One of the perennial problems of DH (and the other lines) is how to manage equipment creep. Players logically want the best equipment and rightfully rail against an all-powerful Inquisition equipping them with inferior, low grade items.
As a GM, this causes a few problems as better equipment is a form of reward and deferred gratification to entice players to play more and more sessions and better weapons necessitate better opponents to keep things challenging. At the same time, there has to be a gradual curve of nasty opponents for the players to really show they are progressing and are being given more difficult tasks.
The different FFG lines all have slightly different ways of dealing with equipment, from using money to influence, profit value and whatnot.
But has anybody ever used XP as currency?
This gives players the choice between ‘investing’ in their characters (by buying improvements, skills or talents) or buying better equipment (with the caveat that if they lose the equipment it will be replaced when and if possible).
Simply put, is it better to be a high BS acolyte with a simple snub pistol than a low BS acolyte with a powerful bolt pistol?
Any thoughts on how this would work?