I have waited for the AoR beginner and now it has arrived...
While the system look cool and fun, the adventure seems okay as an introduction, I'm disappointed in the editorial choices made.
I knew that FFG split the game to three parts, as well that there are no chargen rules included. But I'm surprised by the lack of info and guideance to the GM - in the rule book there are only three pages of content to the GM- 8 adversaries and zero advice on how to run a game.
It seems extremely limited and disappointing, a few more pages would have allowed people to more easily run and create their own stories.
Compared to paizo beginner, which included full chargen for 35 buck, and dice etc... On one hand, and the new dnd starter, which while lacking chargen has a better page count and a price of 20 buck, I feel disappointed in the content included - it is more like a beginner adventure than a game.
As a side note, I also didn't see any mechanical differences between the species, or is it only relevant during chargen?