Race: Chaos Marine – All Skills and Talents
Characteristics: All: +15 Corruption, +9 Infamy
Alpha Legion Chaos Marine +5 Int, +5 Per
Berzerker +5 WS, +5 S
Chosen +5 WS or BS, +5 S or T
Dark Apostle +5 WP, +5 Fel
Night Lords Chaos Marine +5 S, +5 WP
Noise Marine +5 BS, +5 Per
Plague Marine +5 T, +5 WP
Sorcerer +5 Int, +5 WP
Thousand Sons Sorcerer +5 WP, +5 Fel
Starting Wounds: As in their description + starting unmodified TB( ie + the TB after rolling stats and applying Motivations, Unnatural Toughness do not count. My group thought speesh mahreens were slightly to squishy as written )
Special Abilities Any special abilities which normally grant
a Talent such as Psy Rating no longer does,
all other bonuses and penalties still apply.
Alpha Legion Chaos Marine As in Tome of Fate
Berzerker As in Tome of Blood
Chosen Cold Killer, Veteran*
Dark Apostle As in Tome of Excess
Night Lords Chaos Marine As in Tome of Blood
Noise Marine As in Tome of Excess
Plague Marine Feels No Pain, Miasma of Pestilence
Sorcerer Dark Pact*, Sorcerer
Thousand Sons Sorcerer As in Tome of Fate
Dark Pact:
The Sorcerer gains the Unnatural Willpower +2 trait, this WP bonus does not count
towards maximum Psy Rating. Also he may spend 1 Infamy Point to ignore the automatic Psychic Phenomenon for Pushing. The Sorcerer gains 1d5 Corruption Points.
Veteran: (Or some such)
Not sure yet...
Experience:
Forego the normal Skill and Talent gain for Archetypes, instead spend 6000 experience on Skills and Talents, remember psykers start with 0 Psy Rating and no Psychic Powers, these must be bought. Check for Alignment after having spent 4000 experience points. Any “Cult” Archetypes must end up Aligned to the corresponding Dark God, ie Nurgle for Plague Marines for example.
Only one tier 3 Talent may be bought as part of character creation and it must be Allied to the characters appropriate Devotion, if any.
The exception to this rule is Psy Rating, which may be bought as many times as the Psyker wants.