I don't think I can google more gunboat pics that aren't linked to this topic...
XG-1 "Star Wing" Assault Gunboat Thread
Edit: Mustn't forget the Guidance Chimps.
I prefer Guidance Gorillas myself.
Edit: Mustn't forget the Guidance Chimps.
I prefer Guidance Gorillas myself.
I've heard about your kind...
I don't think I can google more gunboat pics that aren't linked to this topic...
Time to create some new ones, then.
Time to create some new ones, then.

Time to create some new ones, then.
No Cheers baaaa?
No Cheers baaaa?
Yippee!! ![]()
Just thought I'd say Odanan, not overly keen on Noble Calder's pilot ability. It seems way to similar to Garven Dreis, maybe if it was changed to "When you perform a Focus action, you may assign the Focus token to another friendly ship at range 1-2". Although that sounds far too selfless for an Imperial pilot.
Hey, his name is "Noble". ![]()
I don't think I can google more gunboat pics that aren't linked to this topic...
Time to create some new ones, then.
Without a PC, I'm limited.
I don't think I can google more gunboat pics that aren't linked to this topic...
You guys have managed to make your own recursive whirlpool in the internet.
I don't think I can google more gunboat pics that aren't linked to this topic...
You guys have managed to make your own recursive whirlpool in the internet.
If you google Assault Gunboat this thread is the second hit. What did you expect? ![]()
Btw: 250 pages! \o/
I don't think I can google more gunboat pics that aren't linked to this topic...
You guys have managed to make your own recursive whirlpool in the internet.
If you google Assault Gunboat this thread is the second hit. What did you expect?
Btw: 250 pages! \o/
What do we need to do to make it the first?
I don't think I can google more gunboat pics that aren't linked to this topic...
You guys have managed to make your own recursive whirlpool in the internet.
If you google Assault Gunboat this thread is the second hit. What did you expect?
Btw: 250 pages! \o/
What do we need to do to make it the first?
Become the new Wookieepedia.
Use more webcrawler language.
Work wear for Yavin has arrived:

...also for casual wear. Yeah, that's right. Card-carrying member, baybee.
Can some one just make an edit of one of the rogue one trailers or tv spots called rogue one xg-1 assault gunboat reveal and just edit with a picture of the Xg-1 for one sec on screen ... then up load it to you tube so I can post on my local x-wing Facebook group lol
So I've been thinking about the Gunboat, and now that Imperial Veterans gave the ability to cross-link the cannon to the defender I had been wondering how the Gunboat would work out, and many people had suggested a mechanic that takes advantage of the ship's hyperdrive but then Heroes of the Resistance came out and now that's Han's shtick, so after mulling it over I cam up with the following idea:
Assault Training
Title, Gunboat only.
After performing an [cannon] attack that hit, if the attack instructed you to cancel all of your dice you may deal one damage to the defender.
Admittedly this can be a little nuts against low agility ships and the tractor beam (1 damage, and now you've been thrown onto a rock? Bwing Bye) so maybe it should only work "if the attack delt exactly one damage to the defender" creating an accuracy corrector, but for damage. The goal is to encourage players to use and shoot with canons, and give it separation from the TIE Bomber, which now is a mini shuttle/alpha striker.
So these are from the CCL design contest- their designed with the Bwing and Ewing in mind, but there's no reason a CCL Gunboat cant use them...


Given it's spectacular showing on TV, the design goal with this weapon was the ability to 2 shot an Imperial Raider in epic- not exactly an Arquitens Cruiser, but close enough for minatures sake. Secondary goal was to make it so Soontier isnt automatically vaporized (only sweating hard) when it fires in his direction. Epic had a mechanic for weapons good against other capital ships, which I borrowed- even still, a 7 die attack is enough to scare a tie fighter's (after doubling) 6 defense dice, and everything else will take notice as well. Hence the charging side, where the weapon self-inflicts a Weapons Disabled crit on the ship until it spends actions to recharge it- forcing a decision as to whether firing the weapon is worth the penalty the following rounds.
This is NOT Bwing exclusive. An Imperial Shuttle, IG2000 or Heavy Scyk could field this as well, but, the Bwing gains a slight discount from it's modification.

An Intel Agent glued to Arvel, as a system slot. The intel agent effect requires a target lock, which telegraphs it a bit, but there's no range limitation AFTER the TL is in place, which can lead to shenanigans with Tie Punishers with LRS. Though Hera might like this system, at it's core this card is intended for Knave Squadron Ewings. The standard role for low PS arcdodgers is to become blockers, but the Ewing is too expensive to waste it's 3 attack just denying someone a defensive token. With the Arvel effect, that attack isnt wasted- you can fire at the ship you blocked, as long as you have a TL on them. (sorry, no FCS- this had to go somewhere, because I had plans for the title slot elsewhere) And the Intel Agent effect lets you block more effectively, making up for the lack of numbers. (beware of cheap gunboats with this upgrade if they show up, though)
What are your thoughts for Gunboat use? General balance notes?
Use more webcrawler language.

Well I'm going to Star Wars celibration and wanna get a assault gunboat shirt made .... any ideas????
...that feeling when everyone's waiting to nab the 5000th post...
If you really want to punish epic ships and not threaten high agility ships, a better way to do it is each uncanceled hit and crit counts for 2 or 3.
So I've been thinking about the Gunboat, and now that Imperial Veterans gave the ability to cross-link the cannon to the defender I had been wondering how the Gunboat would work out, and many people had suggested a mechanic that takes advantage of the ship's hyperdrive but then Heroes of the Resistance came out and now that's Han's shtick, so after mulling it over I cam up with the following idea:
Assault Training
Title, Gunboat only.
After performing an [cannon] attack that hit, if the attack instructed you to cancel all of your dice you may deal one damage to the defender.
Admittedly this can be a little nuts against low agility ships and the tractor beam (1 damage, and now you've been thrown onto a rock? Bwing Bye) so maybe it should only work "if the attack delt exactly one damage to the defender" creating an accuracy corrector, but for damage. The goal is to encourage players to use and shoot with canons, and give it separation from the TIE Bomber, which now is a mini shuttle/alpha striker.
I like that suggestion.
One problem of the TIE/D title for the Defender is that except for particular combos of pilot, EPT and/or support ships, it isn't as effective as it sounds.
In order to get an attack to deal damage nowadays, you need to heavily modify it to surpass the token stack of the defending ship. When you attack twice in a row, you have, most of the times, enough modifiers for only one attack.
In the case of the TIE Defender, that means not opting to the -2 point discount of the TIE/x7 title, plus equipping one cannon (at least 1 point more with Tractor Beam, 3 points with Ion cannon), then taking an EPT like Predator or Markmanship that modifies all attacks you perform, then taking a pilot able to equip EPT.
So that means 34 for the Glaive or Ryad, plus 1 for the cannon (3 ion), plus 3 for Predator... Soon you are at 40 points for a PS 5 or 6 ship.
At least the TIE Defender has a 3 dice primary.
Moving back to the Gunboat, it would have a 2 dice primary, so I don't really expect that to do much for increasing the damage output after your fire with the cannon, even not accounting for the problems of modifying two different attacks in the same round. Besides, having to rely on EPTs for successfully modifying two shots would again make generics useless. The Systems slot would help with accuracy corrector or fire control system. But that is again more points to invest just to make the mechanic viable.
What are your thoughts for Gunboat use? General balance notes?
Even when doubling agility, you're still looking at such discrepancies as 7 v 2 in the case of a B wing or Lambda, and a full 7 against a zero agility ship. I can only imagine the amount of mayhem this could do when flown with tractor beams (to lower agility by, effectively, two dice). Also, by not forcing the user to spend the target lock, they're really moving the EV on the attack roll really close to 7...and there's a lot of ships that can be one-shot'd at that point, with a little crit help.
And lo....there were 5,000 voices, all clamouring for the Gunboat.
Agreed about the double dice thing. I'd rather take 5 dice, heavily modified, rather than 7....that a good pilot can then super-modify - and one-shot rather too many things. Remember that you have to allow for a ship with - for example - opportunist and a focus token as well as the mandatory target lock, or outmanoeuvre to take away two green dice.
Edited by Magnus Grendel