I was just wondering if anyone's tried chucking out the RAW Action System for the one found in GURPS? And if so, if you'd mind letting me have a peek at the result?
- For the unitiated, GURPS' Action System is conceptually very similar to that of DH, but instead of DH's approach of creating new actions for every special rule, GURPS instead sticks with a few actions that it then modified directly when special rules are in play. Which works out to be a hell of a lot simpler in practice.