Hi all.
Finally got to sit down with a friend and finally play through a game (life keeps getting in the way). During the course of our game a few questions came up that I'm hoping some of the more experienced players can clarify. With that, here we go:
1) During our initial zone disk placement my opponent stacked his disks on top of each others so they were placed at the farthest forward location in each zone. Is this permitted? If so, why wouldn't you always do this in a two player game to insure maximum mobility?
2) Does each player put out all of his deployment zones (in reverse initiative order as described) at once or do they alternate (i.e. - I place one, then he places one, . . . .)?
2) During the process of reinforcing disks I'm unclear on the ongoing relationship with the zone's disk limits and special abilities. If you use Scout, ar e you still restricted to 2 two disks in that zone during reinforcement? In a like fashion, if you chose Ambush can you still reinforce at long distance? Some abilities seem like they would still make sense after the initial deployment phase (Ambush) while others do not (Scout).
4) When placing terrain components can they placed anywhere (accounting for the described limitations regarding game area edge and short distance between terrain elements)? If so, can I basically cover an opponent's deployment zone with Swamp? This would essentially shut that entire zone down since it would make the zone effectively useless given that it would take multiple turns/activations for a disk to move past it.
Thanks for any help provided in advance! :-)
-- Xanatopia
Edited by Xanatopia