Morning FFG Community..
We're creating a unique project where we are building various Deathwatch characters into a virtual real-time strategy game similar to something like Starcraft.
We have a small few units that need to be scripted as if like dialogue written for a game so events like Unit_Complete, Selection, Move, Attack, and Death...
Here are the Deathwatch vehicles we need scripted:
Razorback
Damocles Command Rhino
Inquisitiorial Chimera
Land Speeder (Storm)
Dreadnought
Dreadnought Venerable
Predator
Inquisitiorial Leman Russ
Whirlwind
Vindicator
Land Raider
Storm Raven
We need written in the quantity required for each of the above:
7x Unit_Complete
(when unit is first built on the battlefield)
7x Selection
(when players clicks the idle unit)
7x Move
(commands the unit to move)
7x Attack
(commands the unit to attack an enemy)
4x Charge
(unit issues a battlecry thrusting towards the enemy)
2x Jump_Teleport
(command unit to teleport or jump quick to an area used mainly for Skimmers and Fliers like Landspeeders and Storm Raven only.)
5x Ability
(3x is a targettable aggressive ability while 2x is a passive support/healing ability)
4x Combat
(issue taunting or passionate battle cries while deep in close combat)
4x Death
(unit issues its last breath)
So for example..
For a Space Wolves Standard Bearer we could script something like:
Unit_Complete1: By the Glory of Russ, your Flag Bearer stands before you, brothers!
Selection1: Where's that **** Ale you promised? Sitting around is getting me all thirsty!
Join1: Battle brothers, with me! Stand by your Flag!
Morale_Break1: We are Space Wolves! We do not know retreat!
Note: The above lines for Join1 or Morale_Break1 are meant for Commanders as vehicles generally do have these hence why they are omitted from the list of required lines for vehicles.
Any questions please let me know and thank you FFG Community!
Edited by thudo