Tie Defender

By yoink101, in Star Wars: Age of Rebellion RPG

Or there could be Ugors and Squibs hanging around waiting to collect some debris

It's also possible that recovery ships are sent with Red Squadron on its mission. I've never seen this supported in canon, but it is possible. This presents its own problems, because what was once a small, hit-and-fade strike mission is now a protracted engagement with an increasingly large footprint: additional fighters now must be dedicated to protecting the recovery craft.

All they would really need is a S&R Shuttle waiting a couple of minutes away from the battle that can sweep in and rescue pilots once the battle has shifted away from the ejection area.

Welp, now I know what one of my PCs will be using her HWK-290 for, once she gets it. I better start writing up a custom "Recovery Pod" attachment for her.

I suppose that shuttles, light freighters, and maybe even modified Y-Wings could also pull it off.

It's also possible that recovery ships are sent with Red Squadron on its mission. I've never seen this supported in canon, but it is possible. This presents its own problems, because what was once a small, hit-and-fade strike mission is now a protracted engagement with an increasingly large footprint: additional fighters now must be dedicated to protecting the recovery craft.

All they would really need is a S&R Shuttle waiting a couple of minutes away from the battle that can sweep in and rescue pilots once the battle has shifted away from the ejection area.

Welp, now I know what one of my PCs will be using her HWK-290 for, once she gets it. I better start writing up a custom "Recovery Pod" attachment for her.

I suppose that shuttles, light freighters, and maybe even modified Y-Wings could also pull it off.

In a different setting I ran a campaign where the PC's primary focus was S&R for adventuring parties that went overdue. They also helped out locals and got co-opted by other factions for recovery missions. It was actually a really fun campaign for the players and me to GM. It also toned down the kleptomania and murder-hobo style of play since the over arcing theme was rescue operations. I highly recommend a S&R campaign actually as it would be a fun way to run AoR besides the bog standard 'KILL DA IMPIRE!' campaign.

Because I'm impatient and probably won't have my copy of Age of Rebellion until tomorrow:

Does anyone that got their hands on an early copy of the book feel like informing us whether or not the TIE Defender remained in the book, changed, or is in any way different from its presentation in the Beta?

I suppose I'll answer my own question:

The TIE Defender remains unchanged in the Age of Rebellion Core Rulebook. The only real difference is the addition of a "General Purpose Warhead Launcher" which can fire any type of fighter-scale warhead in any configuration. It certainly makes the TIE/D's load-out much more versatile.

Here are some alternate Tie/D stats that I threw together: https://app.rpgsessions.com/vehicle/5f650aee64fca100117d2e77
One thing that Thrawn: Alliances talks about is that Tie/Ds were particularly hard to pilot. This was the second downside to the craft, in addition to the cost. Only the best pilots were even capable of flying them, but the difficulties inherent were well worth it.

Like shown in the Freemaker Adventures in the first episode?

Scavenging for parts I mean.

To fall back on current canon

defenders were thrawn ´s pet project. Their only facility was on lothal before it was destroyed and the planet lost, before the beginning of the rpg timeline

rebels showed only one going vs x-wings and it was the upgraded elite version suggested by Vader in its last season , it was indeed superior but that’s the elite version

I suggest the defenders in the rpg are downgraded versions the imperials created from previous plans saved which don’t have all the tech that makes the true defenders powerhouses due to missing data and cost cutting

Thread Necromancers have abilities others consider to be... unnatural.

On 6/6/2014 at 5:52 PM, Donovan Morningfire said:

The TIE Defender as presented in the video game was simply pure cheese, being superior to every other fighter in every conceivable way.

In the video game, the TIE Defender was also superior to most of the Star Destroyers too . . . :blink:

When it get's introduced in my game it'll be a TIE interceptor with extra cannons and shields. (And maybe a couple of concussion missiles).

But my crew is still pre RotJ so TIE Def's aren't going to show up too soon.