Anima is a great p&p game, BUT there are some things that are just not worth "buying". I know it's all subjective, but let's make a list and talk about it, shall we, perhaps we can come up with some tweaks to make things worth the investment. I'll start:
Additional attack module (or whatever this is called):
Yeah, in my opinion totally not worth it. You see costs are huge (50DP) and even Weaponsmasters would be better off with sth that does not use up such a huge amount of resources... I mean at Level 10 you've got 150 free primary DP if you pumped att/def to max and if you didn't, buying this module woud be subpar at best. I mean everyone can do what he/she wants, I'm just making the case that knowingly screwing a character concept could very well end up hurting the whole group.
Iaijustu module:
Hugely dependent on the GM. "But ive already drawn my weapon 2 rounds ago, because that's what I always do." -.- On the other hand it's a prerequ for sth that is neat (Yuuse Battojutsu), but this Magnus is a bit of a ***** as well, so... But at least it has some style factor, my char has taken it (and the Magnus)
Buying LP with CON below 10 (especially if not WM):
Little else to say. Yeah, ist not necessarily primary DP, but still...
Buying psychic powers or magic as a Fighter archetype:
There go your DP better spent on secondary abilities.
Buying Block and Dodge:
Ok, ive never actually seen someone do this.
Any ki power that permanently decreases your stats when you use it:
Why Would anyone do that. I can see it happen as a camaign specific thing, but other than that...