Die hard stops bleeding and space marines don't really bleed. All space marines get true grit.
Yet both of these traits are available to imperial fists and the liek on their chapter advances tables.
I'd like to throw as few house rules at my players as practical so as to reduce the amount of material that they have to deal with in the game.
Yet if a player were to choose to play a character from a chapter with these lame advances on their table, I'd like to give them some alternatives so they have less reason to be unhappy with their choice.
What would be some good alternatives.
Would an "even more gritty" trait that divded critical damage by 3 rather than by 2 be a good idea?
How about sound constitution (x3) for 100 xp each? (I think that sound constitution is absurdly overpriced in terms of xp for marines)
Any other thoughts?
Edited by Tyrrell