Hello friends! I am back with an interesting concept for you all to mull over. I have been looking over the books and reading over the rules, and in my reading I noticed something. This thing is probably minor, but being a science oriented person (I know this is fantasy and this is not a good thing to adhere to), something with movement bothered me. For example charging, the combat menuever focused around running at full speed towards your enemy for bonuses (and penalties). Yes this is good and all, but I find it lack luster late game. I mean a +10 to attack in exchange for a -10 to block and a -20 to dodge? The +10 is hardly worth that later on.
Now you are probably wondering "Where does movement come into play in this?" Well Say for example you have a character who has managed a movement value of.... lets say 18. Now in this assumption we are NOT assuming that their Agility is 18, but instead much lower. This movement being achieved by artifact and/or a successful Athletics check (Following Core Exxet tables). That character is moving at a top speed of a little over mach 5 (or five times the speed of sound). That is an absurd speed to be traveling, isn't it?
Wouldn't you think if you where hit by something going mach 5 that it would hurt, like a lot? But Anima does not seem to have any rules that even mention, let alone address, this. I mean if this character who had 18 agility had a low base damage but a high speed would it make sense that the speed would facilitate to make the blow that much more immense?
I mean.... If I was to throw a penny at you, it is more than likely going to do nothing. But if I was to stand at the top of a skyscraper and drop that penny, it would have the energy to embed itself in concrete (assuming there is no opposing forces due to air). It just kinda saddens me that traveling mach 5 does nothing more than sound flavorful. It SHOULD carry with it much more intense applications.
Who else agrees?