If you name is Fenix, Scorch, Omega or Jonathan, get out of this thread.
As part of a Black Crusade campaign I'm starting up, I'm going to start it off with Broken Chains, followed by at least two other starting modules. But let's focus on Broken Chains first.
Anyone that's run it?
As part of Broken Chains, the better part of an Iconoclast Destroyer, a Chaos-turned-Inquisition-turned-Chaos voidship, is explored. I'd like some ideas in fleshing this ship out.
Details of the ship are in Broken Chains, but apart from what's said there, what would you recommend doing? After all, this is a ship that has been stuck in the Warp for centuries, with it's Gellar Field sometimes flickering, sometimes even trapping daemons inside.
As such, there's a lot of potential to flesh out a non-standard ship, and a lot of potential for various cults in the holds, or generational families locking themselves off in certain sections, and so on and so forth.
I'd love any and all ideas anyone can come up with for this scenario. They don't even need to be directly relating to Broken Chains as an Adventure, but may also be issues that crops up down the line, since it's likely that the group will be keeping this ship as a "home base" for the foreseeable future.