
Go!
8 minutes ago, Viktus106 said:Right guys, task time!
You have been asked by FFG to help edit the preview article of the Alpha Class XG1 - Star Wing. FFG will be writing the article but they have asked you to provide input on the following:
Four pilots (PS3 generic, PS5 generic with EPT, PS6 Unique, no EPT but has an ability, PS7 with EPT and abililty) but you must decide in which order of the fan they are shown in, i.e only one is readable, which one?
You have to "reveal" no more than six upgrade cards. What are they? (Can be new ones)
Which out of the six are readable from the preview photo?
You are only allowed to "reveal" three reference cards at the back of the fan. (Again, can be new)
The dial will be there, but only showing one move, which is it?
The article will have one mistake, what would it be?
Go!
I would have said "Xeal" as the readable named pilot, but since I don't have a card ready to go, we'll go with the generic Rho Squadron Pilot:

Six upgrade cards: Deadeye, Ion Cannon, Unguided Rockets, Fire Control System, Linked Firing Array, Multi-Role Loadout


Multi-role loadout is readable in the fan.
Ion Token and Modification & Upgrades reference cards in the fan
The manuever on the dial would be a white 2 bank
And the mistake would be referring to the Gunboat as a Sienar design.
48 minutes ago, Viktus106 said:Right guys, task time!
You have been asked by FFG to help edit the preview article of the Alpha Class XG1 - Star Wing. FFG will be writing the article but they have asked you to provide input on the following:
Four pilots (PS3 generic, PS5 generic with EPT, PS6 Unique, no EPT but has an ability, PS7 with EPT and abililty) but you must decide in which order of the fan they are shown in, i.e only one is readable, which one?
You have to "reveal" no more than six upgrade cards. What are they? (Can be new ones)
Which out of the six are readable from the preview photo?
You are only allowed to "reveal" three reference cards at the back of the fan. (Again, can be new)
The dial will be there, but only showing one move, which is it?
The article will have one mistake, what would it be?
Go!
Assault Gunboat custom expansion:
Showcase:
DESIGN NOTES:
It's an expansion that not only to add the "Imperial Y-Wing", but offer some useful upgrade cards.
The dial is a cross between the X-Wing and the Y-Wing. Maybe too good? The ship was quite capable of keeping track of the enemy in the PC games.
I made it 1 agility because this was hard to dodge enemy fire (maybe because of the large profile?) - but 2 agility wouldn't be far fetched (in this case, the hull or shield should be reduced).
Lore-wise, it would have 5 hull (equivalent to the Y-Wing) and 3 shield (better than the X-Wing), making it tough to kill.
It has only 2 missiles (lore accurate) and the cannon, but an upgrade card that allows it to replace 1 missile for 1 other ordnance (the ship was known to carry torpedoes when needed).
The "Alpha Strike" elite upgrade can be used by pilots with more than one ordinance/canon/turret, but it is specially useful in the Gunboat, allowing an easy missile+cannon combo. Would Tomax Bren be broken with it? You tell me. (if yes, I can restrict the upgrade to the Gunboat or just replace it with another card)
The Gunboat is the most produced/deployed Imperial hyperspace capable starfighter, which I explored in the title: "Imperial Reinforcements". It adds an interesting mechanic, which really differentiates the Gunboat of the TIEs. Since the common TIEs had no hyperspace, and the high tech, hyperspace capable TIEs (Defender, Avenger), are so rare that wouldn't be available everywhere, that's the job of the Gunboats. It also emulates the massive military power of the Empire and remind the PC old sims (where the Imperials are able to call Gunboats as reinforcements).
I don't know if the price is right (is deploying later, but where you want, actually a drawback?)
Xeal was a colleague of Mareek Stele's who was MIA and later returned to action with "Killer Eyes".
Noble Calder's ability is kind of uninspired, so suggestions are most welcome. Not many information about this guy, except that he was the commander of a squad (Veerpal?). Maybe he could be the lower PS unique pilot instead of Xeal (swap the PS of both).
I added the other guy (Arajen Turmen) here, with a wonky ability, as an alternative.
Mareek Stele piloted the Gunboat, but this wasn't one ship who made him famous (like the Defender, the Avenger and the Missile Boat).
Possible pilots: (in Legends)
- Gunboat generics (Squadrons): Nu, Tau, Mau, Mu, Rho, Eagle, Raven, Talon, Veerpal
- Gunboat uniques: Arajen Turmen, Noble Calder, Xeal (but not specially this ship), Mareek Stele
33 minutes ago, FTS Gecko said:
2 Agility... Oh, boy, that's one thing that makes me scratch my head. The ship's maneuverability was better than the Y-Wing but worst than the X-Wing (pretty close to the TIE Bomber, though). I made my card with 1 Green but every time I see some card of the Gunboat with 2 Agility, I think about increasing mine.
The great problem is the cost. I want to keep a basic "tanky" ship at 18 points (want to be able to field 5!). Maybe if I reduce the hull in 1 (total of 4, like yours), remove the sensor upgrade slot and make the dial a little worst, I can give it Agility 2 and keep the price. I don't know. ![]()
4 minutes ago, Odanan said:The great problem is the cost. I want to keep a basic "tanky" ship at 18 points (want to be able to field 5!). Maybe if I reduce the hull in 1 (total of 4, like yours), remove the sensor upgrade slot and make the dial a little worst, I can give it Agility 2 and keep the price. I don't know.
Remember the game has moved on a lot since you first posted your expansion.
You need to cost it relevant to a Jumpmaster, not an X-Wing. ![]()
Good point. 16 point Gunboats, here we come!
1 hour ago, Stevey86 said:Remember the game has moved on a lot since you first posted your expansion.
You need to cost it relevant to a Jumpmaster, not an X-Wing.
Gunboats need no 2 points upper hand to be the kings of the table.
1 hour ago, Odanan said:2 Agility... Oh, boy, that's one thing that makes me scratch my head. The ship's maneuverability was better than the Y-Wing but worst than the X-Wing (pretty close to the TIE Bomber, though). I made my card with 1 Green but every time I see some card of the Gunboat with 2 Agility, I think about increasing mine.
The great problem is the cost. I want to keep a basic "tanky" ship at 18 points (want to be able to field 5!). Maybe if I reduce the hull in 1 (total of 4, like yours), remove the sensor upgrade slot and make the dial a little worst, I can give it Agility 2 and keep the price. I don't know.
The Gunboat isn't really as clumsy as you seem to think it is.
If the Jumpmaster and YT-2400 have 2 Agility and barrel roll being big freighters, I don't really see why this one cannot have 2 Agility too. (I am especially appreciating it's nimbleness in the original X-wing game)
What makes me scratch my head is to have a ship called Gunboat that cannot equip guns to taste. And that attacks with a primary weapon of 2. Other than because it is the Gunboat, I cannot see me wanting to field this ship, much less 5 of them.
I mean, I wouldn't field 5 TIE Bombers even if they had double the amount of hitpoints, just with unguided rockets. Sure it's tanky, but it's not going to land a hit on the most agile, most tokened up ships in the game no matter what.
These stats and upgrade cards doesn't seem to place the Gunboat at a beter place than the TIE Bomber.
15 minutes ago, Azrapse said:What makes me scratch my head is to have a ship called Gunboat that cannot equip guns to taste. And that attacks with a primary weapon of 2. Other than because it is the Gunboat, I cannot see me wanting to field this ship, much less 5 of them.
I'd like to see the Gunboat have just 1 torpedo and 1 missile slot (as far as ordnance goes anyway), and the game's first variable slot upgrade that can be placed in either the torpedo or missile slot, this upgrade would allow the Gunboat to ignore the "discard this card" text on torpedoes and missiles.
Basically I want them to take Ordnance Tubes. (should probably be allowed on the Punisher too tbh)
That hit hard enough for you?
Edited by Stevey8611 minutes ago, Azrapse said:The Gunboat isn't really as clumsy as you seem to think it is.
If the Jumpmaster and YT-2400 have 2 Agility and barrel roll being big freighters, I don't really see why this one cannot have 2 Agility too. (I am especially appreciating it's nimbleness in the original X-wing game)
What makes me scratch my head is to have a ship called Gunboat that cannot equip guns to taste. And that attacks with a primary weapon of 2. Other than because it is the Gunboat, I cannot see me wanting to field this ship, much less 5 of them.
I mean, I wouldn't field 5 TIE Bombers even if they had double the amount of hitpoints, just with unguided rockets. Sure it's tanky, but it's not going to land a hit on the most agile, most tokened up ships in the game no matter what.
These stats and upgrade cards doesn't seem to place the Gunboat at a beter place than the TIE Bomber.
How so?

You don't need to equip the cheap "Linked Ion Cannon". You can equip a Mangler or even a Heavy Laser Cannon. Is that enough gun for you?
And I think the ship would play very differently of the TIE Bomber.