I haven't been able to play much of this game because my usual opponent doesn't like it at all. I can't really say either way because of lack of plays. I am curious though on how your games are typically playing out.
Things I want to know are: what % of disks are being killed by ranged/magic/special action attacks? what % of disks are being killed by impact? and what % of disks are being killed in melee combat?
Maybe you could factor in tag team effort if you want like ranged attack did initial damage but impact finished off the disk or you could just count what ever did the final damage.
Maybe also tell us if you are playing order or destruction in addition to these figures.
From my tiny sampling it seems that Ranged is causing the most deaths (maybe 4 or 5 disks killed) followed by impact (with 3 disks killed), then finally melee (with 2 disks killed). This is how it went in my latest game of Empire vs Chaos. One Chaos disk was killed from impact of Hellcannon but still counting that as an impact death.
It is actually difficult to remember where all the different deaths happened from but range and impact definitely had more then melee. Maybe ranged had 4 kills and impact 4
I'm also curious how many deaths happen per turn. In that last game that was played 0 died in the first turn and then things exploded in turns 2 and 3 with lots of disks dying. Don't remember the exact numbers and the game ended after turn 3. It seemed like we should have had less cards in hand as the game went on because at the end of turn 3 I had more orders available then I had disk.
It would be interesting to see how others games are playing out and it will give me an idea of if I'm playing correctly because things just seem to die to ranged attacks. Those two steam tanks plus two knights panther did give me a lot of range and impact damage so maybe that just skewed things.
Please post your disk death from various things spread and disks dying per turn below.
Edited by ClanNatioy