Career Adventure Seeds: The Bounty Hunter

By ddbrown30, in Game Masters

Here is the second in the series of adventure seeds for each career. You can check out the full list of seeds here .


If you're just joining us or if you need a refresher, the idea of the series is that if a GM would like to create an adventure that caters to the career of a specific player in his group, he can come here to get some ideas.


Each seed should include the basic hook, an overview of how the adventure plays out (the meat), and how it ends. If the seed is aimed at a specific specialization, please include that as well.


As the title suggests, this thread focuses on the Bouty Hunter. As with the first entry, I'll give one to get us going.


The Hook: While on some planet for any other reason, the PCs are arrested in a public place by the local government. Be sure to set it up such that the PCs cannot escape here. If they choose to fight, the police should easily overwhelm them with stun weapons. The PCs are taken to the local station, their weapons confiscated, and then they are taken to an office.


They are greeted by a government official of some import. He set up the arrest as a way to offer the PCs a job, but also to force them into it. He implies that their rejection of his offer will mean they will be charged and punished.


The job is to find his missing bride. She disappeared recently and the local police have not been able to find her. The wedding is soon and he fears for her safety.


The Meat: Lots of flexibility here. The bride could have been kidnapped for any number of reasons. An old enemy of the employer may want revenge for some past wrong. An ex-lover of the bride may have stolen her away out of jealousy. A political rival may wish to embarrass the employer by showing he's incapable of finding even his own wife.


Alternately, the bride could have left on her own accord, possibly faking evidence of a kidnapping. Perhaps the employer is abusive. Maybe he treats her as property or an achievement rather than as an equal. This could even be combined with the "kidnapping," by having the ex-lover be her real choice of husband, with the pair attempting to escape to be together.


Tracking down the bride should reveal these truths. If the bride chose to leave, it could present the PCs with a moral decision of whether to get paid or to back out of the deal to help her.


The End: As with most of my seeds, the end can be all over the place depending on your decisions in the meat. The PCs could have some new enemies in the employer, his bride, or the kidnapper or could have earned some hefty favours with these same people. If they chose to betray the employer, they could even end up being wanted on this planet.

Edited by ddbrown30

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Specialization: Survivalist

Hook: The PC is hired by someoneto find their brother. Last any one had seen of him he was planning an expedition to a remote part of the sector.

Meat: After gathering supplies and planning, party should begin search. As they explore they should find clues to the NPCs location abandoned scout probes, locals with directions, etc. Encountering wildlife and hostile natives (e.g Tusken Raiders). When they finally get to the planet the Npc is on their ship should be shot down by an ancient planetary defense system.

End: The planet they crash land on a mostly anandoned desert planet. Sensors indicate possible habitation far out into the desert. Along the way the find either the brother or his remains along with notes about the BBEG the last of an ancient order of Darkside force users driven mad by his isolation and connection to the Darkside. If they choose to run the BBEG arrives before they can fix their ship and leave. If they try to confront him he battles.them deep inside a Sith temple full of his experiments to bring people back to life.

The Hook: The PCs are hired by a crime lord to track down a debtor who is as way past due on his repayment. This debtor is also wanted by the Imperials, so the PCs will need to get to him first if they want to get paid.

The Meat: The PCs will need to work fast to find the debtor. Reward clever ideas from the players and allow advantages and triumphs to fill in the rest. Be sure to build a timeline that's a fair match for your players. If the PCs do take too long, they'll have to break the target out of custody if they want to get paid.

The End: If everything goes smooth, the PCs get paid and everyone is happy (well, expect for the debtor). If not, the PCs could end up on the Imperial watch list.

Edited by ddbrown30

The Hook: The PCs are hired for what appears to be the most basic, cakewalk job - hunt down someone who's skipped bail. They were last seen fleeing to fairly remote part of a backwater planet.

The Meat: It's a setup! A rival bounty hunter who's jealous of a PC bounty hunter's reputation has decided to rub them out, and is luring them to a remote place to spring their trap. The rival and their goons have used this same planet for similar hits before, and are familiar with the terrain. They quickly act to disable to the players ship (temporarily) and drive them into the wilderness... where it turns into a deadly cat-and-mouse game.

The End: This is a duel to the death between two rivals. If the PCs win, they've eliminated a powerful enemy (and knocked a few points off an obligation.) For more tangeable rewards, the rival has a stash of quality equipment at a small base he/she maintains in the area.

The Hook: There is a huge bounty on a very reclusive crime lord; alive only. She hasn't been seen in public for years, making her acquisition impossible. Just yesterday, someone close to her died. The PCs have discovered/been informed that the crime lord will be coming out of hiding to attend the funeral. Now's their chance.

The Meat: The PCs are not the only ones with this info and the payout is large enough that competition will be fierce. This is a perfect opportunity to either create a new nemesis or have an old one reappear. Rival bounty hunters should be sabotaging each other and the usual, "No Hunter Shall Slay Another Hunter" tenet seems a lot more flexible.

As for the hunt, the PCs will need to find the best time and place to attack. They might be able to acquire travel information for the target, ambushing her before or after the funeral. Lying in wait at the funeral itself will be the most obvious course of action, which means that another bounty hunter will likely have the same idea.

It's important to have a timeline set for this adventure; the whole point is that this is a once in a lifetime bounty with a very short window of opportunity. If the PCs waste too much time, they're going to miss out.

The End: If the target escapes or dies, nothing happens. If the PCs are able to capture their target, they get their huge payout and make a name for themselves. This means better jobs, but also more opposition. If a rival is able to capture the target, the PCs may try to go after the hunter. Do your best to make it clear that this would violate their code of honor and be a bad idea. If they go through with it anyway, bounties should start drying up and other hunters should become completely unhelpful or actively try to eliminate the PCs; they should still be allowed to turn in the crime lord if they are successful in their dishonorable attack, however.

The Hook: There's a bounty being offered on a target who loves to race. The PCs get word that he'll be participating in an upcoming race, but he's racing under a fake name and they don't know which entrant is actually him. Only contestant's ships are allowed near the racing area, so the PCs are going to need to enter the race in order to capture him.

The Meat: The adventure will mostly consist of piloting the race in order to keep up with the other racers until they're able to identify the target. From there, they'll need to find some way of disabling his ship (without causing mass amounts of collateral damage) in order to capture him. Alternately, if the PCs could find a way to track him, they could capture him after the race. All this needs to be done before the end of the race, because the target won't be sticking around.

The End: As with all bounty seeds, successful capture means payday. Outside of that, though, there could be some legal fallout with the planet that hosted the race if the PCs cause a lot of damage or end up killing any bystanders.

Specialization: Survivalist

The Hook: The PCs are on a planet with wilderness when an important person goes missing. The person activated his emergency beacon, but it cut out a short time later. There is a large reward for the safe recovery of this person.

The Meat: The beacon gives the PCs a place to start looking. Ensure that the search area has thick tree cover to encourage travelling by foot. The PCs should find signs of a struggle, and wilderness tracking should lead them in the right direction. Perhaps the target could drop clues as to the identity of his captors or to help search teams find him.

After a few encounters with wildlife and challenges with the environment, the PCs should arrive at a hidden pirate camp. The pirates have brought the target here in order to ransom him. The PCs will need to break into the camp to extract their target.

The End: The PCs can earn an ally in this adventure if it goes well. If any of the pirates survive the encounter, it's a good opportunity to build towards a revenge adventure later.

Edited by ddbrown30

The Hook: The bounty hunter is presented with an unusual case. Word of a bounty has come his way where the person who has put the bounty out placed it on... himself! Apparently should he (called henceforth "the target") disappear his wife was instructed to place a lucrative bounty out for his return.

The Meat: As the heroes investigate they soon learn that the target was doing pharmaceutical work for the Zshod, a Zanibar high minister of the Population Control Committee of planet Xo. On Xo the heroes find a brutal planet where slavery is everywhere and cruel Zanabar show no mercy to their prisoners. It is stiflingly hot and the air burns the lungs.

Eventually the bounty hunter will get an audience with Zshod. Soon the target is brought forth in shackles, enslaved for failing to complete his work. The target explains that a disease is ravaging the native Zanibars (and notably not the offworlder slaves). To complete his work he needs a sample of the rare Xoian Starburst Flower that only grows on the volcanic mountain of Tearawe. Zshod can be talked into freeing the target should the heroes recover the flower and allow the target to complete his work.

Naturally the heroes may not be inclined to cure the Zanabars. Let them stew on the dilemna until they arrive at the only way to save the target (shoot of blasting up the place).

The bounty hunter must trek up the hazardous mountain, braving natural dangers and vicious predators with each step. Eventually he finds the flower and returns it to Zshod, Zshod thanks the heroes for the flower and claims the Zanabar can complete the cure. With a laugh Zshod claims the bounty hunter is too late; the target has been sold on the slave market as he is no longer needed. Havok no doubt ensues.

Once the bounty hunter is done with Zshod he is able to track the target down to the slaver in the market who sold him. The slaver will eventually confess (after some coercion) that the target was sold to the high priests to complete their ritual sacrifice.

As if the heroes haven't been through enough, they must somehow enter the High Temple and save their target from certain death. Violence no doubt ensues.

The End: Once the target is successfully reunited with his wife the bounty is happily paid. The heroes now have a grateful contact with medical skills to call on in the future.

The Hook: Find a missing local businessman that owes a debt to some shady businessman, bring him back dead or alive.

The meat: Man has family, family tries to convince group to help him instead.

The End: capture, kill, aid him or decide not to follow through with it.

I'm a fan of stories that have consequences either way you do things so one could easily gain or lose obligation and other things depending on how it is resolved.

The Hook: Bounty hunt for a scientist's lab assistant.

The Meat: Assistant is a human replica droid with highly classified information about the experiments being done. Willing to release the information so the scientist urges you not to listen to it.

The End: Capture, rescue or kill droid. If the group listens to the information from the droid, the scientist hires local thugs to take you out and capture the droid.

The Hook: Track and kill serial murderer that is targeting black market dealers specializing in the spice trade.

The Meat: Bounty is pushed to the edge of sanity due to a loved one's drug overdose.

The End: Capture, kill, aid in taking down dealers or leave him to his own problems.

The Hook: Trilas, one of the Hunter's mentors, sends them a holocomm message. He was attacked, and nearly killed by mercenaries sent after him, and needs their help getting to the bottom of it.

The Meat: He sends them to the site of his attack on Socorro to investigate who hired the mercenaries, and to track down who ordered the hit. PC finds out that it was the rival of one of his proteges, both of whom are in the current Great Hunt, who was afraid they would call on the mentor and surpass them.

The End: Find the rival as they are on their own hunt and 'make them pay'. Capture, defeat, extract blood money from or perhaps kill another Hunter, weighing against intereference with the Great Hunt.

Side Complication: Tracking the Rival may mean finding the bounty they are on and tracking that themselves. perhaps even taking his credit.

I plan on running this scenario at our local con here arrow-10x10.png in May. Let me know what you think.

The Hook: The PC and his crew, stationed on Tatooine (I know, real creative, right?) are brought in for "questioning" by the local Imperial administrator. This, of course, is simply a cover to hire them. He tells the crew that his brother, a lieutenant in the Imperial Navy, recently crash-landed on the backwater forest world of Pzob in the Outer Rim. The Empire has set Pzob up as a dumping ground for "undesirables" (pirates, smugglers, gangsters, and other assorted scumbags) who are kept on the planet by a low-orbiting array of auto-targeting turbo lasers that pulverize any ship that attempts to leave. The only way to get past the lasers is with the bypass code, which is generated randomly every half hour. The lasers, however, do not target incoming ships, which allows "residents" with adequate resources to stay supplied in food, weapons, vehicles, and other necessities through the use of drone ships. Lawless does not begin to describe this place. The administrator informs the crew that the Empire does not deem one junior officer worthy of a rescue effort, so the crew must perform the task. They must land on Pzob and rescue his brother. Only after confirmation arrow-10x10.png that the brother is alive and in their custody will they be given the bypass code to leave. If they do not locate the brother, or find arrow-10x10.png he is dead, they will be permanent residents of Pzob. If they refuse to take the job, they will be arrested, and sent to Pzob. Upon success, though, they will be paid 30,000 credits arrow-10x10.png .

The Meat: After surviving as many encounters and battles as the GM deems necessary, the party will eventually find the lieutenant alive and relatively undamaged. However, he immediately asks for their help. He wants to defect to the Rebellion. He was on his way to meet with a Rebel cell when his ship was damaged by stray space debris above Pzob, which caused him to crash. He asks the party to take him to meet with the Rebels instead of returning him to his brother.

The End: The party has 3 choices here. They could return the lieutenant to his brother and not tell him about his intentions to join the Rebellion. They could return him and rat him out for his treason. Or they could deliver him to the Rebels, per his request. Each scenario has potentially vastly different rewards arrow-10x10.png and consequences.

Pzob is a Gamorrean colony. Any non Gamorrean on the surface would be hunted as practice by those pigs.

Pzob is a Gamorrean colony. Any non Gamorrean on the surface would be hunted as practice by those pigs.

Hmmm...Rothana?

Pzob is a Gamorrean colony. Any non Gamorrean on the surface would be hunted as practice by those pigs.

Hmmm...Rothana?