" Once per round, you may spend 1 Sanity in place of 1 Clue ."
From the Ref Guide [Page 13] ...
Norman may use his passive ability anytime he could spend a Clue. For
example, he may use this ability to reroll a die during a test or to pay for
his action ability .
His Action Ability costs 2 Clues , so can Norman spend as many Sanity as he has left, without killing himself , to replace Clue's, i.e. at full health, give up 6 Sanity = 6 Clues?
We've never had to use 6, but he has used 2 Sanity/Clues odd times for his Action Ability ... have we been playing this wrong?
Walts