So, next session my players will likely wind up receiving one item each made by chaos-tainted dwarfs. The items will all have some degree of corruption which will affect the characters over time, but one or more of them might be cursed in a more immediate and tangible way.
I prefer to not introduce new rules that do not use the existing rules, so I am wondering if there is some way to use cards from the game to represent the items curse? Or maybe some other mechanic I haven't thought of that would work well for representing a curse?
I am thinking of attaching an Insanity, Disease, Effect or Critical card to the item. Or maybe a miscast card? I haven't taken a look at those in a while.
Edited by Ralzar