Hi all,
I'm working on drafting some Eldar rules up to give a Kill team some pain and one thing I'm keen to throw in is an Avatar. Why? Because they need a serious kicking. Now since I cannot find existing rules I have attempted to mock some up:
https://docs.google.com/spreadsheets/d/1yAQahANqd4lafHdGNVGF1ZjF4EpF8gBzxYkNMRux-eI/edit?usp=sharing
Anyone able to take a look and propose some rebalancing aspects? Stats have been derived in part from current 6th edition codex. I've reduced his BS/WS a little down from the codex (which originally had him at BS/WS 10!) I have attempted to incorporate many of the codex special rules in a Deathwatch friendly way.
I've used an amalgamation of the Deathwatch rules but used the more recent way of calculating unnatural characteristics as additive rather than a multiplier. Also my logic is that they do have some level of detecting warp based entities to converse with their own kin. Many of the talents are also likely redundant such as Fearless which is covered by the traits so much of it is a technicality
Thing I'm most concerned about is the damage of the Wailing Doom. It's nasty but it is a monstrous creature and a daemon so it has to hurt big time surely?
Feedback is appreciated. I also am keen to work on the rest of the Eldar as well so any hints for those or a basis for how to add them to DW would be nice.
~Grim