Now I am sure I can't be the only GM with this issue (or faced it in the past), but I am tending to find my group is approaching their characters from a rather one dimensional approach. What I am looking for was ways other GMs have managed to bring players more into the spirit of the game rather than 'I am a big gun, that is all' sort of game.
I came up with the idea of randomly allocated character traits, multiple for each character, representing the characters quirks and tastes,for example, clean freak and eternal optimist and awarding experience points for playing up these qualities in a significant manner.
What do you think? How do you deal with it?
Edited by AnthonyVahle