(Sorry, couldn't restist stealing/borrowing the topic from a mansions post.)
First of all. I really love this game, it has so much potential and is an absolute joy to play. But some of the rumors are just evil. Basically they just make you loose the game. They give you no chance or time to finsh them.
With Shub-Niggurath one mystery+a specific rumor requires you to spend 16(!) clues to solve them. And then you have to solve two additional mysteries. Its just not possible to do in 12 turns. I like a challenge as much as anyone else. I love Arkham Horror and all its randomness. I have no problems loosing most of the games I play. But i absolutley HATE having to lose a game because i drew the wrong card halfway into the game.
Now, I know I'm not alone in thinking this. So my question to you is. What house rules do you use to balance the game?
The way i see it i have three options:
1.) Remove cards, but there are too few already. So i don't want to do that.
2.) Enable the players to spend clues they already own in the same way as clues they gain. But I'm afraid that this would make the game too easy.
3.) Quit playing Eldritch and stick with Arkham. But i really like Eldritch, so this is not an option either.
What do you guys think?