XG-1 "Star Wing" Assault Gunboat Thread

By FTS Gecko, in X-Wing

17 hours ago, RogueLeader42 said:

There is a differnece between reasonable and max-**** calcs.

Turbolasers ranging from Kilotons to hundreds of megatons is well in line with what we see in the movies.
Everything above that is getting weird.
Yep some calcs for fighter cannons and hand blasters are just pure BS.

Regarding power generation exceeding m/am reactions. In the SW universe there is a thing called hypermatter which contains more energy than antimatter. It's never explained how it works exactly. but it is implied it somehow draws energy from hyperspace (enthropy be damned! ^^ ).


Oh yes, I know all about hypermatter. Issue is a ship controlling something that is streaming out power many times that of our sun has to have a medium capable of directing all that energy. Taking 200 megatons per turbolaser wouldn't likely be possible even streaming plasma throughout the ship like they do in Star Trek (and we know how even slight jolts can cause explodyness in that show). Either you're using the king of all superconductors in order to pass that energy around or you're seeing that Star Destroyer melt as the resultant heat of resistance cooks the ship from the inside out (especially with nowhere for it to escape to due to the vacuum of space).

In any case, I don't want to get too distracted from the awesomeness of gunboats. We all know the Gunboat probably puts out 1.21 jigawatts at any point in time.

Floating cars kind of assumes room temp superconductors. High end military vessels would then have high temp superconductors as an easy extrapolation. Or just use totally exposed power couplings next to bottom pits that for some reason still have active gravity generators.

31 minutes ago, GrimmyV said:

Floating cars kind of assumes room temp superconductors. High end military vessels would then have high temp superconductors as an easy extrapolation. Or just use totally exposed power couplings next to bottom pits that for some reason still have active gravity generators.

It's a requirement for the room temperature suerconductor- some kind of, uh, quantum effect.

7 minutes ago, Rakaydos said:

It's a requirement for the room temperature suerconductor- some kind of, uh, quantum effect.

SCIENCE.

The Gunboat Club gonna be reppin' at Yavin tomorrow. If you're around, say hi!

If you win ask 'Where's the Gunboat' then drop the mic.

34 minutes ago, flyboymb said:

If you win ask 'Where's the Gunboat' then drop the mic.

1. Win Worlds 2017
2. Demand to make a card for the upcoming XG-1 Starwing expansion
3. ????
4. Gunboat!

1 hour ago, flyboymb said:

If you win ask 'Where's the Gunboat' then drop the mic.

yeah, that's probably not going to happen.

We should totally get the World Champ winner to do that...

"Screw your card, give me Gunboat"

If FFG actually read this forum, they would make an Aprils Fools XG-1 article or post a Thanks Giving photo of the team, all holding a drink with a caption thanking the community for all their undying support. Thing is, they would be standing around a X wing board, sporting a standard star field game mat and it would have three blue painted T65b X wings, being lead by a Black and Red T65 X wing with a cloak token next to it, facing off against Ciena Rae in an Interceptor, Morna Kee in a Decimator and a XG1 Star Wing right at the back, flanking, with a special target lock token next to it.

Could you imagine the forum rage?

Still not as absurd as a Rebel TIE.

2 hours ago, Viktus106 said:

Could you imagine the forum rage?

Yeah, a Gunboat related April Fool's joke would be amazing to see. We've had some fake "leaks" before and they were bad enough.

I had a dream at the weekend that FFG announced Wave 11, and it was all uglies and space tugs. But then there was a link to an FFG concept page dedicated to GUNBOAT, and everything was right with the world...

(this was after the bizarre dream where my room mate for the weekend threatened to choke me out if I didn't stop snoring)

System Open Champ should pitch the Gunboat. A mag pulse "remove green tokens add a stress" effect would be great for the meta.

If a Skipray came out with the Gunboat (hey, I can dream), would it be a large base?

Yeah, the Skipray would be a large base. And it could be Imperial or Scum.

You know, even if they did just make a prank posting with a model, that would still mean that they had created a model unless they bought one from one of the 3d printing guys that just so happen to be their indirect competition. So yeah, why make a program and then not use it?

24 minutes ago, flyboymb said:

You know, even if they did just make a prank posting with a model, that would still mean that they had created a model unless they bought one from one of the 3d printing guys that just so happen to be their indirect competition. So yeah, why make a program and then not use it?

I'm pretty sure the team at FFG will already have done test sculpts for a Gunboat, and pretty much every other ship in the EU. There'll be a concept model knocking around somewhere, whether it ever sees the light of day or not is another matter.

2 hours ago, FTS Gecko said:

I'm pretty sure the team at FFG will already have done test sculpts for a Gunboat, and pretty much every other ship in the EU. There'll be a concept model knocking around somewhere, whether it ever sees the light of day or not is another matter.

Have faith in the Force, brother. There will be an XG-1 release

Okay, so I was laying in bed and got to thinking about the Missile Boat. It should be a bit cheaper than the TIE Defender, but the basic stats make it seem like a real junker. Here's what I came up with.

1 Attack

2 Maneuver

4 Hull

4 Shield

Target Lock, Focus, SLAM

Plus a fast and decent (but predictable and boring) maneuver dial, with no special maneuvers.

2 Torpedo upgrades, 2 Missile upgrades, 1 Systems Upgrade and 1 Tech Upgrade (or 2 Systems upgrades) - This leaves room for an Elite upgrade.

Title Card: After you perform your action, you may acquire a Target Lock on any enemy ship in range. May equip a Tractor, Jamming, or Decoy Beam as if the ship had 1 Cannon upgrade slot.

This title card would allow you to attain 2 locks per turn, increasing the ship's targeting options. Is this ship still not good enough for the ~28-30 base cost? If not, Boost might be interesting for a little more spacing control.

BTW Does anyone else think the justification of not putting out the XG-1 and Missile Boat that "all Imperial ships should be TIE or Star Destroyer-like" suffers a bit when you consider the V-19 Torrent is canon? Sure, it's a different manufacturer and sure it mostly went out of style a couple of years before the Galactic Empire was formed, but there must have been spare V-19s out there that were used under the GE banner, and the V-19 isn't entirely dissimilar to the XG-1 in terms of rough design.

Edited by Knightcrawler

We've done a lot or roundabout on the Missile Boat. SLAM would definitely be a necessity given that the MB pretty much brought the drive into existence. An idea that I threw out was a mod that treated warheads similar to ordnance tubes on Huge ships (ordnance doesn't get used up when fired). Many other good ideas and yours certainly among them. I think the MB would fit the niche of a sniper. Has to keep its distance and line up position to do its damage. Let yourself be caught in a knife fight though and you're as good as dead. The unlimited use of warheads would justify the 1 attack keeping it from going the route of the HWK.

I'd think that any unlimited action might require a caveat such as the warheads must cost less than 5 points in order to keep the MB from spamming Assault Missiles, Homing Missiles, or Ion Torpedoes. You'd still have the potential to destroy a B-Wing in 2-3 shots or one shot a 2 hull ship with repeated AHM though. And unlimited AHM would pretty much drive out Steele as a pilot because that would just be too darn delicious. Also APT remains without a good use under this system.

5 hours ago, Knightcrawler said:

Okay, so I was laying in bed and got to thinking about the Missile Boat. It should be a bit cheaper than the TIE Defender, but the basic stats make it seem like a real junker. Here's what I came up with.

1 Attack

2 Maneuver

4 Hull

4 Shield

Target Lock, Focus, SLAM

Plus a fast and decent (but predictable and boring) maneuver dial, with no special maneuvers.

2 Torpedo upgrades, 2 Missile upgrades, 1 Systems Upgrade and 1 Tech Upgrade (or 2 Systems upgrades) - This leaves room for an Elite upgrade.

Title Card: After you perform your action, you may acquire a Target Lock on any enemy ship in range. May equip a Tractor, Jamming, or Decoy Beam as if the ship had 1 Cannon upgrade slot.

This title card would allow you to attain 2 locks per turn, increasing the ship's targeting options. Is this ship still not good enough for the ~28-30 base cost? If not, Boost might be interesting for a little more spacing control.

BTW Does anyone else think the justification of not putting out the XG-1 and Missile Boat that "all Imperial ships should be TIE or Star Destroyer-like" suffers a bit when you consider the V-19 Torrent is canon? Sure, it's a different manufacturer and sure it mostly went out of style a couple of years before the Galactic Empire was formed, but there must have been spare V-19s out there that were used under the GE banner, and the V-19 isn't entirely dissimilar to the XG-1 in terms of rough design.

Here is how I see the ship:

x_wing_miniatures_game___missile_boat_by

6 hours ago, Knightcrawler said:

Okay, so I was laying in bed and got to thinking about the Missile Boat. It should be a bit cheaper than the TIE Defender, but the basic stats make it seem like a real junker. Here's what I came up with.

1 Attack

2 Maneuver

4 Hull

4 Shield

Target Lock, Focus, SLAM

Plus a fast and decent (but predictable and boring) maneuver dial, with no special maneuvers.

2 Torpedo upgrades, 2 Missile upgrades, 1 Systems Upgrade and 1 Tech Upgrade (or 2 Systems upgrades) - This leaves room for an Elite upgrade.

Title Card: After you perform your action, you may acquire a Target Lock on any enemy ship in range. May equip a Tractor, Jamming, or Decoy Beam as if the ship had 1 Cannon upgrade slot.

This title card would allow you to attain 2 locks per turn, increasing the ship's targeting options. Is this ship still not good enough for the ~28-30 base cost? If not, Boost might be interesting for a little more spacing control.

BTW Does anyone else think the justification of not putting out the XG-1 and Missile Boat that "all Imperial ships should be TIE or Star Destroyer-like" suffers a bit when you consider the V-19 Torrent is canon? Sure, it's a different manufacturer and sure it mostly went out of style a couple of years before the Galactic Empire was formed, but there must have been spare V-19s out there that were used under the GE banner, and the V-19 isn't entirely dissimilar to the XG-1 in terms of rough design.

V-19!!!!!!! I'm sure some back water garrisons or a still-commissioned Acclimator or Venator would still be running around with Torrents, at least in the early years. Then when hey finally get replacement ships it's the brand new GUNBOAT. Sounds like a great campaign or series of short stories.

1 hour ago, Odanan said:

Here is how I see the ship:

x_wing_miniatures_game___missile_boat_by

I honestly think the base ship might be a bit overcosted and HCL might be better at 4 points. I get that EM is 2 so you costed HCL at 3. But HCL isn't taking a munitions slot and is more flexible than EM. IMO, that's worth another point.

The V-19 looks as much like a gunboat as a Bwing does.

Odanan: That is pretty close to how I imagined it. I went back and forth on 3 or 4 hull, myself. I guess I should have gone for a cheaper cost, since it needs to equip many missiles to be effective most of the time. I made mine with Extra Munitions in mind, but I also wanted it to have options to improve its targeting, so I left it room for a systems upgrade. I also figured that with only 1 firepower and it requiring disposable upgrades to be effective, it could have a lot more versatility if it could combine these less direct upgrades. Having these upgrades might also mesh well with the SLAM action. But since it's a single-seater, having two system upgrades (or a system and tech upgrade) probably wouldn't be OP. On the downside, my design only allows for 4 missile shots and 2 torpedo shots, which is a bit low at least on the missiles front. I like your ideas, but I kind of feel like it's a bit disappointing to have the ability to equip beams on an otherwise-valuable modification card, especially since the Missile Boat was really the first Imperial fighter built with a tractor beam in mind. However, I guess players wouldn't always need the beams.

GrimmyV: I agree, and I think it's practical they would have existed on backwater worlds for a few years. The V-19 is stupidly big, but I love the design so much! I also love the Alpha-3 Nimbus V-Wing. The prequels had some good starfighters.

Xerandar: A flat fuselage with a raised canopy, with two long-but-medium-sized engines between the fuselage and prominent, variable-geometry, descending right trapezoidal wings, a large vertical stabilizer, and an armament consisting of two laser cannons and two missile launchers. The larger differences are of course the V-19's vertical stabilizer is below the ship during flight, it has an extra engine, the wings are angled down a bit more, and is missing two smaller fins between the two, the laser cannons are in a different position, and it is missing the ion cannons. They are both clearly inspired by the Lambda Shuttle.

maybe the assault gunboat will get introduced after Sabine steals one on Rebels? I just hope its ultramarine blue with white trim