Hi again!
I have three questions that I didn't see covered by previous posters. If these have been asked before I apologize. Two of these came up when facing Cthulu and the other one seems to nerf allies but here we go.
1) There was a card (I can't remember if it was a mythos or mystery) that moved all Clue tokens on the board to the nearest sea space. The next time we spawned clues, some of those clues indicated spaces already covered by the previously moved clues. What happens then? Do they stack? Or is there only room for the one clue? If that is true what happens to the spawned clue?
2) The rule books say that you may only use the highest bonus for a given task (though I do understand you can still use special abilities like the bullwhip's reroll and the shotgun's double success on 6's). Does this apply across the board (no pun intended)? .45 gives +3, a lucky wither gives +3 and the Syndicate ally gives +2 (all increase strength) but the final result is only a +3? If true this makes allies pretty weak imho. Hired muscle becomes (nearly) useless once you pick up a knife? On a side note: does bonus dice also count to skills that have been increased?
3) Lastly, there was a Cthulu mystery card (sorry I don't have it in front of me but it was fighting off an army of deep ones). It stated that the investigators had to go to an Eldritch token on a sea space, complete a combat (or Strength) check and then place the Eldritch token on the mystery card when successful. After placing a number of tokens equal to the investigators, the mystery is solved. Then after all that it says do not remove the Eldritch tokens. This seemed contradictory and confusing.